

Automatic shut off system for moss farm
This is a moss farm that I found on youtube, but I have made a few modifications because it is producing cobble stone. I was able to fix that issue, and now it only makes a few cobble every once in a while. I don't know much about redstone, but I understand the basics of it. The following is the description of what I am trying to do.
- The two copper bulbs in the back are used to turn on and off/ trigger the dispensers to pour lava onto the water source blocks (to make stone). I used copper bulbs so the lava stuff is slower that the pistons, giving the water more time to flow into the gap. This is what works. Now the issue is the fact that the bonemeal section is not producing enough moss blocks, causing the piston to not push the stone into that area. The lava then creates more stone, which ends up getting pushed up into the lava source and clogging the whole thing.
- My plan is to use observers to detect when a stone block is pushed into the wrong position (the observers are pointing towards the correct spot). If the observer detects a block, I want it to send out a signal to stop the lava from the dispenser. The issue I ran into was that the redstone signal was still active from the copper bulb, hence preventing a signal from the observer from trigger anything new.
- 2a. I want the observers to stop the lava so it can then trigger a bunch of pistons to push the stone blocks bad into place. When the block is gone, the observer will send out a signal to start the lava again.
- my questions: Is there a way to stop the signal from the copper bulbs and start a new signal from the observer to trigger the dispenser to pick up the lava source block, hence stopping the machine al together? Or is there another system I can try?
NVM YALL. I figured something out. It works. I have no clue what I did but it works TuT.