Tracking Resources?
Hi everyone!
I have a new Stress mechanic that is central to my system, and I'm wondering how people would recommend tracking it?
My current ideas are "tick-up dice" or a track of some kind(like a part of the character sheet)(although I'm unsure how to do it)
STRESS:
Replaces Exhaustion and half of Sanity.
Your Stress Threshold is equal to 10(?)+(willpower/10).
You gain Stress - “Exert” it - from numerous sources, including Critical Fails, and using most abilities.
When you reach your Stress Threshold, you begin Overdrawing. For each Stress you have Overdrawn, you gain a -1 to all your rolls.
Exhaustion:
At every 5(?)+(Willpower/10) Overdrawn Stress, you reach an “Exhaustion Threshold”.
For each Exhaustion Threshold you reach, you gain a negative effect, detailed in this table:
| Effect | |
|---|---|
| 1 | -10 to ability checks. |
| 2 | Speed decreased by 2m. |
| 3 | All damage sources deal 1 extra damage. |
| 4 | Disadvantage on ability checks. |
| 5 | -20 to Willpower Checks. |
| 6 | Speed Halved. |
| 7 | Disadvantage on all rolls. |
| 8 | Hit point maximum halved. |
| 9 | Hit point maximum: 1, Fail all rolls, All attacks against the exhausted creature have advantage. Speed reduced to 0. |
| 10 | Death. |
Sanity:
You can also gain stress from witnessing disturbing and incomprehensible things.
The general guidelines are as follows:
Type - Detail - First Experience/Next Times
Major Injury - Mutilation, Severe Blood-Loss(Limb Loses All Health, or total below half of pool) - 1d6 Stress/1 Stress
Undeath - Witnessing a zombie or ghoul - 1d8 **Stress/**1 Stress
Semi-Personal Death - Someone you know but are not close to- 2d6 Stress/1d6 Stress
Minor Aberrant Being - Cryptid, Mind Controlled - 1d10 Stress/1d4 Stress
True Aberrant Being - Aspect of a Deity - 1d12+2 Stress/1d10 Stress
Aberrant Deity - A Full Eldritch Deity - 10d10 Stress
Of course you can gain Stress from witnessing a variety of things, at the GM’s discretion.
Removing Stress:
If you are below your Stress Threshold, you remove 1 Stress after a Short Rest, you remove 1d6 Stress after a Medium Rest, and all after a Long Rest, so long as you have consumed the right amount of food and water.
If you are above your Stress Threshold, you do not remove any Stress after a Short Rest, you remove 1d4 Stress after a Medium Rest, and 1d10 after a Long Rest, so long as you have consumed the right amount of food and water.