![Image 1 — MLP [HARD-TALES]: Peace After the Storm [Part 1]](https://preview.redd.it/co54hr3kaajh1.jpg?width=800&format=pjpg&auto=webp&s=0e45f5b3e8a8a4e479a62a5de827d068afa2d598)
![Image 2 — MLP [HARD-TALES]: Peace After the Storm [Part 1]](https://preview.redd.it/slbyl78kaajh1.png?width=700&format=png&auto=webp&s=f6cb6ca4f8a58349b984d1a49d570c2ca1b52d2e)
![Image 3 — MLP [HARD-TALES]: Peace After the Storm [Part 1]](https://preview.redd.it/sac9kjakaajh1.jpg?width=1680&format=pjpg&auto=webp&s=4f11577d333789e6c45fef7cc7c8c432b020a7dd)
MLP [HARD-TALES]: Peace After the Storm [Part 1]
The beautiful background I'm using as a reference belongs to the artist [Probaldr] and was found on Derpibooru.
This "episode" would begin with Zipp flying over Maretime Bay to grab some of Sunny's smoothies; upon landing on the avenue, she trips over the trolley tracks and injures her hoof. With her hoof bandaged and accompanied by Sunny, Zipp realizes she cannot recall the last time she saw the trolley running through town, prompting Sunny to remark that only one pony was in charge of operating the vehicle—and that she, too, couldn't remember the last time she had seen her.
That comment prompted Zipp to open a new investigation file, but she needed assistance due to her injured leg; she didn't even have to ask before Sunny volunteered. Once the duo was formed, they headed to the tram hangar, following the tracks that run through Maretime Bay. Inside, they discovered clues revealing that the pony they were looking for was a railway enthusiast, but upon venturing further, they found something that came as no surprise: a locomotive—though one with an appearance unlike anything they had ever seen. It seemed to be made of crystal that reacted to Sunny’s "Semi-Alicorn" transformation. Noticing this, the two mares agreed they needed to consult a magic expert, so Misty joined the case.
With the three of them aboard the locomotive, Misty recognizes it as a relic; her books from the Mistyrious Room describe it as part of the great techno-magical advancements of Ancient Equestria, originally designed to be operated by Unicorns. Sure enough, while attempting to see if it still works, she accidentally sets it in motion.
Accompanied by the track "Battle of Cato Neimoidia". Misty, Sunny, and Zipp are swept into a dark tunnel where small, glowing crystals trace a path; Misty clings to this trail, unable to halt the magic that has "anchored" her to the locomotive. They soon burst out at high speed onto a coastal landscape, watching as Maretime Bay recedes into the distance. Sunny attempts to leap and fly but is blocked by dense vegetation; they appear to cross a section of Bridlewood before entering another tunnel. A ruined stretch of this tunnel offers a fleeting glimpse of a mountain range, where the tallest peak bears the silhouette of a city (Canterlot) at its summit. Sunny and Misty barely have time to react before a chill sets in; the path begins to vanish, leaving Misty blinded amidst a fierce blizzard where she must navigate around massive ice spires. Finally, upon spotting an imposing structure, she is forced to jump—along with Sunny and Zipp—just before the locomotive crashes into the castle.