u/LiteraryHedgehog

MEGATHREAD:  Crystal Caves OoC Event, Aug 18-21

MEGATHREAD: Crystal Caves OoC Event, Aug 18-21

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Tuesday, August 18 until 19:00 GMT on Friday, August 21; to participate you will need at least version 13.10.2, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • It is possible — but difficult — to get the fast dragon first.
  • An L6 Infinite Harvestable (the L6 Amethyst Mine) is used as a key, but there is no dead land behind it, and it is safe to delete low-level IH.
  • Life Orb energy will travel safely over locked areas to heal the open dead land beyond it.
  • Warning: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.

 

News and Updates:

  • FREEBIES: The “10 Days of Back-to-School Gifting” offers a free item every 24 hours in the game’s webstore.
  • NEW: The Dragon Rescue mini-event is now out to most, if not all players (waiting on confirmation about that); the concept involves using “fireworks” earned in various events to pop balloons to earn prizes, presumably to boost player participation. Reminder: Please use the “New and/or Beta” flare when posting about major new features like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
    • Testers have reported loss of access this week; we’re waiting to hear if this is temporary or if this feature has been pulled completely.
    • Update: Looks like it’s being replaced with a new incentive scheme, but rollout on that seems to be having issues.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The new secondary camp is now out to most players; do note that rewards across multiple events will change once a player has access. Wiki page Reminder: Please use the Spoiler tag and “New and/or Beta” flare when posting about major new features like this.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Sunny Shores OoC, Aug 21-24
  • Ezra’s Relic Run: Classroom Memories, Aug 14-24
  • Seasons: Night Sky, Aug 11 - Sep 8
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Mushrooms on Tuesday; Dragon Trees on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
    • Many people are asking what to do with left-over materials; since this event is so new, no themes have yet been repeated, so there is no way to know if or when the items will be re-used. You can bubble if you want to keep them without overwhelming your camp, or just delete ‘em.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the key item required to open each one

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Garnet Pot) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Iolite Phoenix) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 846 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (Amethyst Veins) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • Note: An L6 Infinite Harvestable (the L6 Amethyst Mine) is used as a key, but there is no dead land behind it, and it is safe to delete the low-level IH.
  • Consumable/Limited Harvestables:
    • Each 1x2 Iolite Phoenix can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Emerald Stag at the back of the map yields a 10% chance of spawning an extra Iolite Phoenix.
    • Once all available Iolite Phoenixes and the Emerald Stag are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Crystal Caves Event theme’s main wiki page
    • Note: Both the Jungle Camp and Happy New Year themes use this same base map.
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs have adjusted the requirements for healing the full map repeatedly; the most recent reports are in the 16-18 range (of level 9 Life Orbs) but that can change without warning. Note: Healing the full map is not required, but some players do it as an extra challenge.
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 2 days ago

MEGATHREAD: Ocean Odyssey/Magic School A/B Test Event, Aug 14-17

With thanks to all who have contributed to this guide! ! !

This Out-of-Camp event will run from Friday, August 14 until 19:00 GMT on Tuesday, August 17; to participate you will need at least version 13.10.2, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

This weekend features two different event themes running as an A/B test; players in Group A will get the Ocean Odyssey OoC Event, while players in Group B will get the Magic School OoC Event.

 

Event Notes

Group A: Ocean Odyssey

  • It is possible to get the fast dragon first, but it requires a good bit of luck.
  • WARNING: There is dead land behind the Infinite Harvestable (the L6 Flourishing Reef) lock, so opening it is required if you wish to complete the Event Quests.

Group B: Magic School

  • Hatching the fast dragon first is relatively straightforward.
  • WARNING: There is dead land behind the Infinite Harvestable (the L6 Winged Pack) lock, so opening it is required if you wish to complete the Event Quests.
  • An L5 Unicorn Pack IH is hiding behind the lamp table at the top edge of the map.

 

News and Updates:

  • FREEBIES: The “10 Days of Back-to-School Gifting” offers a free item every 24 hours in the game’s webstore.
  • NEW: The Dragon Rescue mini-event is now out to most, if not all players (waiting on confirmation about that); the concept involves using “fireworks” earned in various events to pop balloons to earn prizes, presumably to boost player participation. Reminder: Please use the “New and/or Beta” flare when posting about major new features like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
    • Testers have reported loss of access this week; we’re waiting to hear if this is temporary or if this feature has been pulled completely.
    • Update: Looks like it’s being replaced with a new incentive scheme, but rollout on that seems to be having issues.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The new secondary camp is now out to most players; do note that rewards across multiple events will change once a player has access. Wiki page Reminder: Please use the Spoiler tag and “New and/or Beta” flare when posting about major new features like this.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Crystal Caves, 18-21 Aug
  • Ezra’s Relic Run: Classroom Memories, Aug 14-24
  • Seasons: Night Sky, Aug 11 - Sep 8
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Rocks on Sunday; Mushrooms on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
    • Many people are asking what to do with left-over materials; since this event is so new, no themes have yet been repeated, so there is no way to know if or when the items will be re-used. You can bubble if you want to keep them without overwhelming your camp, or just delete ‘em.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP - Group A: Ocean Odyssey Tap the link above to see a map with all locked areas identified by the required key item

#Link to the CLOUD KEY MAP - Group B: Magic School Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST - Group A: Ocean Odyssey Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

#CLOUD KEY LIST - Group B: Magic School Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Group A: Merry Mantaray, Group B: Magic Scroll) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Group A: Reflective Ravine, Group B: Lamp Desk) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — Group A: ?, Group B: 982 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • WARNING: An L6 Infinite Harvestable is required to be used as a key to complete the Event Quests.
  • Consumable/Limited Harvestables
    • Group A: Ocean Odyssey
    • Each 1x2 Reflective Ravine can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Opulent Oasis at the back of the map yields a 10% chance of spawning an extra Reflective Ravine.
    • Once all available Reflective Ravines and the Opulent Oasis are gone, there is no way to get more.
    • Group B: Magic School
    • Each 1x2 Lamp Desk can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Potion Desk at the back of the map yields a 10% chance of spawning an extra Lamp Desk.
    • Once all available Lamp Desks and the Potion Desk are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Group A: Ocean Odyssey Event theme’s main wiki page
  • Group B: Magic School theme’s main wiki page

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs have adjusted the requirements for healing the full map repeatedly; the most recent reports are in the 16-18 range (of level 9 Life Orbs) but that can change without warning. Note: Healing the full map is not required, but some players do it as an extra challenge.
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 6 days ago

MEGATHREAD: EE: Renarus Badlands, Aug 11-14

With thanks to all who have contributed to this guide! !

This Elemental Event will run from Tuesday, August 11 until 19:00 GMT on Friday, August 14; to participate you will need version 13.10.2 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • This is a repeat of an early beta test of the Elemental Events; the EE event format was still going through significant changes (and glitches) at that time, so this version may be a bit different from the first go ‘round.
  • If anyone wants to contribute screenshots of lock areas immediately after they’ve been opened, please share the images in the comments — they’ll be edited into this guide as soon as possible.
    • Still looking for the Silver Capsule lock
  • WARNING - Points: Players at high difficulty levels may find it impossible to earn enough points to finish the event using only the free harvestable items placed on the map. In the last event, higher-level players could clear the full map and still be ~100,000 points away from earning the final prize.
    • According to responses from Gram Games, this is deliberate — the event is specifically designed to be pay-to-win.
  • WARNING - Capsules: In most recent events, all players have had a Silver Capsule lock, with only a Gold Capsule located on the map; opening this lock therefore requires purchasing a Silver Capsule for 60 gems. An infinite harvestable has typically been located behind that lock, which enables players to continue grinding out points even after all the free harvestables have been exhausted, but it does have a cooldown timer that slows progress.
  • WARNING: Screenshots of the rewards screen at the start of all events are strongly recommended.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

Links to other posts about Elements Events:

 

News and Updates:

  • NEW: The Dragon Rescue mini-event is now out to most, if not all players (waiting on confirmation about that); the concept involves using “fireworks” earned in various events to pop balloons to earn prizes, presumably to boost player participation. Reminder: Please use the “New and/or Beta” flare when posting about major new features like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
    • Testers have reported loss of access this week; we’re waiting to hear if this is temporary or if this feature has been pulled completely.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The new secondary camp is now out to most players; do note that rewards across multiple events will change once a player has access. Wiki page Reminder: Please use the Spoiler tag and “New and/or Beta” flare when posting about major new features like this.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: A/B test: Ocean Odyssey OoC or Magic School OoC, Aug 14-17
  • Ezra’s Relic Run: TBA
  • Seasons: Night Sky, Aug 11 - Sep 8
  • Card Collection: Tunneled Travels, Aug 11-Oct 6
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Flowers on Tuesday, Rocks on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
    • Many people are asking what to do with left-over materials; since this event is so new, no themes have yet been repeated, so there is no way to know if or when the items will be re-used. You can bubble if you want to keep them without overwhelming your camp, or just delete ‘em.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#FEATURED REWARDS

 

#EVENT FAQs / OVERVIEW:

NOTE: This format is still being tweaked by the devs, so listed info may or may not hold true for the current event; as always, check the Comments for the latest news on any changes.

