Archer Gear and Eidolons Guide

Archer Gear and Eidolons Guide

The purpose of this post is to serve as a guide for building Archer with Rin, and to share some findings using the sheet (by Hushhush) I've been helping work on, linked here. This guide is geared towards casual players and those deciding what to farm or pull. It will not cover many specific scenarios and will largely be a surface-level analysis.

Trace Priority

>Skill > Ultimate > Talent

Light Cones

  • The Finale of a Lie - Ashveil's signature Light Cone and Archer's BiS by a significant margin. Rin enables Archer to launch Follow-Up ATKs much more frequently, having 100% uptime on the buff.
  • Baptism of Pure Thought - Ratio's signature Light Cone and comparable to The Hell Where Ideals Burn. Does an especially good job of buffing Archer's Follow-Up ATK DMG.
  • The Hell Where Ideals Burn - Archer's signature Light Cone and still a fine option, although it has gotten worse thanks to Rin's ATK buff.
  • Worrisome, Blissful - Topaz & Numby's signature Light Cone, available from Stellar Convergence. A significant portion of Archer's DMG is Follow-Up ATK DMG, and Archer launches frequent Follow-Up ATKs to make good use of its effect.
  • See You at the End - The Hunt Light Cone from Nameless Glory. Most of Archer's DMG is Skill DMG and Follow-Up ATK DMG, meaning he uses this Light Cone well.
  • Cruising in the Stellar Sea - The free Light Cone from Herta's Store. The effect is nothing special, but it is extremely accessible.
  • Final Victor - Another free Light Cone, but from Light Cone Manifest. A last resort, recommended for those without the options above and unable to purchase Cruising in the Stellar Sea.

General Notes: Light Cones that specifically buff Follow-Up ATK DMG will perform better in AoE and worse in single target.

https://preview.redd.it/shl4yth9bdbh1.png?width=825&format=png&auto=webp&s=36cd2405e6e71ec3ecfaebfeeb464365c02ee977

Relic Sets

  • Genius of Brilliant Stars - Archer's best option when facing Quantum weak enemies. It becomes stronger the more DEF reduction you have in the team.
  • As Navigator Isee Sees It - Archer's best option when not facing Quantum weak enemies. His frequent Skills make stacking the buff very easy, and he benefits greatly from the massive Skill DMG Bonus.
  • Poet of Mourning Collapse - Not the best, but a completely acceptable choice. Archer cannot gain the 32% CRIT Rate due to his high Base SPD, but 20% CRIT Rate is still great. However, if Archer is on a Light Cone that provides CRIT Rate, the optimal substat distribution becomes quite awkward.
  • Wavestrider Captain - Archer is frequently targeted by Sparkle and uses his Ultimate in most of his turns. This makes him a candidate for this Relic Set, although the effect and uptime are quite a bit worse than some of Archer's strongest options.
  • Scholar Lost in Erudition - Comes with other, useful Relic Sets when farming, but the effect is quite weak.

https://preview.redd.it/jyiqsxvabdbh1.png?width=823&format=png&auto=webp&s=aa24f5df975e383d32e5b2c6c134d45efd0476a2

Planar Ornaments

  • The Wondrous BananAmusement Park - Archer's best Planar Ornament, but it requires being Dan Heng • Permansor Terrae's Bondmate.
  • Tengoku@Livestream - Almost identical to The Wondrous BananAmusement Park, but doesn't require Dan Heng • Permansor Terrae.
  • Rutilant Arena - A totally acceptable option, primarily buffing Archer's Skill DMG, but slightly weaker than the above.

https://preview.redd.it/3g5mgd5cbdbh1.png?width=824&format=png&auto=webp&s=3892e35944dd3f8a66aaf2eee00368c68f233e62

Main Stats

  • Body: CRIT
  • Boots: ATK%
  • Planar Sphere: Quantum DMG Bonus > ATK%
  • Link Rope: ATK% > Energy Regeneration Rate^(1)

Substats

>CRIT Rate (until 100%) > CRIT DMG > ATK%

Eidolons

E1 value has dropped tremendously. Now that Archer can use his Skills five times per turn, almost every turn, it hardly increases Archer's DMG directly. Instead, it is now an Eidolon that helps Archer's teammates consume more Skill Points. The more efficiently your teammates can use Skill Points, or the more turns they give Archer, the higher value E1 will have.

