▲ 2 r/RPGcreation+1 crossposts

Tracking Resources?

Hi everyone!

I have a new Stress mechanic that is central to my system, and I'm wondering how people would recommend tracking it?

My current ideas are "tick-up dice" or a track of some kind(like a part of the character sheet)(although I'm unsure how to do it)

STRESS:

Replaces Exhaustion and half of Sanity.
Your Stress Threshold is equal to 10(?)+(willpower/10).
You gain Stress - “Exert” it - from numerous sources, including Critical Fails, and using most abilities.
When you reach your Stress Threshold, you begin Overdrawing. For each Stress you have Overdrawn, you gain a -1 to all your rolls.

Exhaustion:

At every 5(?)+(Willpower/10) Overdrawn Stress, you reach an “Exhaustion Threshold”.
For each Exhaustion Threshold you reach, you gain a negative effect, detailed in this table:

Effect
1 -10 to ability checks.
2 Speed decreased by 2m.
3 All damage sources deal 1 extra damage.
4 Disadvantage on ability checks.
5 -20 to Willpower Checks.
6 Speed Halved.
7 Disadvantage on all rolls.
8 Hit point maximum halved.
9 Hit point maximum: 1, Fail all rolls, All attacks against the exhausted creature have advantage. Speed reduced to 0.
10 Death.

Sanity:

You can also gain stress from witnessing disturbing and incomprehensible things.
The general guidelines are as follows:

Type  - Detail - First Experience/Next Times
Major Injury - Mutilation, Severe Blood-Loss(Limb Loses All Health, or total below half of pool) - 1d6 Stress/1 Stress
Undeath - Witnessing a zombie or ghoul - 1d8 **Stress/**1 Stress
Semi-Personal Death - Someone you know but are not close to- 2d6 Stress/1d6 Stress
Minor Aberrant Being - Cryptid, Mind Controlled - 1d10 Stress/1d4 Stress
True Aberrant Being - Aspect of a Deity - 1d12+2 Stress/1d10 Stress
Aberrant Deity - A Full Eldritch Deity - 10d10 Stress

Of course you can gain Stress from witnessing a variety of things, at the GM’s discretion.

Removing Stress:

If you are below your Stress Threshold, you remove 1 Stress after a Short Rest, you remove 1d6 Stress after a Medium Rest, and all after a Long Rest, so long as you have consumed the right amount of food and water.

If you are above your Stress Threshold, you do not remove any Stress after a Short Rest, you remove 1d4 Stress after a Medium Rest, and 1d10 after a Long Rest, so long as you have consumed the right amount of food and water.

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u/Metempsychos1s — 1 day ago

Non-Initiative

As a follow up to a previous post, I have come up with this system for deciding the order of play in combat:

“Initiative”:
The Initiative rules are as of yet unfinished, but we will be testing with the following system, which I intend to call Active-Reactive:
There is no set Initiative, no set decision of who goes after who. Instead, whichever character prompted combat takes their actions, and then the rest follows this guideline: Active(Character does something) then Reactive(Persons affected by it, or within range to react, do something), then back to Active, following similar to Daggerheart spotlight rules, moving to someone who:
A. the fiction would naturally turn it toward
B. hasn’t had the focus in a while, or
C. a triggered mechanic puts it on

Players have a number of tokens(3? We’ll call it X for now) representing their time in the “spotlight”. When they would take a turn(or maybe for each action?) they  expend a token. They cannot take a turn if they do not have any tokens. Once everyone has spent their tokens, everyone gets them back, and play continues.
This optional rule that I will be using just ensures everyone gets to go.

The enemies will have (X * No. of Players)Tokens.

I aim to keep combat semi-narrative, perhaps adapting to a Point-Blank, Near, Far, Very Far etc Range system rather than m or ft. I also aim to create flow, rather than the slow clumsy feeling I got from systems like D&D 5e.

Feedback and Criticism(constructive pls) appreciated!

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u/Metempsychos1s — 14 days ago

Non-Initiative Encounter Systems

Hi All!

I'm working on a custom ttrpg for my friends and I, and I've gotten more than a bit tired of the normal initiative systems.

I'm a big fan of the flow of games like BitD(One of my top ttrpgs of all time), but I'm not 100% onboard with the whole "enemies only deal damage or similar if the players roll badly" and that whole "only reaction" system.

Any idea of systems I could take inspiration from for that? My current references are BitD and Electric Bastionland(Both of which are amazing).

Edit: This is what I'm currently going with:

“Initiative”:
The Initiative rules are as of yet unfinished, but we will be testing with the following system, which I intend to call Active-Reactive:
There is no set Initiative, no set decision of who goes after who. Instead, whichever character prompted combat takes their actions, and then the rest follows this guideline: Active(Character does something) then Reactive(Persons affected by it, or within range to react, do something), then back to Active, following similar to Daggerheart spotlight rules, moving to someone who:
A. the fiction would naturally turn it toward
B. hasn’t had the focus in a while, or
C. a triggered mechanic puts it on

Players have a number of tokens(3? We’ll call it X for now) representing their time in the “spotlight”. When they would take a turn(or maybe for each action?) they  expend a token. They cannot take a turn if they do not have any tokens. Once everyone has spent their tokens, everyone gets them back, and play continues.
This optional rule that I will be using just ensures everyone gets to go.

The enemies will have (X * No. of Players)Tokens.

I aim to keep combat semi-narrative, perhaps adapting to a Point-Blank, Near, Far, Very Far etc Range system rather than m or ft. I also aim to create flow, rather than the slow clumsy feeling I got from systems like D&D 5e.

Not sure if links are allowed here, but this is the current setup of the rest of the system, in Docs: https://docs.google.com/document/d/1WC1_nC3kRdQZjEgjYKI838O_36XewRHWB5cB6FybqZA/edit?tab=t.0

u/Metempsychos1s — 14 days ago

National Parks

Hi all!

Curious if there are any national parks(or any large natural areas) like Yosemite or Olympic National Park in the US?

Edit: I forgot to specify, specifically like Yosemite or Olympic, not just any national park. I am fully aware we have national parks here.

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u/Metempsychos1s — 17 days ago