Overview

  • Elemental Events (EE) maps are similar to standard Out-of-Camp (OoC) events, with land that needs to be healed to uncover point items and locked areas that need keys to open.
  • The goal for EE is the same as the main objective in OoCs: earn enough points to collect all the prizes listed on the Reward Screen by harvesting, merging, and collecting event point items.
    • Point requirements and event rewards are determined by a calculation involving both a player’s total and average dragon power.
  • Healing all the land is not required, and there is no dead land under locks, but the points hiding in those locked areas may be significant.
    • Items required to make a key are typically hidden under a different lock, requiring players to open areas in a particular order.
  • Unlike OoCs, there are no Event Quests, Act 2, Rush Rewards, or Gold Pass equivalents.
  • Idle Trivia: So far, all EE maps have been re-purposed from OoC-type events in Merge Dragon’s sister game, Merge Magic.

 

Dragons

  • Instead of hatching two whelp dragons to do the work, players are allowed to “borrow” 3 of their highest level dragons from Camp, one for each element featured in the event.
    • Dragons occupied in levels, Missions, or Breeding may not be available for use in the event; dragons sleeping in dragon homes are still eligible.
  • These imported dragons do the normal OoC event actions of harvesting for life flower material and life orbs for healing land; since there are 3 dragons instead of two, idle-harvesting will be much slower unless you keep one dragon selected.
    • Note: keeping a dragon selected is risky, and could result in loss of the dragon if the game closes or is interrupted; it also makes it much easier to accidentally delete a dragon, and since the EE event borrows from your own camp, any dragon deleted in the event is removed from the game entirely just like if it was sold in camp or a world map level.
  • While high-level dragons may yield more bonus points, their speed has been severely reduced; level 10 platinum dragons may harvest slower than Rock or Tribal whelps.
    • Unfortunately, having 3 level 10 platinum dragons seems to indicate a player will have the unlucky ~100,000+ point deficit on the final reward item after earning all possible free points, meaning such players must pay gems if they want to be sure of finishing the event.
  • Additional dragons may appear when capsules are opened; the exact rules for what you get are not yet understood.

 

Harvesting Points

  • A major difference in gameplay between OoC and EE events centers on the harvesting of point items; instead of harvesting one type of point item from both limited and infinite harvestable items, there are 3 separate chains of both harvestables and point items — one for each featured element.
  • Infinite harvestables are available for purchase in the event store, and one is usually — but not always — located behind the silver capsule lock.
    • Infinite Harvestables have a cooldown timer that limits how often they can be harvested.
  • Any dragon can work any harvestable, but using the element-linked breed gives a substantial points bonus.
    • Double-tapping a harvestable will summon the correct dragon to it, but if left without direction any dragon can wander over and harvest any unattended harvestable item, so using them up as soon as they are uncovered is critical.
    • It’s not possible to complete the event without use of the element-linked bonus points.
  • So far, extra harvestables have been obtainable in Treasure Chests obtained from harvesting general items like Fruit Trees or Prism Flowers, but drop rates can be very, very low.

Point Requirements:

  • Players at higher difficulty levels will find it impossible to earn enough points to finish the event using only the free harvestable items placed on the map. According to responses from Gram Games, this is deliberate — the event is specifically designed to be pay-to-win.
  • Grinding for Treasure Chests or the free capsules may be enough for some affected players to finish, but others may require gem or cash expenditures to earn enough points to collect all rewards.

Capsules:

  • Similar to OoC events, all Elemental Events have an Event Capsule lock near the start of the map. In most recent events, all players have had a Silver Capsule lock instead of the Gold found in OoCs, but still with just the one Gold Capsule on the map.
  • Opening this lock therefore requires purchasing a Silver Capsule for 60 gems.
    • One small bonus is that Silver Capsules have a small chance of yielding an extra dragon; the odds are found on the capsule page, by tapping the info button above each offering.
  • An infinite harvestable has usually been located behind that lock, which enables players to continue grinding out points even after all the free limited harvestables have been exhausted; however, IHs have a delay timer that slows harvesting significantly compared to the standard OoC versions.

 

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 9 days ago

MEGATHREAD: Playful Pottery OoC Event, Aug 7-10

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Friday, August 7 until 19:00 GMT on Tuesday, August 10; to participate you will need at least version 13.10.2 or 13.11.0, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • It is possible to get the fast dragon first.
  • Warning: An L6 Infinite Harvestable is required to be used as a key to complete the Event Quests.
  • Warning: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.

 

News and Updates:

  • NEW: The Dragon Rescue mini-event is now out to most, if not all players (waiting on confirmation about that); the concept involves using “fireworks” earned in various events to pop balloons to earn prizes, presumably to boost player participation. Reminder: Please use the “New and/or Beta” flare when posting about major new features like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: EE: Renarus Badlands, 11-14 Aug
  • Ezra’s Relic Run: TBA
  • Seasons: Jungle Temple Adventure, July 14 - 11 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Dragon Trees on Sunday; Flowers on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
    • Many people are asking what to do with left-over materials; since this event is so new, no themes have yet been repeated, so there is no way to know if or when the items will be re-used. You can bubble if you want to keep them without overwhelming your camp, or just delete ‘em.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Charming Pot) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Artisan Bench) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 962 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are usually 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • Warning: An L6 Infinite Harvestable is required to be used as a key to complete the Event Quests.
  • Consumable/Limited Harvestables:
    • Each 1x2 Artisan Bench can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Artisan Workshop at the back of the map yields a 10% chance of spawning an extra Artisan Bench.
    • Once all available Artisan Benches and the Artisan Workshop are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Playful Pottery Event theme’s main wiki page
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs have adjusted the requirements for healing the full map repeatedly; the most recent reports are in the 16-18 range (of level 9 Life Orbs) but that can change without warning. Note: Healing the full map is not required, but some players do it as an extra challenge.
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 13 days ago

MEGATHREAD: Mystic Reverie OoC Event, Aug 4-7

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Tuesday, August 4 until 19:00 GMT on Friday, August 7; to participate you will need version 13.10.0 version 13.10.2 or 13.11.0, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • UPDATE: It appears all players will need to update to at least version 13.10.2 to play events; v13.10.1 has a bug that can crash the game on some devices, and it’s severe and/or widespread enough to warrant a semi-forced update for everybody.
  • It is relatively easy to get the fast dragon first, but watch out you don’t merge the vaguely egg-shaped Infinite Harvestables by mistake.
  • An L6 Infinite Harvestable (Guardian Totem) is used as a key, but there is no dead land or required items behind it, so it is safe to skip and/or to delete low-level IH if needed.
  • There are two L2 Infinite Harvestables in very close proximity near the Fallen Star lock.
  • Multiple locked areas have super dead land that needs to be cleared by merge-healing.
  • An extra Twin Flower is located behind the Dark Rose lock.
  • NOTE: A Card’s Rush Prize Hunt (aka Bingo) is running during this event.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.

 

News and Updates:

  • NEW: The Dragon Rescue mini-event is now out to most, if not all players (waiting on confirmation about that); the concept involves using “fireworks” earned in various events to pop balloons to earn prizes, presumably to boost player participation. Reminder: Please use the “New and/or Beta” flare when posting about major new features like this.
    • The current test edition is running from August 3-10.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Playful Pottery OoC, 7-10 Aug
  • Ezra’s Relic Run: TBA
  • Seasons: Jungle Temple Adventure, July 14 - 11 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • NOTE: A Card’s Rush Prize Hunt is running during this event.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Mushrooms on Tuesday, Dragon Trees on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
    • Many people are asking what to do with left-over materials; since this event is so new, no themes have yet been repeated, so there is no way to know if or when the items will be re-used. You can bubble if you want to keep them without overwhelming your camp, or just delete ‘em.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the key item required to open each one

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Stingray Talisman) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Lush Tavern) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 880 tiles

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (Totems) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • NOTE: An L6 Guardian Totem is used as a key, but there is no dead land or required items behind it, so it is safe to delete low-level IH.
  • Consumable/Limited Harvestables:
    • Each 1x2 Lush Tavern can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Sacred Lounge at the back of the map yields a 10% chance of spawning an extra Lush Tavern.
    • Once all available Lush Taverns and the Sacred Lounge are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Mystic Reverie Event theme’s main wiki page
  • Similar past events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs have adjusted the requirements for healing the full map repeatedly; the most recent reports are in the 16-18 range (of level 9 Life Orbs) but that can change without warning. Note: Healing the full map is not required, but some players do it as an extra challenge.
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 16 days ago

MEGATHREAD: Sacred Swamp OoC, 31 July-3 Aug

With thanks to all who have contributed to this guide!