E2 is stronger in the simulation than it will be in practice, despite the simulated enemy having Quantum weakness. This is due to the nature single target debuffs, being limited by enemy HP rather than debuff duration in most cases.

E3-6, I believe the table speaks for itself on these. They are intuitive to understand and underwhelming for what they cost.

https://preview.redd.it/mccy54bebdbh1.png?width=827&format=png&auto=webp&s=33e9cf42b1528dab4daa921e49bdbd8f705bf8c6

Notes

  1. I found Energy Regeneration Rate to never be optimal for E0 Archer. Ultimate DMG and Archer's Talent only make up ~20% of Archer's DMG in this simulation. Even if I assume they would make up 25% in practice, and an Energy Regeneration Rate Link Rope makes them occur 20% more frequently, they only result in a 5% DMG increase. But even with The Hell Where Ideals Burn, an ATK% Link Rope is about an 8% DMG increase. The proof? Given the gear in the simulation, Archer has an equivalent of ~485 ATK%. This means an ATK% Link Rope made Archer go from ~442 ATK% to ~485 ATK%, which is an ~8% DMG increase.
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u/Mayonnaise_74 — 1 day ago

V4 Rin Tohsaka Changes Summarized

Skill MV: 160% -> 180%

Enhanced Skill MV: 80% + 80% -> 90% + 90%

A2: 10% RES PEN to herself and Archer -> 15% RES PEN to herself an Archer

Light Cone: 60% Skill DMG to self -> 72% Skill DMG to self

via gachabase

u/Mayonnaise_74 — 14 days ago

V3 Rin Tohsaka TC & Gear Update (w/ Archer)

This is the follow-up to my previous post. I will only cover the changes or discoveries in her gear, supported by the work I've done in the v3 sheet by HushHush. If something isn't covered, it likely didn't have a significant change.

Note that this sheet and the previous one shouldn't be directly compared unless all changes are understood and accounted for. This post will properly do so.

Light Cones
Rin's signature Light Cone, Flickering Stars, is now similar to Anaxa's signature Light Cone, Life Should Be Cast to Flames. Flickering Stars now has slightly more DMG amplification, but the Energy from Life Should Be Cast to Flames complicates things. Depending on how the fight works, the Energy could be extremely helpful or entirely worthless. Because the Light Cones are so close, and because Energy induces so much variance, I don't think one Light Cone is generally better than the other.

That being said, a couple of general assumptions can be made between the two to help guide pulling decisions. For example, Flickering Stars gets better the more DEF reduction you have (until DEF bottoms out) and gets worse the less Rin's DMG matters.

The Herta's signature Light Cone, Into the Unreachable Veil, was also miscalculated and should be bundled together with the generic, good DPS Light Cones. It is nothing special.

Note that in the following calculation, Life Should Be Cast to Flames is not paired with Divine-Querying Master Smith, which makes it look worse than it actually is.

https://preview.redd.it/7fimmotl8y7h1.png?width=826&format=png&auto=webp&s=b82ef8504fba63bdb9270a4c5956009a70c4f986

Relic Sets
Genius has gotten worse now that Rin's A2 doesn't provide any DEF Ignore, and Flickering Stars has less DEF ignore.

Diviner has become a worse option. Now that Rin's SPD% buff activates when combat starts, it is less justifiable to build 160 SPD, and like Poet, Diviner checks for SPD before combat starts.

Previously, Duke was calculated against 1 target, which means Rin's FUA had significantly fewer hits than what should've been. The calculation below is adjusted to be against 3 targets. I believe it to be one of her best options now. Apologies for the confusion.

Rin's DMG decreased, so any Relic Set, except Smith, is of lower value compared to v1.

https://preview.redd.it/r19lg9yo0y7h1.png?width=828&format=png&auto=webp&s=466dcc4ba2bd06a1f895e252c4abc7693dc5bbd8

Main Stats
Energy Regeneration Rate > ATK%

From my testing in v1/2, they were comparable, but Rin's DMG has taken too much of a hit in v3 for there to be much of a dispute now.

