After 72-ish Hours (Long Read)
Back again after a few days with a more thorough review of the M64.
I saw mixed reviews now that more people have received their M64 and some are comparing it to the release of the Chromatic. I got my Chromatic late in the game so they probably had worked out all the kinks by the time I purchased mine, so I can't speculate on that. I also won't speculate on Influencer opinions and comparisons to the Analogue 3D (performance or otherwise, as I will be purchasing a 3D to do that more in-depth later).
One thing I will agree with, that I've seen, is that this launch wasn't without hiccups for sure. I am sure MR will work things out quickly, but this feels like it was released to get it out to people first and smooth out the wrinkles later. Plenty of systems can stumble at launch and while this is based of existing tech, it isn't an exact N64 clone, so I do expect some issues and features to not be immediately available.
What I didn't like was the Memory Pak not being supported on the "Launch" titles. Buck Bumble desperately needs the save feature. It cannot be easily beat in one sitting for a casual gamer. I have gotten pretty far, took a cheap death and had to start over, more than a few times. That can be frustrating for anyone, I feel. Also the haze and colors for certain games can make them a little more difficult than usual. I feel like shooting for authenticity is fine, but we live in a modern era and I should be able to enable visual enhancements that actually, enhance the visuals. Sniping on Goldeneye alone has caused me to question my sanity many times in the last 24/36 hours (I live in Honolulu and luckily just got rained out so that gave me plenty of time to die repeatedly on The Dam level)
I have no issues with anything else, to be honest. I remember my eyes not always being great when it came to N64 games (Turok specifically) but I would like to not have to rely on my display to make the colors brighter or adjust contrast, etc. because not all displays are created equally. The system should be able to have some QOL features visually, and adjusting resolution just isn't enough in this age, IMHO. Gameplay is fine and really quite like I remember over the years and compares solidly to ROMs I played of the games I couldn't play as a kid/teen.
This is after spending the last 36 hours of consistent gaming so this is a more gaming based review than my last one, which more focused on my day 1 experience and playing for maybe 3 or 4 hours that whole day. I still think this is a great retro system and I enjoy the personality of the M64 (UI, design language ,etc.).
If you want a polished experience, maybe wait a few weeks. I think by then all the issues that me and others have had, will be non-existent and more comparable to purchasing a Chromatic, today.
After a few days of solid gaming, with a comfortable controller and some fun games, I would say my experience is about 8.5/9 out of 10, leaning closer to a 9.
Still a damn fine job ModRetro, damn fine.