This Out-of-Camp event will run from Friday, July 31 until 19:00 GMT on Monday, August 3; to participate you will need version 13.10.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • Getting the fast dragon first is possible, but difficult.
  • No Infinite Harvestables (the Froggy Statues) are used as keys in this event, and low-level items can safely be deleted.
  • This map is highly unusual in that it has three copies of the level 4 Infinite Harvestable, and none of the level 3s.
  • In previous editions of this event, trophy breed eggs were available in treasure chests; this player-friendly glitch may or may not have been patched — please report in the comments if you get an egg.
    • UPDATE: This player-friendly glitch is confirmed to still be active. :)
  • WARNING: There is no extra material for most of the cloud keys, but replacements for some can be purchased from the event store.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Mystic Reverie OoC, 4-7 Aug
  • Ezra’s Relic Run: Poolside Paradise, July 24 - Aug 3
  • Seasons: Jungle Temple Adventure, July 14 - 11 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Rocks on Sunday, Mushrooms on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Tropical Petals) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Pond of Abundance) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 877 tiles

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • This theme is the exception to the usual pattern of 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (the Froggy Statues) out on the map; instead, there is no level 3, and 3x level 4s.
    • No Infinite Harvestables are used as keys in this event, so it is safe to delete low level IH.
  • Consumable/Limited Harvestables:
    • Each 1x2 Pond of Abundance can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Lotus Sanctum at the back of the map yields a 10% chance of spawning an extra Pond of Abundance.
    • Once all available Ponds of Abundance and the Lotus Sanctum are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Sacred Swamp theme’s Fandom wiki page
  • Similar past events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs have adjusted the requirements for healing the full map repeatedly; the most recent reports are in the 16-18 range (of level 9 Life Orbs) but that can change without warning. Note: Healing the full map is not required, but some players do it as an extra challenge.
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 20 days ago

MEGATHREAD: Jungle Camp OoC Event, July 28-31

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Tuesday, July 28 until 19:00 GMT on Friday, July 31; to participate you will need version 13.10.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • Fast dragon first is possible.
  • An L6 Infinite Harvestable is used as a key, but there is no dead land behind it so opening is not required to complete the Event Quests and it’s safe to delete the low-level IH.
  • If anyone wants to contribute screenshots of locked areas immediately after they’ve been opened, please share the images in the comments — they’ll be edited into this guide as soon as possible.
    • Still needed: Monument, Tanzanite Mystery Nest, and Fallen Star
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Sacred Swamp OoC, 31 July-3 Aug
  • Ezra’s Relic Run: Poolside Paradise, July 24 - Aug 3
  • Seasons: Jungle Temple Adventure, July 14 - 10 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Flowers on Tuesday, Rocks on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Monkey Totem) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Wellspring) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 846 tiles

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (the Relic Sites) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • An L6 Infinite Harvestable is used as a key, but there is no dead land behind it, so it is safe to delete the lower level IH.
  • Consumable/Limited Harvestables:
    • Each 1x2 Wellspring can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Lush Oasis at the back of the map yields a 10% chance of spawning an extra Wellspring.
    • Once all available Wellsprings and the Lush Oasis are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Jungle Camp Event Theme’s Fandom Wiki page.
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs have adjusted the requirements for healing the full map repeatedly; the most recent reports are in the 16-18 range (of level 9 Life Orbs) but that can change without warning. Note: Healing the full map is not required, but some players do it as an extra challenge.
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 23 days ago

MEGATHREAD: Ocean Odyssey OoC Event, July 24-27

With thanks to all who contribute to this guide! !

This Out-of-Camp event will run from Friday, July 24 until 19:00 GMT on Monday, July 27; to participate you will need version 13.10.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • UPDATE 20:00 GMT: All players should be able to enter the event now; a device reboot is recommended for best performance.
    • UPDATE: It appears some players are having trouble accessing the event; if that’s you, please send in a ticket to Game Support about it — the number of tickets they get sets the priority level, so the more affected players that speak up, the better.
    • Reminder: This is a server based problem, so constantly refreshing your device — or more extreme measures like deleteing/redownloading — will not help, and could cause permanent damage to your game file.
  • This is a brand new theme, so guide info will be crowd-sourced in the comments below and edited into the main post as soon as possible. If you discover something new, please share it below!
  • If anyone wants to contribute screenshots of lock areas immediately after they’ve been opened, please share the images in the comments — they’ll be edited into this guide as soon as possible.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Jungle Camp OoC, July 28-31
  • Ezra’s Relic Run: Poolside Paradise, July 24 - Aug 3
  • Seasons: Jungle Temple Adventure, July 14 - 10 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Dragon Trees on Sunday, Flowers on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST - work in progress Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS - work in progress

  • Point items/Objects:
  • Infinite Harvestables/Generators:
  • Consumable/Limited Harvestables:
  • Event Chests:

 

#EVENT QUESTS - work in progress

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (ITEM) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (ITEM) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — ?

 

#FEATURED REWARDS - work in progress

  • Primary trophy breed: Tidebound Dragon
  • Secondary trophy breed: Antler Dragon
  • Event Trophy Item: Cheerful Shrimp
    • Spawned eggs:

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It usually takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are usually 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (the INFINITES) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • WARNING: An L6 Infinite Harvestable is required to be used as a key to complete the Event Quests.
  • Consumable/Limited Harvestables:
    • Each 1x2 LIMITED3 can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 LIMITED4 at the back of the map yields a 10% chance of spawning an extra LIMITED3.
    • Once all available LIMITED3s and the LIMITED4 are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • New Event theme’s main wiki page is coming soon!
  • Similar previous events: None

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 27 days ago

MEGATHREAD: Spirit Awakening OoC Event, July 21-24

With thanks to all who contributed to this guide! !

This Out-of-Camp event will run from Tuesday, July 21 until 19:00 GMT on Friday, July 24; to participate you will need version 13.9.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • It is relatively easy to get the fast dragon first.
  • An L6 Infinite Harvestable (the Spirit Statue) is used as a key, but there is no dead land or required items behind it, so it’s safe to skip and delete any low-level harvestables
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Ancient Dreamwood This beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Ocean Odyssey OoC July 24-27 NEW!
  • Ezra’s Relic Run: TBA
  • Seasons: Jungle Temple Adventure, July 14 - 11 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Mushrooms on Tuesday, Dragon Trees on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Runs Tuesday-Friday of every 4th week, coinciding with the new Season release. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the key item required to open each one

 

#CLOUD KEY LIST ^(Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock)

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Rite Vessel) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Summoning Shrine) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 883 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (Tribal Generators) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • NOTE: An L6 Infinite Harvestable (the Spirit Statue) is used as a key, but there is no dead land or required items behind it, so it is safe to delete low-level harvestables.
  • Consumable/Limited Harvestables:
    • Each 1x2 Summoning Shrine can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Worship Reliquary at the back of the map yields a 10% chance of spawning an extra Summoning Shrine.
    • Once all available Summoning Shrines and the Worship Reliquary are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Spirit Awakening event theme’s main wiki page
  • Similar past events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs have adjusted the requirements for healing the full map repeatedly; the most recent reports are in the 16-18 range (of level 9 Life Orbs) but that can change without warning. Note: Healing the full map is not required, but some players do it as an extra challenge.
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 1 month ago

MEGATHREAD: Arcadia League Event, July 17-20

With thanks to all who contribute to this guide! !

This Out-of-Camp event will run from Friday, July 17 until 19:00 GMT on Monday, July 20; to participate you will need version 13.10.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

This weekend features two different events running as an A/B test; players in Group A will get the brand new mostly new Arcadia League OoC Event, while players in Group B will get the Cozy Cafe OoC Event (link to megathread ).

REMINDER: The devs judge a test’s success by player participation and the amount of cash/gems spent, not by comments posted online.

  • Feedback sent directly to Game Support can make sure they know why you are or aren’t playing, and what you like/dislike, but player metrics will always be the main factor, so…
  • If you don’t like a test, refusing to participate is the loudest protest you can make.
  • If you do like it, play the full event if possible, and consider spending gems for the extra rewards.

 

Event Notes

  • UPDATE: It looks like version 13.10.0 may be needed to play.
  • This appears to be a new theme that’s re-using some items of the recent Dragon Cup OoC event; the map is new, so guide info will still be crowd-sourced in the comments below and edited into the main post as soon as possible.
  • Based on other recent new events, there is likely to be dead land behind the L6 infinite harvestable lock.
  • If anyone wants to contribute screenshots of lock areas immediately after they’ve been opened, please share the images in the comments — they’ll be edited into this guide as soon as possible.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Ancient Dreamwood beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Spirit Awakening July 21-24
  • Ezra’s Relic Run: TBA
  • Seasons: Jungle Temple Adventure, July 14 - 10 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Rocks on Sunday; Mushrooms on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Flutter-Breeze Banners) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Glimmering Blimp) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — ?

