u/Leetayo

Thrust V-Tec kicked in, YO! decided to make a jet with toggleable thrust vectoring.

I was working on this build, and the thrust vectoring was a little too intense for regular flight, landing was really hard because lining up with twitchy controls is not ideal. I tried adjusting speed and angle on flaps and the rear jets, but I just made it worse. So i came up with an idea to make it toggleable. There's a pretty good demonstration of the difference in the beginning, thrust vectoring is activated and the turn radius goes to basically nil. Great for dog fighting or quick maneuvers, I kind of want to make it momentary, rather than on a toggle, but I need the right key that's easily reachable, I'd have to remap my thrust system, which has 3 levels of thrust. Flaps are automatically deployed on the second tier of thrust, which is takeoff, first is taxi. Third stage is full burn and I need to figure out how to get the flaps to lower back down on this stage, as I have to do it manually, and it basically flies straight up with flaps on. No gyros, no stabilizers. Adjustable trim and working landing gear/ gear bays. This is the most piston/ hinge glitch heavy Jet build I think I've made, I generally stay away from it as I find it to be troublesome and things tend to explode, but I needed to get more thrusters into it. I wish we had more powerful small form thrusters. Four rocket pods, minigun hidden in the nose, and two non-aim assist machine guns under the nose. I don't think it's overpowered, or gun spam.

u/Leetayo — 1 day ago

Blackhawk a little more than down. Missile test.

Testing my newest tracking missile against a hovering target, haven't tried any multiplayer yet.

u/Leetayo — 5 days ago