
Trouble Meshing Complex STL
Hi, I am a student working on a side project, wanting to run a CFD simulation on various game objects like Rocket League cars or something. I was able to extract the car geometry from the game, save as a STL file and import to workbench but it is impossible to get a mesh from it. I have tried shrink-wrapping, scaling up and down, remeshing the car in blender to get rid of any holes, and using the auto-fix button on Discovery. I don't know much about meshing complex geometries and its hard to find any resources that start from a STL not a CAD file.
I think it may be a scaling issue that the car is imported too small (~300mm) but I am not sure.
I was able to successfully make my own very basic car model in solidworks and run simulations with that, but the uniqueness of this project is the rocket league model, so I want that to work.
Any insight would be appreciated.