▲ 3 r/TheGoldenVault+1 crossposts

Running Keys from the Golden Vault (heist campaign) using D&D.

I'm worried about using D&D rather than BitD (or a similar narrative system) and having my players rely almost exclusively on skill checks.

After researching this topic, I'm also considering adding Flashbacks and Clock mechanics, as well as adopting a fail-forward approach.

I'll definitely explain that well-outwitted and versatile characters can prove more valuable than those focused purely on combat prowess, but most classes' features in D&D are built around combat, especially the first levels (Barbarian, Ranger...) Have any of you found a solution to this issue? Am I worrying too much? I'd love to hear from DMs who ran this adventure, but any advice is welcomed.

Thanks!

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u/Leanchus22 — 14 hours ago

Yes, probably the 100th person asking for help with a sandbox campaign.

Hi! I've been running games for a long time, but this will be one of the first times I'm planning a sandbox adventure.

I read a lot of advice before starting, and eventually found Woodfall by Lazy Litches Loot. It's a very cool setting about a swamp town and the wide variety of creatures that inhabit the surrounding swamps. I highly recommend checking it out.

We had our Session 0, created the characters, and I asked everyone to come up with a short backstory and a personal objective. I wanted to have at least one hook for each character that would make them invested in adventuring. Most of them came up with decent, fairly typical goals (finding a missing sister, trying to resurrect their best friend, finding their former teacher, etc.), and I've already come up with ideas for connecting their backstories to the setting. But these are very end-game goals that won't be achieved in the first sessions, let alone the first places they visit.

My main issue is how to structure the beginning of the campaign so it's engaging for them. I also worry about my players not making pro-active choices that I can connect with the setting and end up giving them simple choices that eventually lead to their personal goals.

The characters have just arrived in the main town, and we've already established that, for different reasons, they will be living there. What I'm unsure about is how to get them started.

Should I introduce a quest board at a tavern and let them choose between different quests, events, and locations from the setting? Or should I establish that they've formed a party to accomplish a specific task for an NPC or help the town, and then gradually introduce plot points through those unrelated quests that eventually lead them toward their personal goals?

Basically, I'm trying to figure out how to balance the freedom of a sandbox with giving the players enough direction to get started and decide on what to do out of the events I present, while still making their personal stories feel like they naturally emerge from the world rather than being separate quests.

Thanks for any advice you can offer!

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u/Leanchus22 — 9 days ago

Hola, ¿cómo están?

Para colegas docentes o gente que tenga idea: tengo pensado mandar CVs y buscar laburo para multitud de rubros para un segundo trabajo (ej. atención al cliente, empresas, osea laburos no docentes) pero toda mi experiencia laboral es como profesor. Estudié, me recibí y ya estaba laburando.

Entiendo que a un negocio o empresa de algo no relacionado no le va a importar mi experiencia docente, pero si no lo incluyo, mi CV se ve más vacío y poronga de lo que ya es.

¿Qué debería hacer? Incluirlo pero de manera acotada (es decir, sin mencionar cada escuela), o ni incluirlo.

Gracias

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u/Leanchus22 — 4 months ago