u/LucidRedtone

Latch with Timeout
▲ 37 r/technicalminecraft+1 crossposts

Latch with Timeout

I came up with an interesting solution for a niche need I had and thought I'd share.

This is a dropper latch that will timeout if not flipped back and thus flip iteself. When the piston (regular) with the RS block is pulsed, it flips the latch and turns the lamp off, this also starts the countdown via the hopper clock. If the other piston (regular) does not receive a pulse to reset the latch externally by the time the hopper runs dry, it will flip itself via the observer looking at the rails powered by the comparator reading the hopper.

Usecase:

I'm using this as box detection and as part of a system recycler circuit in my redstone factory. When a request is made to restock a crafter with items this latch is flipped. When the output is off 4 pistons retract that control various different components in the system. When the requesting slice receives a box the latch is flipped back and the next request is processed. Should a box never be sent do to no stock or some error, the hopper clock is timed for the longest it should take to restock the furthest crafter. When it runs out the latch flips and an alert is turned on that a request failed, but the next request is still processed so that the system doesn't come to a halt do to 1 item being out of stock.

u/LucidRedtone — 15 hours ago
▲ 55 r/technicalminecraft+1 crossposts

Encoded Redstone Factory (update) Box Builder, Furnace Array, Concrete Converter

I've added some peripherals to my Encoded RSF, I'm most excited about the box builder, but I also added a 144 furnace array for glass with 2 dying crafters incorporated and a concrete converter.

Box Builder: This is a box builder by ManMagic1 that I dissected to incorporate into my storage room. It Pulls 1 box from each slice in the storage room between the chest and box display, shuffling down to not impact regular functionality. Hoppers, Observers, Glass and concrete drop 2 boxes. All boxes are sent to a stack separation unit before being sent 1 pile at a time up to the player. Once a box is filled the closing sequence triggers box replacement and sends up the next pile to be boxed. Builds 27 mixed redstone component boxes.

u/LucidRedtone — 11 days ago

Signal Strength Filter

This is a signal strength filter. The torch that is lit will only lite if the signal strength is 10, anything less or more will result in no output. You can calibrate it to any signal strength by changing to contents of the barrel so that the ss= 1 less than the ss you are filtering for.

Notes:

-This filters for ss10

-The barrel outputs ss9

-There is an easy to miss unlit torch under the block with the lit torch

Credit: u/Traegs_ gave me the idea of using redcoder logic to simplify my previous design.

u/LucidRedtone — 11 days ago
▲ 304 r/technicalminecraft+1 crossposts

Encoded Redstone Component Factory (Sneak Peak)

Showcase video coming soon

Credits: Obi81 (Encoder), floppydonkey (Decoder), ners (Shulker Sorter), SorestSnake7232 (Rubber Ducky)

Here's a clip of every crafter turned on at once

Why Encoded?

Crafting this many different components requires a ton of different ingredients, 16 to be exact (with my approach that is). When crafting at scale, keeping all these ingredients stocked in so many different crafters is a challenge, or you keep an excessive amount of each ingredient in each crafter that may spend way too long just sitting in a chest waiting to be used or need to be constantly monitored if its heavily required, eg. cobble. With encoding I am able to keep all ingredients in a central bulk that every crafter can pull from when its needed and only when its needed. This means less wasted ingredients sitting around, instead you get precision distribution. Its also far less hoppers than a traditional filtered system and over all the most lag friendly approach when attempting to accomplish this goal. This is my first attempt at using this tech and I'm rather excited with how well it came out! I look forward to showcasing it properly in a video when I have time, stay tuned!

Description:
Uses encoded tech to call a shulker box of ingredients from bulk storage and send it to the requesting crafter as soon as the reserve box is used to restock the crafter when it gets low. Shulkers are yeeted using AB tileable box yeets with 2xhs input to the crafter when the crafter needs more of an ingredient, this triggers a call item to travel to the encoder for encoding. The output 10-bit code is then split 4/6, 4 bits go to the bulk storage to release the box and 6 go to the crafting floor to unlock the requesting slice. All the crafters are kept full of their recipe and refilled at 2xhs while crafting, each crafter has a separate clock for the crafter that is timed to craft as soon as the recipe is refilled. Output speeds vary depending on the recipe, some are crafting every 4gt while others 16gt. Storage is box loaded to in-wall chest storage and in-floor box display that auto replaces the box when emptied which is then recycled. Tons of indicator lights communicating status and safety measures all over the factory to maintain operations and halt crafters when necessary

Encoded Crafting Floor:
- Dispenser

- Dropper

- Crafter

- Piston

- S.Piston

- Observer

- Copper Bulb w/ option to wax

- Target Block

- R.S. Lamp

- Note Block

- Repeater

- Comparator

- Hopper

- Chest

- Barrel

- Composter

- Rails (regular, activator, powered, detector)

Others Crafters:

- 4 Type minecart crafter (regular, hopper, chest, TNT) ←This was fun to make

- 4 Type pressure plate (wood, stone, gold, iron)

- Bits n' Bobs (stone & wood button, cauldron, trapdoor)

Safety Measures:

- Empty Crafter: If a crafter runs out of an ingredient and is not restocked it will freeze crafting until restocked an alarm is sounded an indicator lights turn on at status terminal.

- Empty Bulk: If a bulk slice runs out an alarm is sounded an indicator lights turn on at status terminal.

- Encoder Dry Fire: should the encoder fail an attempt (hasn't happened yet) the encoder will freeze, an alarm is sounded and indicator lights turn on at status terminal.

- No Ingredients Sent: Should a request succeed but no box was sent (empty bulk) an alarm is sounded and indicator lights turn on at status terminal.

- Shulker ingredients Low: When the shulker crafter attached to storage runs low an alarm is sounded and indicator lights turn on at status terminal.

- If a box fails to find requesting slice, a lock out is triggered to stop all crafting and an alarm is sounded and indicator lights turn on at status terminal.

- OH SHIT lever is included to freeze all crafters and pending request at any time.

Bulk Features:

- Fully Hopper locked

- Shulker sorter

- 8 Uncrafters (This one)

- 4 torch crafters that feed directly into shulker sorter

u/LucidRedtone — 23 days ago

Box-to-Box Uncrafter AB1wt

SCHEMATIC

Un-compacts blocks such as redstone blocks > dust from a box to a box

Features:

- Nearly toggle-less (2): The piston in the input unloader and a dropper latch at the bottom.

- Crafts at 8gt, output at 9xhs

- SS14 detection

- Can be paused if done before ss14 detection

- Silent other than breaking sequence

- Water stream global output

Limitations:

- Can only be tiled 8 times before a gap is needed to extend the water stream output

- No first box placement at crafter

- One end slice has 2 blocks sticking 1 block out from the 1wt slice for comparator output that is normally found in the next slice

- 4 droppers need items, 6 total to silence it

NOTE:

Meant to uncompact full boxes, using patial boxes can lead to desync and minor issues that would require manual resetting of the slice.

u/LucidRedtone — 1 month ago

A closing shulker will update a QC'd piston. This was brought to my attention under unfortunate circumstances.

Thank you for coming to my TEDtalk

reddit.com
u/LucidRedtone — 2 months ago