u/Leaves_19911

Image 1 — Plasma Torch field tech idea - Jacob's Ladder
Image 2 — Plasma Torch field tech idea - Jacob's Ladder
▲ 7 r/n_gon

Plasma Torch field tech idea - Jacob's Ladder

Although this idea changes and builds on a separate idea, original idea credit goes to u/Still_Bar_7759.

It would be consistently active as long as it's supplied with energy, and do maybe similar damage to the default plasma torch (possibly higher?) and drain energy/pick up power ups at a similar rate.

It would remove the plasma ball choice and vice versa, however it would still be affected by plasma jet and possibly plasma bot - this could leave for possibly another extension tech.

If I had to suggest an idea it'd be to stun any mobs/bosses in the range of the field to some degree - allowing you to hold them in place as long as the field is active, however this idea could be substituted for alot of other options.

Additionally there wouldn't be any collision/knockback effect while using it so that it can act as a maintained DoT system - sorta imagine if plasma torch and laser had a baby.

u/Leaves_19911 — 13 days ago
▲ 3 r/n_gon

Highkey we should change apomixis from spawning 11 bosses to just duplicating all enemies.

Like I feel like it fits more with the whole idea of apomixis - that being the identical genetic cloning of a plant organism.

To be honest I don't really know if it'd be more or less balanced than apomixis is currently, I know this rework would probably require some kind of additional change to counteract this - or maybe the sheer amount of enemies is already a big enough downside on its own.

I kinda just feel as if apomixis currently ruins runs by giving so much tech (11+ bare minimum btw) and maybe this could make it less op. Though obviously it's up to community opinion lol - so please send your thoughts!

u/Leaves_19911 — 13 days ago