Neverness to Everness generated over 2 Billion CNY (~$296.7M USD) in its first 4 months! (Perfect World 2026 Half-Year Report)
Source: Perfect World 2026 Half-Year Report (完美世界(002624):2026年半年度报告)
Translated text(By Gemini):
The company's self-developed supernatural urban open-world RPG game "Neverness to Everness" launched its global public beta in April 2026, targeting over 180 countries and regions globally. It was launched across six platforms: PC, Android, iOS, Mac, HarmonyOS, and PlayStation 5. Subsequently, the cloud version "Cloud - Neverness to Everness" was launched on Android, iOS, and PC, and the game was also listed on two major platforms, Steam and the Epic Games Store. "Neverness to Everness" achieved native innovation across multiple dimensions such as world-building, humanistic stories, urban concept design, and genre, creating a differentiated competitive advantage.
As of August 18, 2026 (the day before the disclosure of this report), the global cumulative revenue of "Neverness to Everness" exceeded 2 billion RMB [~$296.7M USD], of which global official channels (Official PC + Official Android) accounted for nearly 60% of the cumulative revenue.
Original text from the report:
公司自研的超自然都市开放世界 RPG游戏《异环》于 2026年 4月开启全球公测,面向全球 180余个国家及地区,在 PC、安卓、iOS、Mac、鸿蒙、PlayStation5等六个终端上线,随后陆续上线《云·异环》的安卓端、iOS端以及 PC端,并上架 Steam、Epic Games Store两大平台。《异环》围绕世界观构建、人文故事、城市概念设计与题材品类等多维度实现原生创新,打造差异化竞争优势。截至 2026年 8月 18日(本报告披露前一日),《异环》全球累计流水超 20亿元人民币,其中全球官方渠道(官方 PC+官方安卓)累计流水占比近 60%。
For those wondering about the accuracy of these numbers: Perfect World is a publicly traded company. By law, their financial reports are strictly audited and legally binding. This means these revenue numbers are official and completely reliable, unlike the third-party estimates (like SensorTower) we usually have to rely on for privately held companies like miHoYo. Furthermore, the link above is from CFI.CN (China Finance Information), which is a highly reputable financial data and news aggregator in China.
Hopefully, they can finally hire more people, pay the overworked devs, and actually improve the quality of the game.