Shadowfist and Feng Shui were born inside video stores.
In the early 90s a video store clerk job was a good job for a frustrated creative in their early 20s. For one it gave you a lot of time to watch movies (I’d play 4 movies a shift), daydream and ideate. And it also gave you a lot of insight into how people related to genre and tropes. You’d see hundreds of people a day, choosing and dragging you into their selection process.
And it provided you with something which is in short supply today.
Boredom.
There’s a creative power in boredom. I’ve rediscovered it myself, I hang out my uncle in an elderly care home, a blessedly boring place.
But black to video stores.
There was a steady stream of characters, great creative fuel.
My favourite were the two kids who came in every week.
“Do you have any new whores!”
“It’s pronounced horror.”
I quickly gave up trying to correct them, why be pedantic? They were hilarious.
And there was the multivalent guy, if he came in with a date it was going to be romantic comedy, if he came in alone it would be an “Erotic Thriller” (this genre only existed because people were too embarrassed to be seen in the “naughty room in the back”
And there was another thing about being a video store clerk, it was a road to nowhere, oblivion beckoned.
Robin completed university, he was a video store clerk aspiring to be a professional writer.
I studied game design at University, which is to say that I enrolled for a Science degree and skipped all my classes gaming and designing games until they kicked me out.
So neither of us got the corner office with the parking spot on graduation. Neither of us was pining for it either nor did we want to be working retail forever.
In a recent interview Quentin Tarantino (who was also a video store clerk) confessed to something similar, he didn’t want to turn 30 and still be rewinding tapes.
When you’re in that position taking creative risks doesn’t feel dangerous, the biggest danger was sleepwalking through life.
The boat back to “normal” has already been burned.
So why not start a games company?
I also need to talk about Suspect Video. I didn’t work there but Robin recommended it to me. It was in downtown Toronto, so I had to schlep to it by public transport. It looked like a VHS survivalist bunker, narrow passages made of horizontal and vertical racks of VHS cassette boxes.
In the back there was a Hong Kong section, the motherlode. I’d rent them by the armload and watch three of them every night, falling asleep in the middle of the third one almost without fail.
There was something about the selection process and the time pressure (the tapes needed to be returned promptly) that forced you to consume media differently back then.
So when we were designing Shadowfist I was stacking shelves and rewinding tapes AND raiding another video store for tapes and gorging them.
If you’d cleaved my head open with an axe at the time black magnetic tape would have splurted out of it.
There’s another dimension to this which I haven’t mentioned BBSes and Zines which were a thing back then. They were also critical to our creative careers (Robin and I met on a BBS) but they deserve a whole other post.