Eidolons
Now that her E2 has been buffed, Rin now has a single decent Eidolon. In my opinion, E1 and E2 are collectively too weak to pull. However, pulling E2 can be more justified under specific scenarios, such as getting Rin and her E1 in a single 10-pull.

https://preview.redd.it/qy0lq4g9qx7h1.png?width=828&format=png&auto=webp&s=0750f91a2a6f018c0095ac44804b30c41728fe13

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u/Mayonnaise_74 — 19 days ago

V1 Rin Tohsaka TC & Gear (w/ Archer)

Title. The purpose of this post is to serve as a guide when building Rin for Archer and for me to share some findings and answer questions, using the sheet (by Hushhush) I've been helping work on, linked at the bottom. This is geared towards casual players and those deciding what to farm or pull. This will not cover any specific scenarios and will only be a surface-level analysis.

Trace priority

>Talent > Ultimate > Skill > Basic ATK

Light Cones

  • Life Should Be Cast to Flames: Anaxa's signature Light Cone and generally Rin's best option. At the cost of Rin's DMG, it helps fix her Energy issues and provides the highest DMG increase for Archer. But what really sets it apart from the other Light Cones is how it enables Rin to run Divine-Querying Master Smith, her best Relic Set by far.
  • Flickering Stars: Rin's signature Light Cone. Best Light Cone for her own DMG and has some DMG amplification for Archer.
  • Into the Unreachable Veil: The Herta's signature Light Cone. Great for Rin's DMG and has some utility for Archer in providing +1 SP when she uses her Ultimate.
  • Make the World Clamor: Helps mitigate her Energy issues by getting her Ultimate up faster.
  • Various DPS Light Cones: This category includes Light Cones such as those from Nameless Glory, Night on the Milky Way, and Before Dawn. Only strong DPS Light Cones will beat Passkey. Something like The Seriousness of Breakfast will not.
  • Passkey: Helps fix Rin's Energy issues at the cost of her DMG.

General notes: Light Cones that increase CRIT Rate are especially helpful, since Rin has no built-in CRIT Rate, making it hard to reach 100%.

https://preview.redd.it/fzlmpe80gi5h1.png?width=829&format=png&auto=webp&s=46eedbce52cb2052f31de908ab5375d9f4d17883

Relic Sets

  • Divine-Querying Master Smith: REQUIRES Anaxa's signature Light Cone, Life Should be Cast to Flames. If you have it equipped, it is by far her best Relic Set, because it is the only one that directly helps Archer.
  • Diviner of Distant Reach: Essentially a SPD-friendly Poet of Mourning Collapse. Helps fix her CRIT Rate and SPD needs, as long as you build 160 SPD.
  • Genius of Brilliant Stars: Slightly better than Diviner of Distant Reach if facing Quantum-weak enemies and quite a bit worse when not. Still a great option for Rin's DMG, and an efficient farm since Archer can run the same Relic Set.
  • Scholar Lost in Erudition: Roughly equal to Genius of Brilliant Stars when not facing Quantum-weak enemies. Not particularly strong, but it comes with other good Relic Sets when farming, either Poet of Mourning Collapse or Sacerdos' Relived Ordeal.
  • 2-Pc Relic sets: Not particularly strong, but workable. Not as bad as they may seem; more in the notes below.
  • The Ashblazing Grand Duke: Rin can stack it thanks to the Joint Follow-Up ATK, but it isn't especially strong or synergistic with her kit. Follow-Up ATK DMG is not the majority of her DMG, and she is quite saturated in ATK.

General notes: Because Rin is only a small percentage of the team's DMG, all sets, except for Divine-Querying Master Smith (which provides DMG Bonus to Archer), perform roughly the same when looking at the team's DMG increase. Eagle of Twilight Line isn't recommended because Rin's Ultimate is so infrequent.

https://preview.redd.it/tunau584gi5h1.png?width=832&format=png&auto=webp&s=81d05c1671ee12acc85225c589d0c955e2a8844a

