What Academic Papers Exist on Combat-Oriented Player Playstyles?
For my Bachelor’s thesis I’m researching boss battle design and how different players approach combat situations differently, with the goal of creating player profiles/playstyle categories.
I already know frameworks like Bartle’s Player Types (Killer, Explorer, Socializer, etc.), but I’m specifically looking for literature or papers focused on combat/fighting playstyles in games — for example aggressive vs defensive players, risk-taking, tactical behavior, kiting, resource management, adaptability, and similar concepts.
I’m struggling to find academic sources that define or categorize these kinds of combat-oriented playstyles. Has anyone come across papers, books, GDC talks, or other resources about this topic and could share them?