 

#FEATURED REWARDS - work in progress

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are usually 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • WARNING: An L6 Infinite Harvestable (the Grand Dragonia Cup) is used as a key, and opening it is likely required to complete the Event Quest tasks.
  • Consumable/Limited Harvestables:
    • Each 1x2 Glimmering Blimp can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Miniature Stadium at the back of the map yields a 10% chance of spawning an extra Glimmering Blimp.
    • Once all available Glimmering Blimps and the Miniature Stadium are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • New Event theme’s main wiki page is coming soon!
  • Similar previous events: None

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 1 month ago

MEGATHREAD: Cozy Cafe OoC Event, July 17-20

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Friday, July 17 until 19:00 GMT on Monday, July 20; to participate you will need version 13.10.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

This weekend features two different events running as an A/B test; players in Group A will get the brand mostly new Arcadia League OoC Event (link to megathread ), while players in Group B will get the Cozy Cafe OoC Event.

REMINDER: The devs judge a test’s success by player participation and the amount of cash/gems spent, not by comments posted online.

  • Feedback sent directly to Game Support can make sure they know why you are or aren’t playing, and what you like/dislike, but player metrics will always be the main factor, so…
  • If you don’t like a test, refusing to participate is the loudest protest you can make.
  • If you do like it, play the full event if possible, and consider spending gems for the extra rewards.

 

Event Notes

  • UPDATE: It looks like version 13.10.0 may be needed to play.
  • It is possible to get the fast dragon first, but requires a bit of luck.
  • WARNING: An L6 Infinite Harvestable (the Espresso Maker) is required to be used as a key to complete the Event Quests.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Ancient Dreamwood beta has now been removed from the game. No word from the devs on if or when it might return, but it is not unusual for beta features to be pulled or re-worked during their testing phase if they are too buggy or players don’t respond well.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Spirit Awakening July 21-24
  • Ezra’s Relic Run: TBA
  • Seasons: Jungle Temple Adventure, July 14 - 10 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Rocks on Sunday; Mushrooms on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Delicious Milkshake) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Cafe Counter) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 940 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are usually 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (the Coffee Makers) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • WARNING: An L6 Infinite Harvestable is required to be used as a key to complete the Event Quests.
  • Consumable/Limited Harvestables:
    • Each 1x2 Cafe Counter can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Cozy Cafe at the back of the map yields a 10% chance of spawning an extra Cafe Counter.
    • Once all available Cafe Counters and the Cozy Cafe are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Cozy Cafe Event theme’s main wiki page
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 1 month ago

MEGATHREAD: Elemental Event: Brinefall Isle, July 14-17

With thanks to all who have contributed to this guide! !

This Elemental Event will run from Tuesday, July 14 until 19:00 GMT on Friday, July 17; to participate you will need version 13.10.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • This is a repeat of an early beta test of the Elemental Events; the EE event format was still going through significant changes (and glitches) at that time, so this version may be a bit different from the first go ‘round
    • Players may or may not have the usual Silver Capsule lock this time… the devs were still doing A/B testing on that in the first edition, but going off the last two repeats the odds seem to be in our favor.
    • Fun Fact: The theme’s initial beta test gave some randomly chosen players the requirement of purchasing a Diamond capsule — for a whopping 690 gems — and it still did not give enough points for everyone to finish.
  • If anyone wants to contribute screenshots of lock areas immediately after they’ve been opened, please share the images in the comments — they’ll be edited into this guide as soon as possible.
  • WARNING - Points: Players at high difficulty levels may find it impossible to earn enough points to finish the event using only the free harvestable items placed on the map. In the last event, higher-level players could clear the full map and still be ~100,000 points away from earning the final prize.
    • According to responses from Gram Games, this is deliberate — the event is specifically designed to be pay-to-win.
  • WARNING - Capsules: In most recent events, all players have had a Silver Capsule lock, with only a Gold Capsule located on the map; opening this lock therefore requires purchasing a Silver Capsule for 60 gems. An infinite harvestable has typically been located behind that lock, which enables players to continue grinding out points even after all the free harvestables have been exhausted, but it does have a cooldown timer that slows progress.
  • WARNING: Screenshots of the rewards screen at the start of all events are strongly recommended.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

Links to other posts about Elements Events:

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
    • UPDATE: Some players have reported the feature to no longer be working and/or has been removed from their game. No word from the devs as yet, but it is not unusual for beta features to be pulled or re-worked during their testing phase.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: A/B test: Cozy Cafe OR Arcadia League (New!) 17-20 July
  • Ezra’s Relic Run: TBA
  • Seasons: Jungle Temple Adventure, July 14 - Aug 10
  • Card Collection: Globetrotter Gathering, June 16 - Aug 10
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Flowers on Tuesday, Rocks on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Usually occurs in place of an OoC the Tuesday a new Season opens. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#FEATURED REWARDS

Primary Trophy Breed: Jewelborne dragon Secondary Trophy Breed: Lyrahowl dragon

 

#EVENT FAQs / OVERVIEW:

NOTE: This format is still being tweaked by the devs, so listed info may or may not hold true for the current event; as always, check the Comments for the latest news on any changes.

Overview

  • Elemental Events (EE) maps are similar to standard Out-of-Camp (OoC) events, with land that needs to be healed to uncover point items and locked areas that need keys to open.
  • The goal for EE is the same as the main objective in OoCs: earn enough points to collect all the prizes listed on the Reward Screen by harvesting, merging, and collecting event point items.
    • Point requirements and event rewards are determined by a calculation involving both a player’s total and average dragon power.
  • Healing all the land is not required, and there is no dead land under locks, but the points hiding in those locked areas may be significant.
    • Items required to make a key are typically hidden under a different lock, requiring players to open areas in a particular order.
  • Unlike OoCs, there are no Event Quests, Act 2, Rush Rewards, or Gold Pass equivalents.
  • Idle Trivia: So far, all EE maps have been re-purposed from OoC-type events in Merge Dragon’s sister game, Merge Magic.

 

Dragons

  • Instead of hatching two whelp dragons to do the work, players are allowed to “borrow” 3 of their highest level dragons from Camp, one for each element featured in the event.
    • Dragons occupied in levels, Missions, or Breeding may not be available for use in the event; dragons sleeping in dragon homes are still eligible.
  • These imported dragons do the normal OoC event actions of harvesting for life flower material and life orbs for healing land; since there are 3 dragons instead of two, idle-harvesting will be much slower unless you keep one dragon selected.
    • Note: keeping a dragon selected is risky, and could result in loss of the dragon if the game closes or is interrupted; it also makes it much easier to accidentally delete a dragon, and since the EE event borrows from your own camp, any dragon deleted in the event is removed from the game entirely just like if it was sold in camp or a world map level.
  • While high-level dragons may yield more bonus points, their speed has been severely reduced; level 10 platinum dragons may harvest slower than Rock or Tribal whelps.
    • Unfortunately, having 3 level 10 platinum dragons seems to indicate a player will have the unlucky ~100,000+ point deficit on the final reward item after earning all possible free points, meaning such players must pay gems if they want to be sure of finishing the event.
  • Additional dragons may appear when capsules are opened; the exact rules for what you get are not yet understood.

 

Harvesting Points

  • A major difference in gameplay between OoC and EE events centers on the harvesting of point items; instead of harvesting one type of point item from both limited and infinite harvestable items, there are 3 separate chains of both harvestables and point items — one for each featured element.
  • Infinite harvestables are available for purchase in the event store, and one is usually — but not always — located behind the silver capsule lock.
    • Infinite Harvestables have a cooldown timer that limits how often they can be harvested.
  • Any dragon can work any harvestable, but using the element-linked breed gives a substantial points bonus.
    • Double-tapping a harvestable will summon the correct dragon to it, but if left without direction any dragon can wander over and harvest any unattended harvestable item, so using them up as soon as they are uncovered is critical.
    • It’s not possible to complete the event without use of the element-linked bonus points.
  • So far, extra harvestables have been obtainable in Treasure Chests obtained from harvesting general items like Fruit Trees or Prism Flowers, but drop rates can be very, very low.

Point Requirements:

  • Players at higher difficulty levels will find it impossible to earn enough points to finish the event using only the free harvestable items placed on the map. According to responses from Gram Games, this is deliberate — the event is specifically designed to be pay-to-win.
  • Grinding for Treasure Chests or the free capsules may be enough for some affected players to finish, but others may require gem or cash expenditures to earn enough points to collect all rewards.