Planar Ornaments

  • Penacony, Land of the Dreams: Even if the Energy Regeneration Rate doesn't help Rin get her Ultimate faster, it still provides the best buff to Archer, resulting in the highest team DMG.
  • City of Converging Stars: Rin can activate the full effect thanks to her Joint Follow-Up ATK. This has the best balance of buffing Archer and herself.
  • Lushaka, the Sunken Seas: Will be better than City of Converging Stars if the Energy Regeneration Rate matters. It is worse than Penacony, Land of the Dreams, but not by a very significant amount.
  • Fleet of the Ageless: Similar to City of Converging Stars in that it buffs both Rin and Archer, but this set has a weaker effect.
  • Firmament Frontline: Glamoth: A good option for increasing Rin's DMG, but doing so isn't the priority.
  • Rutilant Arena: Similar to the above, but slightly stronger if Rin cannot hit 160 SPD.

General notes: Tengoku@Livestream isn't recommended in this setup since Rin cannot consistently consume 3 or more Skill Points every 3 turns. In certain situations, Sprightly Vonwacq could be good, but I am not confident that it is a good recommendation in general or that I can cover it with the right caveats. Broken Keel is workable, but not recommended since it takes several Effect RES subs to activate and doesn't have an especially strong effect compared to those above.

https://preview.redd.it/8l7nu9i5gi5h1.png?width=838&format=png&auto=webp&s=37e0dbd7b1f544d296ea0e238ffb04b5e6f923c6

Main Stats:

  • Body: CRIT Rate
  • Boots: SPD
  • Planar Sphere: Quantum DMG > ATK
  • Link Rope: Energy Regeneration Rate ≈ ATK

Substats:

>SPD ≥ CRIT Rate (until 100%) > CRIT DMG > ATK%

General notes: SPD is important to make sure Rin can reset the trigger count for her Joint Follow-Up ATK.

Sheet

Here is my source. There is some variance in the calculations. Expect Light Cones to be +/- 2%.

FAQ

Q: What gear is Rin using in these calcs?

A: Flickering Stars, Genius of Brilliant Stars, and City of Converging Stars. Only the specific piece of gear being tested will change. For example, Divine-Querying Master Smith still uses Rin's sig, but it assumes 100% uptime on the buff. While unrealistic, this helps isolate variables to get the best idea of how good something is.

Q: Will this post or the linked sheet be updated in the future?

A: A new post and sheet will be made when there are significant changes and if I have the time.

Q: What about Rin's Eidolons?

A: They do not interest me, so I have not done calculations on them. If that changes, then I'll be sure to include them next time.

Q: Do these work for hypercarry Rin? If not, will she be calculated by you?

A: No. Rin will have a different set of buffs and a different rotation that invalidate the calculations done here. I have no plans to help sheet hypercarry Rin.

Q: Will Archer get his own updated sheet in the future?

A: Yes, Archer will have a new sheet once Rin's kit is finalized, and if I have the time to help make one.

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u/Mayonnaise_74 — 1 month ago

Anybody have Rin's hit-split and hit count on her Joint ATK?

Title. I believe Duke could be one of her best sets, but this exact information is needed to figure it out. Any helpful information would be appreciated. Even just knowing that Duke reaches 8 stacks would be nice.

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u/Mayonnaise_74 — 1 month ago

V1 Archer Light Cone and Relic Updates

The purpose of this post is to do a short and informative analysis of how Rin affects Archer's build, with emphasis on his Light Cone and Relic sets, because she shakes things a little bit.

Essentially, Rin provides some DEF reduction, a large amount of SP, ATK, and CRIT DMG, a small amount of vulnerability, and gives Archer a strong Joint FUA.

This hurts Navigator, which relies on Archer dealing almost entirely Ultimate/Skill DMG, which has changed thanks to the Joint FUA. Inversely, it helps Genius since Rin has DEF reduction in her kit.

Rin also negatively affects Archer's sig, thanks to how much ATK she provides, and significantly helps Ashveil's sig now that Archer has a better Energy economy and another Follow-Up ATK.

Rin's ATK buff also means ATK Sphere is slightly less viable. She also negatively affects both Tengoku and Rutilant, but I am not sure who has the worse end of the deal.

I don't think the changes are super significant, but I thought they might affect some people's plans, so I made the post anyway. I'll try to answer any questions if you have them.

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u/Mayonnaise_74 — 1 month ago