Why you shouldn’t unit spam in Deathmatch
You get rushed to hell.
You get rushed to hell.
Average Bomber interactions.
Full replay: stickwar3://watchReplay?guid=challenge_739cee1c
Other experimental trials:
stickwar3://watchReplay?guid=challenge_2022afc3
stickwar3://watchReplay?guid=challenge_f4ec438
stickwar3://watchReplay?guid=challenge_1644672c
A UC unit will be ignored unless there are enemy units within close proximity. An army also seems to split itself proportionally to places of high population and their distance away, prioritising the Statue over anything else within a certain distance.
This limits AI abuse significantly, however a UC unit may travel behind the enemy’s army where the hold command is then used, causing a majority, or even entirety, of the enemy’s army to move backwards if they are not very close to the AI abuser’s Statue.
Not the original intention of these decks…
I haven’t counted but it’s probably ~15.
Quite a chaotic game and one of the biggest comebacks I’ve seen.
I’m finally competent at Meric Cycling! Still lost the game though…
Thinking of the 2v2 ELOs of both sides here. You can guess the individual rating if you wish.
Fulminate also hasn’t appeared. I wonder if this is intentional or I’m looking at the wrong level. Merics also seem to move faster with the move command.
A mix of strategising and fun for me. I also don’t have the newest update so they are more legible.
Double Edged is weird. When one player researches in Force 2 and Armoury 2, all Spearton spawned on their side benefit. If one player has Enchanted Pike or mythics the same will happen.
When a player has Vampiric Soul and their teammate has a different Mythic, it will replace Vampiric Soul and if it is one which applies to projectiles with the same player having Enchanted Pike, there will be no visible mythic on the Spearton until Enchanted Pike 2 is obtained. If the player doesn’t have the latter, the former (Mythic) will not be applied as well.
It seems Mythics may not cumulate in summoned Spearton, but in the video some or most carry both.
2, 4, 6, 8… did one die? Nevermind I give up.
I can finally beat GLS reliably (in this deck) 🎉🎉🎉
I’ve seen many complaints about this level but you only have to survive for ~4 minutes so there’s probably quite a few ways to win aside from maxing out Economy.
How much does Surge boost Snow Squall and Glacial Fletching? Are they additive (can the effects from Snow Squall and Glacial Fletching add to give 90% movement reduction or something like that)
I’ve had around 5 from players I never really know, or probably played against once or twice.
Maxing out DoT with some AoE making it most effective against light units.