Capsules:

  • Similar to OoC events, all Elemental Events have an Event Capsule lock near the start of the map. In most recent events, all players have had a Silver Capsule lock instead of the Gold found in OoCs, but still with just the one Gold Capsule on the map.
  • Opening this lock therefore requires purchasing a Silver Capsule for 60 gems.
    • One small bonus is that Silver Capsules have a small chance of yielding an extra dragon; the odds are found on the capsule page, by tapping the info button above each offering.
  • An infinite harvestable has usually been located behind that lock, which enables players to continue grinding out points even after all the free limited harvestables have been exhausted; however, IHs have a delay timer that slows harvesting significantly compared to the standard OoC versions.

 

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 1 month ago

MEGATHREAD: Masquerade Mingle OoC Event, July 10-13

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Friday, July 10 until 19:00 GMT on Monday, July 13; to participate you will need version 13.8.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • It is possible to get the fast dragon first, if you have good luck with the capsules/quest stars.
  • WARNING: Opening the Level 6 Infinite Harvestable (L6 Ruby Platter) lock is required to complete the Event Quests.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
    • So far it’s been very glitchy
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: EE: Brinefall Isle, 14-17 July
  • Ezra’s Relic Run: TBA
  • Seasons: Birthday Party, June 16 - July 14
    • Next: Jungle Temple Adventure, July 14 - 10 Aug
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Dragon Trees on Sunday; Flowers on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

#CLOUD KEY LIST

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Masquerade Purse) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Feather Couch) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 949 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are usually 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • WARNING: Opening the Level 6 Infinite Harvestable (L6 Ruby Platter) lock is required to complete the Event Quests.
  • Consumable/Limited Harvestables:
    • Each 1x2 Feather Couch can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Gossip Corner at the back of the map yields a 10% chance of spawning an extra Feather Couch.
    • Once all available Feather Couches and the Gossip Corner are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 1 month ago

MEGATHREAD: Triumph In The Eternal City OoC Event, July 7-10

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Tuesday, July 7 until 19:00 GMT on Friday, July 10; to participate you will need version 13.8.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • It is possible, but tricky, to get the “fast” dragon first.
  • Yes, the Green dragon is the “fast” one.
  • Warning: There is dead land under the L6 Colosseum (Infinite Harvestable) lock.
  • The map is not as difficult as it first appears — but patience will be required.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support — the number of tickets raised by players heavily affects the priority given to fixing a problem.

 

News and Updates:

  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very, very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Masquerade Mingle 10-13 July
  • Ezra’s Relic Run: TBA
  • Seasons: Birthday Party, June 16 - July 14
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Mushrooms on Tuesday, Dragon Trees on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP

Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Imperial pteruge) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Full Bathhouse) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 950 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (the Empire Generators) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • Warning: There is dead land under the L6 Colosseum (Infinite Harvestable) lock.
  • Consumable/Limited Harvestables:
    • Each 1x2 Full Bathhouse can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Lush Royal Spa at the back of the map yields a 10% chance of spawning an extra Full Bathhouse.
    • Once all available Full Bathhouse and the Lush Royal Spa are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Triumph in the Eternal City theme’s main wiki page
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.
  • Points not displaying properly Closing the game while inside the event will cause the event points to display incorrectly upon re-entry; exiting to the world map usually fixes this, but occasionally a full reboot — after closing from the world map screen — is required. First Reported late 2023/early 2024

 

edits are on-going

u/LiteraryHedgehog — 1 month ago

MEGATHREAD: Glorious Liberty Festival OoC Event, July 3-6

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Friday, July 3 until 19:00 GMT on Monday, July 6; to participate you will need version 13.8.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • It is possible to get the fast dragon first.
  • WARNING: Opening the L6 Fireworks Cannon (the Infinite Harvestable) lock is required to complete the Event Quests.
  • Some key item materials are locked behind other keys further up the board.
  • WARNING: The devs have increased the Act 2 difficulty for at least some (and possibly all) players; so far, it seems centered on increased tile healing requirements, with multiple players reporting 18-20 L9 Life Orbs required to fully heal the map.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support — the number of tickets raised by players heavily affects the priority given to fixing a problem.

 

News and Updates:

  • NEW FREEBIES: A new promotion, the 4 Days of 4th July Gifts, will offer a free daily item July 1-5 in the game’s webstore.
  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very, very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Triumph In The Eternal City OoC, July 7-10
  • Ezra’s Relic Run: TBA
  • Seasons: Birthday Party, June 16 - July 14
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Rocks on Sunday, Mushrooms on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Grill Bun) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Double Roast) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 895 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are usually 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • WARNING: Opening the L6 Fireworks Cannon (the Infinite Harvestable) lock is required to complete the Event Quests.
  • Limited Harvestables:
    • Each 1x2 Double Roast can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Feast Pit at the back of the map yields a 10% chance of spawning an extra Double Roast.
    • Once all available Double Roasts and the Feast Pit are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.

 

edits are on-going

u/LiteraryHedgehog — 2 months ago

MEGATHREAD: Studio of Inventions OoC Event, June 30-July 3

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Tuesday, June 30 until 19:00 GMT on Friday, July 3; to participate you will need version 13.8.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • This is one of the more player-friendly themes, with an Act 1 map that’s straightforward and relatively quick to finish.
  • It is possible to get the fast dragon first, but can be a little tricky.
  • Warning: An L6 Infinite Harvestable is required to be used as a key to complete the Event Quests.
  • WARNING: The devs are adjusting the difficulty of Act 2 again, and def not in a player-friendly way; it’s not clear if this is being done in A/B style vs. affecting all players.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support — the number of tickets raised by players heavily affects the priority given to fixing a problem.

 

News and Updates:

  • NEW FREEBIES: A new promotion, the 4 Days of 4th July Gifts, will offer a free daily item July 1-5 in the game’s webstore.
  • NEW BETA: A new mini-event called Dragon Rescue has been released to a very, very small number of test players. Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use the “New and/or Beta” flare when posting about this feature.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Glorious Liberty Festival OoC, July 3-6
  • Ezra’s Relic Run: TBA
  • Seasons: Birthday Party, June 16 - July 14
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Flowers on Tuesday, Rocks on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Inventor's Mortar) — 5 times
  • 1.3 Harvest from a Level 3 Limited Harvestable (Flying Machines) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 943 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • Warning: An L6 Infinite Harvestable is required to be used as a key to complete the Event Quests.
  • Limited Harvestables:
    • Each 1x2 Flying Machine can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Inventor's Workshop at the back of the map yields a 10% chance of spawning an extra Flying Machine.
    • Once all available Flying Machines and the Inventor's Workshop are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • The Studio of Inventions theme’s main wiki page
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.

 

edits are on-going

u/LiteraryHedgehog — 2 months ago

MEGATHREAD: Dragonia Cup OoC Event, June 26-29

With thanks to all who help contribute to this guide! !

This Out-of-Camp event will run from Friday, June 26 until 19:00 GMT on Monday, June 29; to participate you will need version 13.8.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • This is a brand new theme, so guide info will be crowd-sourced in the comments below and edited into the main post as soon as possible. If you discover something new, please share it below!
  • If anyone wants to contribute screenshots of lock areas immediately after they’ve been opened, please share the images in the comments — they’ll be edited into this guide as soon as possible.
    • Still looking for pics behind the L5 Moonflower, L7 Apollo's Bloom, L2 Bricks, and L5 Amphorae locks,, and for the total number of map tiles
  • It is possible to get the fast dragon first, but needs a hefty dose of luck.
  • NOTE: An L6 Infinite Harvestable (the Grand Dragonia Cup) is used as a key, but it’s not necessary for that lock to be opened to complete the Event Quests, and low-level IH can safely be deleted.
  • WARNING: Some early reports have said 5-merging may be required for key items, or at the least it will help speed up progress.
  • WARNING: This map may require more life energy than usual to heal everything; an early report stated 7 or 8 level 9 life orbs were needed, instead of the usual 5 to 6.
  • WARNING: The devs have started tweaking Act 2 difficulty again, and def not in a player-friendly way.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support — the number of tickets raised by players heavily affects the priority given to fixing a problem.

 

News and Updates:

  • FREEBIES: The game’s 9th birthday celebration is kicking off with a 9-day series of free gifts in the Official Webstore
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page
    • Serious issues with camp access/playability are plaguing the most recent group release; a patch is supposedly coming soon.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Studio of Inventions, 30 June-3 July
  • Ezra’s Relic Run: 9th Birthday Bash, June 19-29
  • Seasons: Birthday Party, June 16 - July 14
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Dragon Trees on Sunday, Flowers on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Flutter-Breeze Banners) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Glimmering Blimp) — 75 times-
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — ?

