u/ManaTro9

What Academic Papers Exist on Combat-Oriented Player Playstyles?

For my Bachelor’s thesis I’m researching boss battle design and how different players approach combat situations differently, with the goal of creating player profiles/playstyle categories.

I already know frameworks like Bartle’s Player Types (Killer, Explorer, Socializer, etc.), but I’m specifically looking for literature or papers focused on combat/fighting playstyles in games — for example aggressive vs defensive players, risk-taking, tactical behavior, kiting, resource management, adaptability, and similar concepts.

I’m struggling to find academic sources that define or categorize these kinds of combat-oriented playstyles. Has anyone come across papers, books, GDC talks, or other resources about this topic and could share them?

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u/ManaTro9 — 15 hours ago

Hi I am working on a university project and I need some papers about the topic Boss / Enemy Design , does anyone here by any chance know some good papers? I have access to IEE and ACM …

Thank you!

reddit.com
u/ManaTro9 — 17 days ago