u/Moist_Bit_7958

Image 1 — I made a tool to make the Ochre quest fight easier
Image 2 — I made a tool to make the Ochre quest fight easier
▲ 31 r/Dofus

I made a tool to make the Ochre quest fight easier

Hey everyone!

I got many people asking me for help with this fight so I’ve been working on an interactive guide/tool , mainly to make it easier to keep track of your progress and find what you still need.

Reddit seems to automatically remove posts containing the direct tool link, so you can access it through my main website:

https://zekalfra.com/

Once you're there, look for the tools and then on track malters and it will take you directly to the tool.

I’d really appreciate any feedback, especially if you notice:

  • missing or incorrect information
  • something that could be easier to use
  • features that would actually help during the quest

I’ll keep improving it based on what people find useful.

Hope it saves some of you from a bit of the Eternal Harvest suffering 😅

More tools and guides will appear in my website with time.

------------------------

Also, I’m coming back to YouTube! 🎥

A new adventure starts tomorrow at 7 PM: live on both Twitch and YouTube.

I’ll be playing on the Epic server, and the rule is simple: if I die, I lose everything and start again from 0. 💀

Tune in if you want to follow the adventure, and let me know what you think!

P.S.: There will also be new videos coming to the channel soon, edited videos of the EPIC adventure and also lore videos of the krosmoz since I know you guys do not read the questlines ;)

u/Moist_Bit_7958 — 1 day ago
▲ 129 r/Dofus

The Eliotrope Guide is officially complete: THANK YOU for all your feedback

Hey everyone,

Some days ago, I shared my Eliotrope Guide, and I received a lot of useful feedback from the community. Since then, I have reworked a large part of the website non-stop, corrected problems, expanded the content, added several new features and removed unnecessary cluster.

The guide is now officially complete:

🔗https://eliotrope.net/

The website now includes:

  • A structured learning path, from your first two portals to advanced routing and positioning
  • Interactive guided lessons using a Dofus-style grid
  • A Portal Lab where you can place portals, move the caster and test routes yourself
  • Training minigames for finding exits, redirecting routes, choosing caster positions and maximizing portal damage
  • A complete Eliotrope spellbook with the real spell icons
  • Detailed comparisons between every spell and its variant, including the situations, maps and playstyles where each option is useful
  • Explanations for portal order, spell projection, distance damage, shared portal networks, movement and other important mechanics
  • English, French, Portuguese and Spanish versions
  • A simpler training mode for players who want to practise without reading the entire guide
  • Mobile and desktop support

A lot has changed based directly on the feedback I received here. I especially worked on making the lessons clearer, improving the translations, fixing mobile formatting and making the variant comparisons more useful than simply repeating their mechanical differences.

The goal is to give both new and experienced Eliotrope players a place where they can see, test and practise portal logic, instead of only reading about it.

I have tested everything extensively (I am burned out lol), but a website like this can always contain a mistake. If you notice an incorrect mechanic, translation, spell value, broken interaction or unclear explanation, please tell me exactly where it happens and I will investigate it.

Thanks again to everyone who tested the earlier version and gave constructive feedback. A lot of the final website exists because of your suggestions.

I hope it helps some future Eliotrope players. 💠

P.S.: Currently working on the Ecaflip guide (almost done), however I am quite exhausted from the eliotrope guide. the https://huppermage.com/ still needs some videos to explain some mechanics. Regarding builds, I am not sure if I will include them in these guides since there is so much info online about them.

u/Moist_Bit_7958 — 1 month ago

Le guide interactif de l’Éliotrope est lancé !

Salut tout le monde !

Je travaille depuis quelque temps sur un guide interactif de l’Éliotrope, et j’ai travaillé jour et nuit pour pouvoir vous le proposer !

https://eliotrope.net/

  • L’objectif est de rendre l’apprentissage des portails de l’Éliotrope moins confus que la simple lecture de longues explications ou le visionnage d’exemples isolés.
  • Le site comprend actuellement:
  • Des leçons interactives expliquant l’entrée dans les portails, le routage, la conservation des vecteurs, l’ordre des portails et d’autres mécaniques importantes
  • Des exemples animés sur grille utilisant le même modèle visuel dans tout le guide
  • De petits quiz et des exercices pratiques après les leçons
  • Un Laboratoire des portails où vous pouvez expérimenter avec le placement des portails et les trajets
  • Des défis portant sur le placement du lanceur, la fermeture des portails et la réparation du réseau
  • Un grimoire complet regroupant les 44 sorts de l’Éliotrope, leurs variantes, leurs effets et des recommandations pratiques
  • Des options de langue en anglais, français, espagnol et portugais
  • Des Sigils de Wakfu gagnés en terminant des exercices, qui peuvent actuellement être dépensés pour débloquer des thèmes cosmétiques et différentes apparences de portails

Petit avertissement : les versions française, espagnole et portugaise peuvent encore présenter certains textes qui chevauchent des diagrammes ou des éléments de l’interface. Cela ne devrait pas vous empêcher d’utiliser le guide, mais j’en suis conscient et je travaillerai à améliorer la mise en page au cours des prochains jours.