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It usually takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
    • WARNING: See Event Notes
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s usually enough material to merge by 3s when making Key items.
    • WARNING: See Event Notes
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are usually 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • NOTE: An L6 Infinite Harvestable (the Grand Dragonia Cup) is used as a key, but it’s not necessary for that lock to be opened to complete the Event Quests, and low-level IH can safely be deleted.
  • Consumable/Limited Harvestables:
    • Each 1x2 Glimmering Blimp can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Miniature Stadium at the back of the map yields a 10% chance of spawning an extra Glimmering Blimp.
    • Once all available Glimmering Blimps and the Miniature Stadium are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Dragonia Cup Event theme’s main wiki page
  • Similar previous events: None

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.

 

edits are on-going

u/LiteraryHedgehog — 2 months ago

MEGATHREAD: A Cake Party OoC Event, June 23-26

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Tuesday, June 23 until 19:00 GMT on Friday, June 26; to participate you will need version 13.7.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • This theme can be one of the fastest to complete — a lovely birthday treat!
  • It is technically possible to get the fast dragon first, but needs a hefty dose of luck.
  • NOTE: An L6 Infinite Harvestable (the Castle Cake) is used as a key, but it’s not necessary for that lock to be opened to complete the Event Quests; low-level IH can safely be deleted.
  • WARNING: There is dead land behind the Gold Capsule lock.
  • There are 500-energy tiles behind some locks, including very early ones.
  • Life Orb energy will travel safely over locked areas to heal the open dead land beyond it.
  • WARNING: The devs have started tweaking Act 2 difficulty again, and def not in a player-friendly way.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support — the number of tickets raised by players heavily affects the priority given to fixing a problem.

 

News and Updates:

  • FREEBIES: The game’s 9th birthday celebration is kicking off with a 9-day series of free gifts in the Official Webstore
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Dragonia Cup OoC, 26-29 June NEW!
  • Ezra’s Relic Run: 9th Birthday Bash, June 19-29
  • Seasons: Birthday Party, June 16 - July 14
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Rocks on Sunday, Mushrooms on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#Link to A Cake Party Event CLOUD KEY MAP

 

#Link to the older Birthday Event IMAGE GUIDE

Tap the link above to open the Image Guide as a Google Slides document; it can be saved as a pdf for viewing elsewhere if preferred. NOTE: This event uses the existing Birthday Event theme map with new event themed items

 

#CLOUD KEY LIST ^(Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock)

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Party Piñata) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Cake Banquet) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 865 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (Birthday Cakes) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • NOTE: An L6 Infinite Harvestable (the Castle Cake) is used as a key, but since there is no dead land behind it or the Amphorae lock, opening is not necessary to complete the Event Quest tasks, and low-level IH are safe to delete.
  • Consumable/Limited Harvestables:
    • Each 1x2 Cake Banquet can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Cake Feast at the back of the map yields a 10% chance of spawning an extra Cake Banquet.
    • Once all available Cake Banquets and the Cake Feast are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Birthday event theme’s main wiki page.
  • Similar previous events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.

 

edits are on-going

u/LiteraryHedgehog — 2 months ago

MEGATHREAD: Father’s Bounty OoC Event, June 19-22

With thanks to all who have contributed to this guide! !

This Out-of-Camp event will run from Friday, June 19 until 19:00 GMT on Monday, June 22; to participate you will need version 13.7.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • This is one of the best maps for getting the fast dragon first.
  • WARNING: Opening the L6 Botanical Biome (the Infinite Harvestable) lock is required to complete the Event Quests.
  • A spare Tiny Spirit Vial is located behind the Cute Bloomling lock.
  • Life Orb energy will travel safely over locked areas to heal the open dead land beyond it.
  • While this map is larger than most, it still takes the standard amount of energy to heal.
  • If anyone wants to contribute screenshots of lock areas immediately after they’ve been opened, please share the images in the comments — they’ll be edited into this guide as soon as possible.
    • Still looking for pics behind the Gaia Statue, Botanical Biome, Broadleaf Autumn Tree, Apollo's Bloom, Mystery Nest, Star, and Golden Capsule locks.
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support — the number of tickets raised by players heavily affects the priority given to fixing a problem.

 

News and Updates:

  • FREEBIES: The game’s 9th birthday celebration is kicking off with a 9-day series of free gifts in the Official Webstore
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: A Cake Party OoC, 23-26 June
  • Ezra’s Relic Run: 9th Birthday Bash, June 19-29
  • Seasons: Birthday Party, June 16 - July 14
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
    • Tapping a square brings up the specific task requirements.
    • Dragons must be created by merging up to the target level in camp to count for “get” tasks.
    • “Level chests” aka “chests from world map levels” refers to the Bountiful Chests gained by completing levels.
    • Dragon Shrine Chests must be purchased for 200 gems each.
    • Level 1 Chance Chests are randomly included in ~20% of Kala’s Daily Trade Rucksacks and Daily Rewards; L2 or L3 do not count.
    • Life Flower Totems cost 160 gems to buy for use in camp; if the task says ‘anywhere’, totems can be tapped for free in levels like Totem Shire 12, Golden Meadow 10 or 19, Spell Shore 3 or 17, and Glacier Falls 5 or 15.
    • The trophy dragon breed required is usually the OoC event’s Secondary Trophy breed (link in guide below); it must be the exact level listed by the task.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Rocks on Sunday, Mushrooms on Tuesday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#MAIN EVENT GUIDE

 

#LINK TO FATHER’S BOUNTY IMAGE GUIDE

Tap the link above to open the Image Guide as a Google Slides document; it can be saved as a pdf for viewing elsewhere. The Image Guide contains:

  1. Cloud Key Map
  2. Cloud Key Chart
  3. Tile Healing Map
  4. Infinite Harvestables Map
  5. Event Quests Chart
  6. Event Rewards Chart

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#EVENT-SPECIFIC CHAINS

 

#EVENT QUESTS

  • 1.1 Merge 5 of Anything — 150 times
  • 1.2 Creat a Level 7 Point Item (Cute Bloomling) — 5 times
  • 1.3 Harvest from a Level 3 Consumable Harvestable (Blossoming Ewer) — 75 times
  • 2.1 Harvest from a Twin Life Flower — 200 times
  • 2.2 Harvest from Dead Plants — 75 times
  • 2.3 Create a Life Orb of the Heavens — 3 times
  • 3.1 Heal Land — 35 tiles
  • 3.2 Have Healed Land — 350 tiles
  • 3.3 Have Healed Land — 675 tiles
  • 3.4 Heal All the Land — 1,115 tiles

 

#FEATURED REWARDS

 

#EVENT POINT REQUIREMENTS for ACT 1 / ACT 2

  • Prize 1: 3 / 56
  • Prize 2: 22 / 158
  • Prize 3: 235 / 411
  • Prize 4: 420 / 407
  • Prize 5: 640 / 1,258
  • Prize 6: 960 / 2,645
  • Prize 7: 4,470 / 6,411
  • Prize 8: 5,400 / 3,354
  • Prize 9: 6,570 / 5,668
  • Prize 10: 11,230 / 9,844

Total needed: 29,950 / 30,212


 

#EVENT FAQs

  • The Event Shop and Capsules appear after healing 20-70 tiles; after that a free Bronze Capsule can be collected every 3 hours.
  • It takes 5 to 6 level 9 Life Orb of the Heavens to clear all the 5k+ land, depending on how much you heal by merging items off dead land.
  • To collect both the full set of Points Prizes and any level of Rush Rewards, you will need to earn 29,950 points.
    • Reaching this amount requires 1x Level 9 points item, 1x L8 item, 2x L7 items, and 2x L6 items (or just aim for 2x L9 points items).
  • There’s enough material to merge by 3s when making Key items.
  • The Gold Capsule, Fallen Star, and Tanzanite Nest are usually hiding near the far edge of the map, on tiles requiring 50k energy to heal.
  • Caves must be tapped to spawn an Event Zomblin; only one Zomblin lives in each cave, and if the cave is destroyed before being tapped it will not spawn anything useful. When an Event Zomblin is killed, it spawns Stinky Cheese that can be harvested to start the Spirit Lantern chain, which feeds into the Spirit Rose chain, which produces Dark Roses and the Spectral Rose Bush.
  • Infinite Harvestables:
    • There are 9x Level 1, 3x L2, 1x L3, 2x L4, and 2x L5 Infinite Harvestables (Botanical Buildings) on the map; you can delete one level 1 and one level 2 and still have enough to make a level 6, as long as you 5-merge whenever possible.
    • WARNING: Opening the L6 Infinite Harvestable (the Botanical Biome) lock is required to complete the Event Quests.
  • Consumable/Limited Harvestables:
    • Each 1x2 Blossoming Ewer can be harvested 25 times; 75 total harvests are needed to complete Quest 1.3.
    • Each harvest of the big 2x2 Botanical Cart at the back of the map yields a 10% chance of spawning an extra Blossoming Ewer.
    • Once all available Blossoming Ewers and the Botanical Cart are gone, there is no way to get more.
  • Strategy Advice:
    • Spending money or gems is NEVER required to complete Act 1 of an event, nor is using an auto-clicker or other exploits — not even for the Rush Rewards. Act 2 Point rewards can be earned without any exploits, but Event Quests likely cannot for the higher difficulty type maps.
    • The number and level of possible reward items is determined by your Event Portal level; working to raise that to its maximum of L16 is one of the best ways to boost your overall progress in the game
    • For beginners, a good basic introduction to events is available here on the Fandom Wiki; there’s also some Wiki event guides and tips articles here and here, and a whole collection of general guides and tutorials here
    • Additional general event strategy advice (active vs passive or idle play, etc) can be found in the Community FAQ and in these threads: Link 1, Link 2, Link 3, and Link 4, Link 5.
    • For active players wanting more dragons, the Prism Flower method is a good option: Link 1, Link 2, Link 3. Note: this technique is only for active play; since only 2 dragons at a time will harvest when left on their own, having more will actually slow down idle harvesting.
    • A strategy using the Hills chain here can greatly increase Life Flower production, but it usually takes a few gems (maximum of 80, but less if you get some in capsules).
  • Father’s Bounty event theme’s main wiki page.
  • Previous Similar Events:

