u/MogenarZ

Image 1 — First Teaser for a submod I'm working on!
Image 2 — First Teaser for a submod I'm working on!

First Teaser for a submod I'm working on!

Hello everyone,

While I respect Kaiserreich's commitment to plausibility and a tight narrative, I've also wished that more countries had more to do, more ways to interact the world and its conflicts, etc. I've slowly been working on what I call the Kaiserreich Expansion Submod to give especially a lot of smaller/older countries more to do, even if at a very basic level to start. I have so far started implementing the following:

  • Brazil and Portugal can integrate each other
  • Andesia can now (once again) integrate its territories after taking the appropriate focus
  • Greece can integrate Bursa and Smyrna
  • Indochina can unite mainland Southeast Asia, gaining a fifth research slot
  • Any north African nation west of Egypt (Morocco, Cyrenaica, Tripolitania, Algeria, Tunisia) can unite the Maghreb, gaining an additional research slot (EDIT: Maghreb formable and flag adapted from Victoria 2's Historical Project Mod)
  • Georgia, Armenia, and Azerbaijan can unite Transcaucasia, coring the Caucasus, allowing the integration of northwest Iran, and allowing the claiming of former Armenian lands in eastern Anatolia

Please feel free to provide any feedback!

u/MogenarZ — 12 hours ago

KR Multiplayer Checksums not Matching

I've been playing KR multiplayer with a friend pretty consistently recently. However, his main PC has a different checksum from my build and from his other machines. He has tried a clean reinstall, including deleting the mod folder and descriptor file, but that KR checksum (67a1) is different from my KR checksum and on his other machines (0ea3). Does anyone know why that might be the case and how we might fix this issue?

reddit.com
u/MogenarZ — 29 days ago