Vos retours me seraient vraiment très utiles !

J’aimerais aussi beaucoup recevoir vos idées concernant les Sigils de Wakfu. Pour le moment, ils permettent de débloquer des thèmes cosmétiques et des styles de portails, mais je ne sais pas encore quelles autres récompenses pourraient être intéressantes.

Merci à toutes les personnes qui testeront le site et me feront part de leurs impressions !

u/Moist_Bit_7958 — 1 month ago
▲ 151 r/Dofus

Interactive Eliotrope Guide Launched! -

Hey everyone!

I have been working on an interactive Eliotrope guide, I worked day and night to deliver this!

https://eliotrope.net/

The goal is to make learning Eliotrope portals less confusing than simply reading long explanations or watching isolated examples.

The website currently includes:

  • Interactive lessons explaining portal entry, routing, preserved vectors, portal order and other important mechanics
  • Animated board examples using the same visual model throughout the guide
  • Small quizzes and practical exercises after the lessons
  • A Portal Lab where you can experiment with portal positioning and routes
  • Challenges involving caster placement, portal closing and network repair
  • A complete spellbook with all 44 Eliotrope spells, variants, effects and practical recommendations
  • English, French, Spanish and Portuguese language options
  • Wakfu Sigils earned by completing exercises, which can currently be spent on cosmetic themes and different portal appearances

A small warning: the French, Spanish and Portuguese versions may still have some text overlapping diagrams or interface elements. It should not prevent you from using the guide, but I am aware of it and will work on improving the layouts over the next few days.

I would really appreciate feedback!

I would also love some ideas for the Wakfu Sigils. At the moment, they unlock cosmetic themes and portal styles, but I am not sure what other rewards would feel interesting.

Thanks to anyone who tests it and gives feedback!

u/Moist_Bit_7958 — 1 month ago
▲ 74 r/Dofus

Eliotrope Guide on the way!

Hey! I am having so much fun creating the eliotrope guide, the first 2 slides are a simulator for you to practice how the portals sequence work, and you can even put obstacles or close certain portals and see how the sequence and output changes. The last 2 slides are quizzes, you have to figure out where to put the caster so that it reaches the enemy, you can even use hints to have a clue on where to place it. The quiz has different difficulties and also different "games", some you need to put the caster, others you need to figure out which portal to close in order to hit the target and so on.

I am open to any feedback or ideas! Also, if you have the alpha version so you can already practice, just send me a message on discord (Zekalfra)

u/Moist_Bit_7958 — 1 month ago
▲ 37 r/Dofus

Ecaflip guide on the way!

Please let me know if you have any ideas you would like to see in the guide :)

u/Moist_Bit_7958 — 1 month ago

J’ai créé un guide interactif complet sur l’Huppermage: combinaisons, variantes, progression et planification des tours

Salut à tous,

Je travaille depuis quelque temps sur un guide interactif consacré à l’Huppermage, conçu pour expliquer la logique et les décisions derrière la classe, plutôt que de simplement présenter une liste de ses 44 sorts.

Guide : https://huppermage.com/

Ce projet m’a demandé beaucoup de temps, notamment parce que l’Huppermage possède énormément d’interactions entre les états élémentaires, les combinaisons, les runes, les remboursements de PA, les variantes et les sorts de placement.

Le guide continuera donc probablement d’évoluer, et je suis totalement ouvert à vos retours. Si vous trouvez une interaction incorrecte, une explication confuse ou une partie qui pourrait être mieux présentée, n’hésitez pas à me le signaler.

Que contient le guide ?

Il couvre notamment :

  • Le processus de décision à suivre pendant un tour d’Huppermage
  • Les particularités et styles de jeu de chaque élément
  • Les six combinaisons élémentaires
  • Un laboratoire interactif des combinaisons, avec animations et sons
  • Les sorts débloqués du niveau 1 au niveau 200
  • Les différentes variantes et les situations dans lesquelles les choisir
  • Des exemples de rotations selon les PA disponibles et les éléments joués
  • Un laboratoire de tours qui recommande différentes séquences de sorts
  • La gestion des états élémentaires et des runes
  • Les erreurs fréquentes et plusieurs concepts plus avancés

Comment utiliser le guide ?

