u/Lurkin17

[Lurkin] Season 15 Sorc Overview

Hi, I missed the PTR for a wedding, but not that much changed going into S15 for sorc. I kept an eye on things when I could.

TLDR: Best build will be Firewall with a pyromancy skill as the hit generator, Blizzard Ice Spike will be really strong (A+/S- tier), and Ball Lightning got it's cast while moving back. I recommend one of these three builds. Azurewrath got nerfed into the ground and it doesn't deal AoE damage anymore. So Tal Rasha or Blood Mad Idol will be the charm you want. I personally will likely play Ball Lightning and then iron out Firewall. I did blizzard ice spike for S14 and I like where I have it.

Int Scaling - We got a Buff to our intelligence scaling, which was neutralized by the nerf to enchantment master down to 60% from 100%. About broke even.

Elemental Constellation Aspect - Nerfed into the ground down to 60%, but you are free from the 2-2-2 setup. Enjoy

Firewall Nerfs - Firewall

  • Ring of Fire Variant
    • Now only affected by Direct Damage from Pyromancy Skills.
    • Will now spawn on you if used from the Enchantment.

Got knocked down a peg as it has to use Pyromancy skills now, but overall should still be our best build by a wide margin (140). I'm really not concerned with this change at all and think it was a good idea to reign it back to a fire build. Generators of direct damage hits will likely be Meteorites, Pyro Charged Bolts, or Pyro spark.

Ice Spike Buffs - Frozen wake went from 90 to 120%, Blasting went from 90 to 100%, and blue rose went from 60 to 100% (130% when mythic). Assuming you ran Wake, Blasting, and Elemental Constellation you were looking at a 7.942 multiplier. Now assuming you run wake, blasting, and a mythic blue rose you are looking at a 10.12 multiplier, a 27% increase from the old setup! Blizzard will still be the top dawg here. Frozen orb sucks cuz walls eat your orbs, and Frost fireball got a nice change, but doesn't make enough spikes to hold its own.

Breath of the Frozen Sea got a nice buff, but boy oh boy is it hard to give up Threefold when it has a Mana on Mastery affix through a seal.

  • 3-Piece Set Bonus: Increased Maximum Life and Barrier Generation from 20% to 30%.
  • 5-Piece Set Bonus: Now also reduces Mana Cost of Frost skills by 30%.

Tirahj's Uncanny Insight also got a buff, so a cheeky conj build is on the table.

  • Added a 60%[x] Conjuration bonus damage multiplier to the 2-Piece Set Bonus.
  • 5-Piece Set Bonus: Damage increased from 175%[x] to 200%[x].

New Charms

  • Shard of Verathiel
  • Signet of Pelghain
  • Thundergod's Blessing
  • Vox Omnium

Possibly some cheeky vox omnium stuff, maybe with Firewall using CB and generating Fire sparks. As a whole our basics just don't work well with paingorgers as it only echos the first HIT of a basic, and all of our basic uniques are in the glove slot. It's really just a perfect storm of being 1 piece short as a result, and being plagued by bugs. Vox also doesn't give it's damage bonus to basics like Multi hit spark. Sweet. Basics are just an absolute mess for me to theorycraft and they always feel kinda mid.

Ball Lightning - SHE IS BACK BABY LEZZZ GOOOOOOO

  • Orbital Variant
    • Can now be cast while moving.

Frozen Orb - Still crap

  • Great Orbs of Fire Variant
    • Now only consumes 1 stack of Overpower to explode 3 times.

Fireball - still crap

  • Frostball Variant
    • No longer requires enemies to be Frozen to create Ice Spikes.
    • Reduced amount of Ice Spikes from 5 to 3.
    • Damage decreased from 170% to 85%.

CAULDRON BUG FIX LEGGO - Fixed an issue where Cauldron set stacks could reset erroneously.

Seasonal Powers - We got these nifty little splinter gems that can provide a lot of damage, damage reduction, crit chance/attack speed, max life etc. There is this cheeky new helmet Leorics that can slot 2 splints and have their values increased. With a gem strength transfig it was getting WILD in the PTR, like 230% damage, or 95% crit chance and attack speed. This will likely get gutted, but if not have at it farming and slamming Mythic Leorics. Heir of Perdition on steroids.

I personally don't think Leorics should go live as it is. Like yeah its a bajillion damage and super cool. but jesus you can get like 96% Damage reduction on one of the splinters with it.

Current Maxroll link with half complete builds i was messing around with https://maxroll.gg/d4/planner/hjt1q50x

reddit.com
u/Lurkin17 — 8 days ago

I’ll take out a second mortgage for this

currently EM is bugged for shock and fire, and you need to double up same element enchant for 100% damage. frost it works correctly and you need alternate elements for 100%.

In S15 EM will grant you 60% dmg with an element you have at least 1 enchantment with. Putting my money on it being bugged and requiring us to NOT have that element to grant damage.

edit: S15 ptr enchantment master appears to be 60% damage if you have different element enchants. So still locked into alternating enchant elements 😭😭😭😭 not bugged. Rip my mortgage. they just dropped the damage and still forced alternate enchantments lol.

also this is not actually on kalshi. I just made a meme

u/Lurkin17 — 17 days ago

Possible Relevant Uniques we have seen: https://imgur.com/a/vXq2gXr

I think there will be a few ways to build Frozen Orb in Xpac, and without full access to the skill tree or aspects. No idea. Frozen Orb is in a precarious position... featuring both a direct and DoT damage component as well as Cold and Fire options. Historically.... Mixing Direct and DoT is NO BUENO and a skill that has both categories is hard to deal with. The key is finding the best way and ignoring the other portion.

At base, the direct damage component is about 2x as strong as the DoT component. So probably still a direct damage angle. But again.... In the dark.

We are still in an all eggs one basket scenario, which was my fear going into the expansion. This is instantly the case as the Onyx Focus only buffs Frozen orbs damage by 100%. I hope to god Ice Spikes created by Frozen Orb get buffed by Blue Rose, because it doesn't look like Blue Rose even buffs the Ice Spikes it creates... which is hilarious and classic Blizz.

- The Onyx Focus will be mandatory on any setup. Winterglass Amulet will probably be slotted on Direct Damage Cold with Blue Rose and Ice Spikes (Don't care about Ice Spike damage, the ring made sure of that).
- Iceheart Brais actually looks juicy now.
- Molten Band Ring for direct damage fire. Emberfury looks mid on second glance, as I was baited by the 63%[x] crit damage affix.
- Drognan's anguish + Firewall to make overpower stacks and heal for Burn builds.

But Generally the ways...
Scale All Cold - Mixed (Meh)
Scale All Fire - Mixed (Meh)
Scale only Cold DoT (Yolo)
Scale only Burning DoT (Yolo)
Scale only Cold Direct Damage (With Ice Spikes + Blue Rose)
Scale only Fire Direct Damage (Actually will probably be the best way as it will EXPLODE additional times as it consumes overpower)

Will try to have a few different setups involving each of these when sites get their planners updated. https://mobalytics.gg/diablo-4/builds/sorcerer-frozen-orb

I'll be really upfront... I think they did some really good work here. But I already see cheeky scaling issues. Idk I will figure it out when I have time, mainly after my finals are over the weekend after May 6th. Toodles.

u/Lurkin17 — 4 months ago