How do I power the top hopper without powering the bottom one?
▲ 33 r/technicalminecraft+1 crossposts

How do I power the top hopper without powering the bottom one?

I want to be able to power the top hopper (circled in yellow) without powering the bottom bottom hopper (also circled in yellow). I don't want to use a loose minecart between the top chest and hopper line.

u/Little-Sport-640 — 21 hours ago

Working on a tileable any ratio (1-320 items) smart shop

Can tile infinitely (need to have a space after 14 shops to extend the Redstone signal). The Emerald circuit is a placeholder until I properly modify/connect the next section - the controller (payment, output, handling change and insufficient funds, etc.). It already exists as a standalone shop but needs to be changed to manage this array.

Any suggestions welcome.

Requirements:

• Can set any combination of payment amount and product amount - any ratio (e.g., 3 Diamond for 5 Netherite or 1 Iron for 20 Gold).

• Can use any stackable payment item.

• Cannot input any item that's not the payment item (filter).

• If more than the required payment is input, 'change' is given (returned excess).

• If less than the required payment is input, waits a bit (20s) than returns what was input and resets without granting product item(s).

• Payment input is locked if there is no stock.

• Stock indication light.

Not necessarily desired but allowed:

• Only 1 payment at a time (any extra is change).

• Max of 5 stacks ratio (for payment amount and product amount).

Ideal:

• 🚫Compact/small.

• Tileable.

• 🚫Resource cheap.

• Fast.

• Trapped chest input.

• Stock and payment inputs not easily accessible (a little security).

• Payment processing indicator.

Find this project and more at:

https://www.dropbox.com/scl/fo/ww9jvdmoplkmszn1orray/AFG6UjlfC9sCccx_csQd-Ss?rlkey=a80grq0s1goec7uvo1q9qi7qe&st=bsy3mpdb&dl=0

u/Little-Sport-640 — 1 day ago

Working on a tileable any ratio (1-320 items) smart shop (BE)

Can tile infinitely (need to have a space after 14 shops to extend the Redstone signal). The Emerald circuit is a placeholder until I properly modify/connect the next section - the controller (payment, output, handling change and insufficient funds, etc.). It already exists as a standalone shop but needs to be changed to manage this array.

Any suggestions welcome.

Requirements:

• Can set any combination of payment amount and product amount - any ratio (e.g., 3 Diamond for 5 Netherite or 1 Iron for 20 Gold).

• Can use any stackable payment item.

• Cannot input any item that's not the payment item (filter).

• If more than the required payment is input, 'change' is given (returned excess).

• If less than the required payment is input, waits a bit (20s) than returns what was input and resets without granting product item(s).

• Payment input is locked if there is no stock.

• Stock indication light.

Not necessarily desired but allowed:

• Only 1 payment at a time (any extra is change).

• Max of 5 stacks ratio (for payment amount and product amount).

Ideal:

• 🚫Compact/small.

• Tileable.

• 🚫Resource cheap.

• Fast.

• Trapped chest input.

• Stock and payment inputs not easily accessible (a little security).

• Payment processing indicator.

Find this project and more at:

https://www.dropbox.com/scl/fo/ww9jvdmoplkmszn1orray/AFG6UjlfC9sCccx_csQd-Ss?rlkey=a80grq0s1goec7uvo1q9qi7qe&st=bsy3mpdb&dl=0

u/Little-Sport-640 — 1 day ago

Working on a tileable any ratio (1-320 items) smart shop

Can tile infinitely (need to have a space after 14 shops to extend the Redstone signal). The Emerald circuit is a placeholder until I properly modify/connect the next section - the controller (payment, output, handling change and insufficient funds, etc.). It already exists as a standalone shop but needs to be changed to manage this array.

Any suggestions welcome.

Requirements:

• Can set any combination of payment amount and product amount - any ratio (e.g., 3 Diamond for 5 Netherite or 1 Iron for 20 Gold).

• Can use any stackable payment item.

• Cannot input any item that's not the payment item (filter).

• If more than the required payment is input, 'change' is given (returned excess).

• If less than the required payment is input, waits a bit (20s) than returns what was input and resets without granting product item(s).

• Payment input is locked if there is no stock.

• Stock indication light.

Not necessarily desired but allowed:

• Only 1 payment at a time (any extra is change).

• Max of 5 stacks ratio (for payment amount and product amount).

Ideal:

• 🚫Compact/small.

• Tileable.

• 🚫Resource cheap.

• Fast.

• Trapped chest input.

• Stock and payment inputs not easily accessible (a little security).

• Payment processing indicator.

Find this project and more at:
https://www.dropbox.com/scl/fo/ww9jvdmoplkmszn1orray/AFG6UjlfC9sCccx_csQd-Ss?rlkey=a80grq0s1goec7uvo1q9qi7qe&st=bsy3mpdb&dl=0

u/Little-Sport-640 — 1 day ago

Chicken Cooker in 26.20+?

The Daylight Sensor is the only block I've found that won't burn the chicks in lava when 'hurt' by an egg dispense from the Dispenser, while also cooking the chickens when they grow up. Only problem I don't like is that the sensor locks the dispenser unless it's in total sunlight darkness (no sunlight at all). There must also be a full block underneath the sensor for total darkness as well. A hopper underneath lets sunlight in and I can't have full block plus sensor cause then the hopper minecart can't reach.

Anything other then the sensor method I could use? Extinguished Campfire was almost perfect except it light back up when a chick caught on fire. Or, any other ideas?

u/Little-Sport-640 — 2 months ago