u/Legal_Gazelle_6082

Rework TQ

There are so many issues with this ruler that it’s hard to pinpoint and begin… but here we go.

The closest comparison I have to the Tomb Queen is the Goblin Queen. When comparing these two rulers you can quickly see just how broken Tomb Queen becomes already.

With GQ, she does not have some special building in place like TQ. Furthermore, it’s a pain in the behind to have the tombstone spawn skeletons especially in modifiers like goblins treasure and long live the queen. Because they spawn last, I have had times where I’ve died to just the skeletons. Honestly clownish garbage in the game. Again… the GQ does not have some building mechanic added in to help her.

Second, her ruler quests SOLELY rely on obtaining a certain troop (undead only). Now you may say now wait with Goblin Queen her goal is to get goblins! That’s true, BUT with Goblin Queen you can (and should) pivot from your generated elixir. It’s another case where she’s vastly different versus TQ where you have to run a specific card every single time.

Third, blocking is darn near impossible no matter what you do if they have 6/6 undead.

I’ve blocked a witch, Skelly King and Bomber. Still lost as everything else was 3 starred and I had 4 noble + Boss bandit exe.

This ruler is unbelievably annoying and not like any other ruler. Same comp. Orbs rely on same troops. And on top of that have a fun tombstone to throw on the field too.

I have had too many games to count where I have 2nd place instead of 1st. And I lose to a two starred 6/6 undead board.

Easily the most poorly balanced ruler I’ve seen in the game, and I’ve been playing since June 2025.

reddit.com
u/Legal_Gazelle_6082 — 21 hours ago

Easy Fixes to Restore Merge to its Former Glory

From being an active merge tactics player since season 1 with over 5+ ranked finishes, here are easy fixes to bring back fun merge tactics. Please chime in if you have an idea as well!

  1. Bring back two traits

—> no brainer here. Pretty sure 19/20 in the community would like to see this restored. What would happen as a result?

More comps become viable. It doesn’t become a game of racing towards one comp, especially when you get awarded a locked troop from an orb.

Bringing back two traits would make some rulers more viable again. The builder machine is sitting in the Mariana Trench with the one trait system. Conversely, the one trait system is what makes the tombstone queen super annoying.

Bringing back two traits would solve the orb issue of obtaining locked cards like giant, skelly drag, and royal giant (for forest baby dragon isn’t broken from my experience).

Even when unlocking one of these troops, the two trait system allows for more variability and the possibility to still defeat an opponent when you’re staring down 6/6 noble.

  1. Rework the Orb System

—> I’m not a huge fan of the orb system from the get-go as it creates way too much polarization early in the match… BUT it’s a mechanic that likely won’t leave so let’s make do with it

First and foremost… get rid of the stupid equipment. Orbs should be:

Elixir or troops only!!

Simple explanation: nobody wants a fisherman hook when your opponent gets a shield or ring. It’s simply just not balanced. I don’t think you can have any sense of balance with the equipment.

Elixir needs to be scaled back from the orbs. The +5, +10, +20 felt more reasonable than the current +6, +12, +24. Reason being again this is too progressive early in a match to loose and your opponent is gifted +6 elixir.

So to recap: Orbs should be elixir or troops only. Scale the elixir back just a tad to avoid early runaway games. Bringing the two trait system back will make receiving troops from orbs seem less overpowering.

Last fix:

  1. Ditch the round-to-round RNG ONLY when 4th place is dead.

—> It wasn’t as large of an issue before the orb system… BUT it is no way fair to cycle between the two dudes left alive while one player keeps repetitively playing 4th place obtaining their respective ruler orbs while you’re on life support for 4+ rounds in a row because you don’t play 4th place.

I revert to the top with how punishing/progressive this becomes. It creates countless situations where you have the second best comp in the game but end up with 3rd place because you have to play the top guy twice in 3 rounds.

These are all simple fixes.

I think otherwise the rulers are actually quite balanced. It’s the game mechanics beneath the rulers that need fixed.

reddit.com
u/Legal_Gazelle_6082 — 27 days ago

Tomb Queen Nerf

This ruler is unbelievably boring and I can’t understand why it continues to go ignored.

It’s not as bad of an issue as the sage was a few seasons back but let’s review the goal of this ruler:

1). Obtain all undead cards. No pivoting necessary.

That’s it.

What’s more frustrating is the comp can be severely under-leveled and still defeat opponents.

For example: I had a 3 star executioner, 3 star boss bandit, 3 star princess, 3 star musketeer, 2 star bandit and 2 star magic archer.

Opponent didn’t even have the skelly drag, but the rest of the undead comp. The only 3 star he had was the bomber.

A two star witch and two star skeleton king should not wreck the composition above.

The worst part of it is the “strategy” boils down to just grabbing all undead cards.

Each

And

Every

Single

Game.

How is that fun? You don’t even need a busted 3 star troops. It’s the most brain dead ruler in the game.

It’s crucial to put up blocks in merge tactics but even blocking your opponent from 3 stars with this comp still converts into a frustrating 2nd place.

By far the most irritating issue this season aside from the Sage with the ring.

reddit.com
u/Legal_Gazelle_6082 — 1 month ago

Update on exploiters

Want to open a discussion up about this.

Why hasn’t supercell in the very LEAST acknowledged publicly this is going on?

Why is it in the hands of the merge community to take more initiative than this multi-billion dollar company? (I.e mergetactics.gg and it’s respective discord server)

Why do they allow this to happen?

Instead it appears they’re all caught up in the Ronin lore of the season.

Perhaps I’m just deeply bothered by this more than others but cheating is downright foul and every account that does this should have a ban for life.

How is it fair to grind literally over 1000 games to secure a top 2k spot, just to watch that progress get wiped in a matter of two days?

I’m warning all of you… the badge system is bound to be screwed up again.

I’ve put in tickets to help and support since April 12th over this and I’ve still not gotten a single word from supercell.

I’ve commented numerous times on supercells X account over this. It appears they can’t be any more oblivious. I stoped pushing last season when there wasn’t this exploit issue solely because I thought it would happen again.

Rip gents

reddit.com
u/Legal_Gazelle_6082 — 1 month ago

Blatant Cheating

For the second time, supercell has allowed this garbage to continue on the leaderboard. This is absolutely disgusting.

The last time this happened I never got my badge for ranking #1853.

Grinded yet again this season and am in a top 2k spot.

I didn’t push last season because of the risk of this sole issue. Last season didn’t have this problem and I thought awesome looks like they have it fixed.

How can anyone have any motivation in good spirit to trophy push when this crap happens.

No mention from supercell internally.

These losers continue to have recognition on the leaderboard. The whole thing is a mess.

I’m unbelievably disheartened and know it won’t be fixed again. A few cheaters have to ruin the whole thing for everyone. Supercell is a mess.

u/Legal_Gazelle_6082 — 1 month ago