 

#Act 2 FAQs

  • Act 2 is an expanded version of standard Out-of-Camp events available to players with at least 5,000 dragon power; it allows players to replay the current event at a higher difficulty level for extra rewards as soon as they finish the original version (aka Act 1). The Act 2 start screen appears as soon as you earn the 10^th Points reward; you can choose to remain in Act 1, but once you begin Act 2 you cannot go back. Players that return to Act 1 can move on at any time by tapping the “Act 2” button under the event name.
    • NOTE: The very first time a player activates Act 2, a tutorial start screen appears with no option to return to Act 1.
  • Maps: The maps follow the same general layout as Act 1, with an increased healing requirements for most tiles. Early Life Flower/Orb keys may be upgraded, grasses are replaced with Life Orbs, and Life Flowers given a higher level. Infinite Harvestables and key items are in the same locations as Act 1; Healing Goddesses are sprinkled around the map, but have little impact on progress — even the top levels are too weak to have much effect.
  • Points:
    • Act 2 currently requires 30,212 total points to finish, or about two level 9 point items (but check the comments section b/c the devs are still tweaking things here)
  • Healing: The devs appear to still be adjusting the requirements for healing the full map; reports have ranged anywhere from 10-14 level 9 Life Orbs, up to 18-20, with the most recent being at the higher end. Note: Since healing the full map is not required, few players here attempt it)
  • Booster Chests: Opening Event Chests, Capsules, and Dimension Jars and purchasing items from the store in Act 1 yield points that earn bonus items for use in Act 2. NOTE: Booster Chest point requirements may still be undergoing adjustments by the devs. WARNING: A glitch may cause unusable point or generator items from previous events to appear in capsules in place of the current theme’s items.
  • Gold Pass: The Act 1 Gold Pass does not carry over to Act 2, which has its own, separate Gold Pass available for purchase at the same price; you can buy one, both, or neither.
  • Event Quests: Event Quest progress is reset upon entry to Act 2, and task difficulty increases significantly.
  • Strategy Advice: Most OoC strategies work, but since healing takes more energy, progress can be very slow; staying to finish the Event Quests in Act 1 is recommended unless an error makes that impossible.
    • The simplest strategy is to heal and clear out the low-energy tiles near the start, then merge up and idle farm a pair of level 2 Infinite Harvestables; point rewards can comfortably be finished in a day if mass-merging 1-2 times per hour.
    • Merging up to a pair of level 3 IH will speed up progress, but the difficulty of this varies by map design and placement of the existing L2 IH.
    • Remaining in Act 1 long enough to earn the level 4 Infinite Harvestable may pay off by allowing a single dragon to harvest points with minimal land clearance; this is especially useful in cases where the L1 and L2 IH are difficult to clear, but recent changes to the booster point system may make this impractical for many… and lately there’s a glitch that has prevented some from getting the correct IH.
    • Prism Flowers cannot be purchased from the store, but seeds and sprouts are randomly included in some Bronze Capsules.

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.

 

edits are on-going

u/LiteraryHedgehog — 2 months ago

MEGATHREAD: EE: Starbloom Vale, June 16-19

With thanks to all who have contributed to this guide!

This Elemental Event will run from Tuesday, June 16 until 19:00 GMT on Friday, June 19; to participate you will need version 13.7.0 or later, at least 100 dragon power, and a high quality, stable internet connection.

Please keep event-specific questions and discussions in this thread; good luck and happy merging!

 

#ANNOUNCEMENTS

 

Event Notes

  • This is a repeat of an early beta test of the Elemental Events; the EE event format was still going through significant changes (and glitches) at that time, so this version may be a bit different from the first go ‘round
    • Players may or may not have the usual Silver Capsule lock this time… the devs were still doing A/B testing on that in the first edition. UPDATE: So far, all reports say it’s the usual Silver Capsule key
  • NOTE: You may need to update to play; recent EEs have had higher version requirements than has been typical for most other events.
  • REQUEST: Please share your point requirements and Event Portal level in the comments below; we’re trying to put together info on this, but A/B testing and the odd difficulty system has made this a bit of a challenge.
  • WARNING - Points: Players at high difficulty levels may find it impossible to earn enough points to finish the event using only the free harvestable items placed on the map. In the last event, higher-level players could clear the full map and still be ~100,000 points away from earning the final prize.
    • According to responses from Gram Games, this is deliberate — the event is specifically designed to be pay-to-win.
  • WARNING - Capsules: In most recent events, all players have had a Silver Capsule lock, with only a Gold Capsule located on the map; opening this lock therefore requires purchasing a Silver Capsule for 60 gems. An infinite harvestable has typically been located behind that lock, which enables players to continue grinding out points even after all the free harvestables have been exhausted, but it does have a cooldown timer that slows progress.
  • WARNING: Screenshots of the rewards screen at the start of all events are strongly recommended
  • EVENT GLITCH: Some players in recent events have had empty tiles where key event items should have been; if this happens to you, please report it to Game Support — the number of tickets raised by players heavily affects the priority given to fixing a problem.

 

Links to other posts about Elements Events:

 

News and Updates:

  • GLITCH: There have been a lot of players having crashing issues lately; please contact Game Support if it happens to you — the number of complaints helps determine how much attention is paid to an issue.
    • Rebooting your device may help temporarily, along with making sure your processor doesn’t overheat; frequently exiting to the world map screen can save progress, but playing only in very short stretches may be the only option in some cases.
    • Updating to version 13.6.1 may help… there’s not enough reports to get a consensus on that yet.
  • GLITCH: Long run times may cause severe lagging and sudden crashes; hard-closing the game and relaunching gives a temporary fix. Rebooting is even better, and highly recommended at least once per day if these issues are occurring.
  • GLITCH: Event and Season Portal tasks involving nests, eggs, or dragons may not register properly.
  • GLITCH: Dragon images and labels may be incorrect in camp, with dragons looking like a completely different breed or level than what is on their label. Dragon/egg numbers continue to not always show accurately in the Discovery Book.
  • NOTICE: Imgur, the image hosting site used for many of the guide screenshots, is not currently available in the UK unless you use a VPN.
  • BETA: Ancient Dreamwood is a new camp-based item related to the Prize Hunt mini-event that was recently released to a small number of early beta testers. It provides the opportunity to collect a daily reward item, with the value of said reward item increasing as Prize Hunt (formerly known as Bunny Bingo) goals are achieved. wiki link Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • BETA: Daily Dash is a task-based rewards system accessed from camp; Daily Goals refresh every 24 hours, and the Weekly Progress resets at 19:00 GMT on Mondays.
  • BETA: Item Storage Now out to most players, this new feature grants item storage in a similar fashion to the Egg Storage Facility. NOTE: There have been numerous glitches reported for this feature; numbers listed on the storage facility may be inaccurate, and it may discharge items when you exit camp. Initial Post
  • BETA: Camp Dawnvale The testing pool continues to expand as devs work out the kinks in the new secondary camp; WARNING: once a player gets access to this feature, it will affect the possible rewards offered by events or other features. Wiki page Reminder: Please use Spoiler tags and the “New and/or Beta” flare when posting about major new features or beta tests like this.
  • REMINDER: If you are experiencing technical issues, please contact Game Support with a description of the problem, where it occurred (if in an event, please name it and if it’s an OoC, please specify Act 1 or 2), approximately when it occurred, and (if possible) attach a recording or screenshot(s) of the issue. Programmers need official support tickets to start an investigation, and having multiple players reporting on the same problem lets them directly compare affected accounts.
  • Popular Links:

