Looking For Some Different Ideas For Scenario Structure
I'm getting close to finishing writing a campaign and something I've noticed is I have a tendency to make very site based scenarios. Haunted house, town with a cult in it, a cave where they dug too deep etc. So I wanted to ask about some tips for other scenario structures to try to broaden my horizons, and stop needing to make maps so often (for sneaking and exploration rather than combat mind)