Image 1 — CBT2 gacha system details
Image 2 — CBT2 gacha system details
Image 3 — CBT2 gacha system details
Image 4 — CBT2 gacha system details

CBT2 gacha system details

So the gacha system is:

Limited character guaranteed within 100 pulls.

There does seem to be a 50/50, since the standard characters are in the 5* pool for this banner.

Base rate is 0.8%, 1.8% with guarentee.

Limited weapon banner guarentee is at 80 pulls.

Standard character and weapon banner guarentee is at 80 pulls.

Still not clear if there's pity caryover to the next limited banner.

u/MKlby1998 — 4 days ago

Silver Palace CBT2 shop via Stardust

Looks like the standard stuff you get in every gacha game shop - note there's a weapon pull like WuWa has.

u/MKlby1998 — 6 days ago

CBT2 Map, via Stardust

Looks like the game has an exploration % tracker for the map like Genshin, WuWa etc.

u/MKlby1998 — 7 days ago

Map details added in 2.8

Per Moon Sugar Cake’s video: 

Rivers flowing into Boneyard from the north 

Terra Alliance desert in background of Heaven’s Reach 

Ominous purple region near the Abandoned District 

Bit more detail of the entrance to Empire of Light southwest of Wishfield 

Path to north above Florawish 

youtube.com
u/MKlby1998 — 9 days ago

In new beta, looks like 50/50 pity at 80 has been removed. Not confirmed if 100 guarantee carries over to next banner

As before: This is for the 2nd beta, we're still a way away from release and the final gacha system might change depending on feedback and competition from other gacha.

u/MKlby1998 — 10 days ago

In new beta, limited character guarantee reduced to 100 from 120

So the 5 star guarantee is at 80 pulls, and limited 5 star character guaranteed when you hit 100 pulls. You can lose any number of 50/50s till you hit 100 pulls. 

Note, might not be the final system for the released game, seems like the devs will look at feedback.

u/MKlby1998 — 12 days ago

KeplerL2 denies PS6 is getting delayed from 2027

Source, via Neogaf: https://wccftech.com/playstation-6-delay-fears-overblown-leaker-pushes-back/

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He responded with a "Nope" gif to someone asking if it might be delayed, and liked a post by another user arguing

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"Delaying the console when it's basically done doesn't make any sense, they have TSMC contracts for production of APUs, maybe even GDDR7 contracts with memory makers, R&D done that costed them few hundred millions...

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PS5 sales are slowing down and there is NO guarantee that memory prices will drop between now and 2030.

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Releasing it in 2027 - several millions units sold before 2030, when memory price drops you just lower price of the console and gain massive market share (on top of what you already sold)

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Releasing it in 2030 - no sales.... in 2030 memory prices could be lower, the same or higher. You start from scratch."

u/MKlby1998 — 1 month ago

Danish public broadcaster: 007 First Light cost $200 million dollars (1.3 billion kroner), 7 years to make

Reported by the Danish Broadcasting Corporation/DR:

>The game has been seven years in the making and has cost a staggering amount of 1.3 billion kroner to develop. (Spillet har været syv år undervejs og har kostet et svimlende beløb på 1,3 milliarder kroner at udvikle.)

The statement is at the beginning of the article and isn't attributed to a particular source. Also doesn't mention if the number includes marketing costs.

https://www.dr.dk/nyheder/kultur/du-sidder-ikke-i-en-biograf-i-20-timer-nyt-james-bond-spil-viser-hvor-meget-det-kraever-lave-det

EDIT: I also found this from Denmark's TV 2, which is publicly owned but commercially funded. It also quotes the 1.3 billion kroner figure, and says the game is much more expensive than any other game or entertainment made in Denmark. https://nyheder.tv2.dk/tech/2026-05-21-dansk-firma-laver-rekorddyrt-james-bond-spil

u/MKlby1998 — 2 months ago