 

Other Events:

  • Next OoC / EE Event: Father’s Bounty OoC, June 19-22
  • Ezra’s Relic Run: TBA
  • Seasons: Birthday Party, June 16 - July 14
  • Card Collection: Globetrotter Gathering, June 16 - Aug 11
  • Prize Hunt, aka Bunny Bingo: Held with all weekend OoCs and some (usually holiday) mid-weeks, with occasional limited-access mid-week A/B tests for VIP Club members. WARNING: This event REQUIRES players to spend gems and/or make cash purchases, with the latter most frequently seen in the VIP versions.
  • Races: Tuesday and Sunday Wiki
    • Next Up: Flowers on Tuesday, Rocks on Sunday
  • Shiny Days: Monday and Wednesday Wiki
  • Mystic Challenge: Thursday and Sunday
  • Elemental Events: Now released game-wide, but the scheduling is still uncertain. WARNING: This event requires gem purchases to finish at some difficulty levels.
  • Ezra's Relic Run: 7 to 14 day long event with no predictable schedule as yet; all past event items other than the final Memento reward are supposed to vanish from camp, although they have yet to do so. WARNING: This event may require players to spend gems and/or make cash purchases to complete, and has proven rather buggy at times.
  • Quinn’s Lucky Games, aka Spin-the-Wheel: Testing has restarted, but little has changed; it’s still a standard online gambling format, complete with a guaranteed big win at first to give you a nice dopamine high and make you feel “lucky”.

 


 

#EVENT GUIDE

 

#Link to the CLOUD KEY MAP Tap the link above to see a map with all locked areas identified by the required key item

 

#CLOUD KEY LIST Tap a key item to go to its wiki page for more info and hi-def images, and tap “view” to see what is hidden under that lock

 

#FEATURED REWARDS

  • Primary trophy breed: Lyrahowl dragon
  • Secondary trophy breed: Aqualis dragon

 

#EVENT FAQs / OVERVIEW:

NOTE: This format is still being tweaked by the devs, so listed info may or may not hold true for the current event; as always, check the Comments for the latest news on any changes.

Overview

  • Elemental Events (EE) maps are similar to standard Out-of-Camp (OoC) events, with land that needs to be healed to uncover point items and locked areas that need keys to open.
  • The goal for EE is the same as the main objective in OoCs: earn enough points to collect all the prizes listed on the Reward Screen by harvesting, merging, and collecting event point items.
    • Point requirements and event rewards are determined by a calculation involving both a player’s total and average dragon power.
  • Healing all the land is not required, and there is no dead land under locks, but the points hiding in those locked areas may be significant.
    • Items required to make a key are typically hidden under a different lock, requiring players to open areas in a particular order.
  • Unlike OoCs, there are no Event Quests, Act 2, Rush Rewards, or Gold Pass equivalents.
  • Idle Trivia: So far, all EE maps have been re-purposed from OoC-type events in Merge Dragon’s sister game, Merge Magic.

 

Dragons

  • Instead of hatching two whelp dragons to do the work, players are allowed to “borrow” 3 of their highest level dragons from Camp, one for each element featured in the event.
    • Dragons occupied in levels, Missions, or Breeding may not be available for use in the event; dragons sleeping in dragon homes are still eligible.
  • These imported dragons do the normal OoC event actions of harvesting for life flower material and life orbs for healing land; since there are 3 dragons instead of two, idle-harvesting will be much slower unless you keep one dragon selected.
    • Note: keeping a dragon selected is risky, and could result in loss of the dragon if the game closes or is interrupted; it also makes it much easier to accidentally delete a dragon, and since the EE event borrows from your own camp, any dragon deleted in the event is removed from the game entirely just like if it was sold in camp or a world map level.
  • While high-level dragons may yield more bonus points, their speed has been severely reduced; level 10 platinum dragons may harvest slower than Rock or Tribal whelps.
    • Unfortunately, having 3 level 10 platinum dragons seems to indicate a player will have the unlucky ~100,000+ point deficit on the final reward item after earning all possible free points, meaning such players must pay gems if they want to be sure of finishing the event.
  • Additional dragons may appear when capsules are opened; the exact rules for what you get are not yet understood.

 

Harvesting Points

  • A major difference in gameplay between OoC and EE events centers on the harvesting of point items; instead of harvesting one type of point item from both limited and infinite harvestable items, there are 3 separate chains of both harvestables and point items — one for each featured element.
  • Infinite harvestables are available for purchase in the event store, and one is usually — but not always — located behind the silver capsule lock.
    • Infinite Harvestables have a cooldown timer that limits how often they can be harvested.
  • Any dragon can work any harvestable, but using the element-linked breed gives a substantial points bonus.
    • Double-tapping a harvestable will summon the correct dragon to it, but if left without direction any dragon can wander over and harvest any unattended harvestable item, so using them up as soon as they are uncovered is critical.
    • It’s not possible to complete the event without use of the element-linked bonus points.
  • So far, extra harvestables have been obtainable in Treasure Chests obtained from harvesting general items like Fruit Trees or Prism Flowers, but drop rates can be very, very low.

Point Requirements:

  • Players at higher difficulty levels will find it impossible to earn enough points to finish the event using only the free harvestable items placed on the map. According to responses from Gram Games, this is deliberate — the event is specifically designed to be pay-to-win.
  • Grinding for Treasure Chests or the free capsules may be enough for some affected players to finish, but others may require gem or cash expenditures to earn enough points to collect all rewards.

Capsules:

  • Similar to OoC events, all Elemental Events have an Event Capsule lock near the start of the map. In early beta tests these were the standard Gold version, with a Gold Capsule located near the back of the map that players could use to open the lock.
  • In most recent events, all players have had a Silver Capsule lock instead of the Gold, but still with just the one Gold Capsule on the map; opening this lock therefore requires purchasing a Silver Capsule for 60 gems.
    • An infinite harvestable has usually been located behind that lock, which enables players to continue grinding out points even after all the free limited harvestables have been exhausted; however, IHs have a delay timer that slows harvesting significantly compared to the standard OoC versions.

 

#SAVING YOUR PROGRESS

  • Make sure to save your progress by traveling to the World Map screen (and waiting there until everything’s fully loaded) regularly, and especially before closing your game.
  • Exiting directly from the event level to your Camp can trigger a crash and/or loss of items; always exit to the World Map screen first, and again after releasing prize items into your camp, as well as after merging high-level or valuable dragons/items.

 


#EVENT TROUBLESHOOTING

If the event is not showing up correctly or if glitches are affecting your play:

  1. Check that you meet the version and dragon power requirements.
  2. Try hard-closing and then relaunching your game.
  3. Try rebooting your device (ie, turn it completely off, then back on and allow it to fully boot up before relaunching the game). If you are on wifi and have access to the router, try rebooting that, too.
  4. Try switching to a completely different internet source.
  5. Try clearing your game’s cache (google for instructions for your specific phone type).
  6. If you’re suddenly experiencing multiple issues like lagging or error messages (or if the event vanishes completely), close the game and try again after 2-3 hours. Events are internet-based, and sometimes issues with the servers can cause temporary problems — all we can do for that is to wait it out.
  7. If none of the above helps, contact Gram Games Support through the in-game link or the Support Web Portal for help figuring out what’s wrong; please include the name of the event and whether the problem is with Act 1 or 2. If you use email, you’ll need your game ID and version number, both of which can be copied for pasting from the Settings tab, or (if you can’t get into the game at all) by hand from the game’s loading screen.

Chronic Problems

  • Cloud Save is still unreliable: Multiple players have confirmed Cloud Save is still 1) wiping out player progress without warning, and 2) hitting some players with intermittent saving failure messages, esp when using Facebook IDs. According to the last official statements from the developers, it is not safe to be used and should be left turned off, though Game Support may say otherwise - use at your own risk. (First reported ~2019, got much worse Oct 2022; confirmed still happening in 2026 but less common than it used to be)
  • Event level only shows clouds If your event screen shows only clouds instead of the map, check that you are zoomed all the way out. If you are and it still won’t show, try collecting one of the free Bronze Capsules (you may need to wait for the timer to count down).
  • Items appearing from past events Sometimes capsules or booster chests may contain items from the previous OoC event, especially if it was new or nearly new; these items are not usable and can be deleted. (First reported 2023, got worse in mid-2025)
  • Changing Rewards Event rewards may change during play in multiple types of events, with the devs essentially telling players “so sad, too bad” and not giving any compensation. If it hits, you can send in a report to get it on the record, but issues with changing rewards have been around since 2024 and the devs seem unwilling and/or unable to fix the faulty programming.

 

edits are on-going

u/LiteraryHedgehog — 2 months ago