




TARN, the Brogue-inspired traditional roguelike, updates once again!
TARN is a traditional roguelike game inspired by Brogue which expands on its ideas in many ways, including but not limited to:
- A classic 26 depth quest into the dungeon!
- An infinitely-generated world seperated by level boundaries and balanced by an accumulating regional difficulty mechanic.
- A class system with affinity trees that unlock special talents. (Or you can play as the Deprived, which doesn't offer any!)
- Environmental biomes, monsters, and items, half of which are from Brogue and half of which are entirely new!
- Hints when hovering over monsters and item, like hit chance, damage, and other special effects.
- Dynamic lighting and stealth.
- Play with mouse, keyboard, or both!
Main page: https://marshalldotexe.github.io/tarn/index.html
Download page: https://marshalldotexe.github.io/tarn/downloads/index.html
About 3.5 months ago, I released the first public build of TARN with positive remarks. Since then, a lot of constructive feedback and bug reports have helped shape the game into a fun yet punishing experience -- this build in particular focuses a lot on game balance and enemy/ally AI. The main page links to a new Discord server and Ko-fi page if you want a dedicated community for discussion or supporting the game. It also has an updated gameplay manual included at the bottom of the page.