Je recommande de suivre la Guide Map plutôt que d’essayer de tout lire immédiatement.

  1. Commencez par la Decision Loop, afin de comprendre comment réfléchir pendant un tour.
  2. Consultez ensuite la partie Elements, pour comprendre l’identité et le style de chaque voie élémentaire.
  3. Testez le Combination Lab afin d’apprendre les effets des différentes combinaisons.
  4. Indiquez votre niveau dans la section Progression pour voir les mécaniques et les sorts que vous devriez actuellement apprendre.
  5. Utilisez le Spellbook pour comparer les variantes et déterminer lesquelles correspondent le mieux à votre build ou au combat.
  6. Terminez avec le Turn Lab, dans lequel vous pouvez sélectionner vos PA et vos éléments afin d’obtenir des exemples de rotations.

Il n’est pas nécessaire de mémoriser immédiatement tous les sorts de la classe.

L’objectif du guide est surtout de vous aider à reconnaître les schémas qui reviennent constamment : appliquer un état, créer une combinaison, lire ou consommer cet état, gérer les runes, optimiser ses PA et terminer son tour dans une position utile.

Améliorations prévues

Je prévois également d’ajouter de courtes vidéos directement dans le guide afin d’illustrer certains concepts.

Les déplacements, les interactions avec les runes, les rotations complètes et certaines mécaniques de placement sont beaucoup plus simples à comprendre lorsqu’on peut les voir directement dans un combat.

Je reprendrai également les vidéos sur YouTube en août, avec davantage de contenu sur l’Huppermage et sur DOFUS en général: Youtube

Vous pouvez aussi rejoindre mon Discord. Vous y trouverez d’autres guides, et vous pourrez me poser directement vos questions sur ce guide, les builds, les variantes ou certaines situations de jeu**:** Discord

Merci à tous ceux qui prendront le temps de tester le guide. Dites-moi ce qui fonctionne bien, ce qui manque de clarté et ce que vous aimeriez voir ajouté ou amélioré.

reddit.com
u/Moist_Bit_7958 — 1 month ago
▲ 33 r/Dofus

I made an interactive Huppermage guide: combinations, progression, variants and turn planning

Hey everyone,

I have been working on an interactive Huppermage guide designed to teach the reasoning behind the class, rather than simply showing a list of 44 spells.

Guide: huppermage.com - It is available in French, Spanish, Portuguese and English

The project took quite a lot of time to build, test and correct, especially because Huppermage has many interactions involving elemental states, combinations, runes, AP refunds, variants and positioning. It is still something I plan to improve, so I am very open to feedback, particularly if you notice an interaction that is incorrect, confusing or poorly explained.

What is included?

The guide covers:

  • The basic decision-making process behind a Huppermage turn
  • What each element is good at
  • Advice on which elements to play while progressing
  • All six elemental combinations
  • An interactive combination laboratory with animations and sounds
  • Spell acquisition from level 1 to 200
  • Variant comparisons and when to choose each spell
  • Example rotations for different AP amounts and elemental builds
  • An interactive turn laboratory that recommends possible sequences
  • Common mistakes and more advanced class concepts

How should you use it?

I recommend following the Guide Map rather than trying to read everything at once:

  1. Start with the Decision Loop to understand how to approach each turn.
  2. Read the Elements section to understand the identity of each build.
  3. Experiment with the Combination Lab until you understand what each elemental pair does.
  4. Set your character level in Progression to see what you should currently be learning.
  5. Use the Spellbook to compare variants and decide which ones suit your build or the fight.
  6. Finish with the Turn Lab, where you can select your AP and elements to see example rotations.

You do not need to memorise the entire class immediately. The point of the guide is to gradually understand the class’s recurring patterns: applying states, creating combinations, reading or consuming states, managing runes and planning where your character finishes the turn.

Future plans

I also plan to add short videos demonstrating some of the concepts discussed in the guide. Certain ideas, especially positioning routes, rune interactions and complete turn sequences, are much easier to understand when you can see them happening in an actual fight.

I will return to making YouTube videos in August, with more Huppermage and general DOFUS content: Youtube

You can also join my Discord, where there are other guides and where you can ask me directly about the guide, builds, variants or specific Huppermage situations: Discord

Thanks to everyone who tests it. Let me know what works, what feels unclear and what you think should be added next.

reddit.com
u/Moist_Bit_7958 — 1 month ago