▲ 17 r/VoxelGameDev
chunk meshing
Hello im using raylib lib for c++ . and my question is how to make chunks in a 3d game . like player is in position and the game just load 9 chunk of 16*16 block around him (but the actual game maybe is around like 400 chunks ). so the game doesnt lag . and only draw the pixels in front him and the back doesnt draw anything . so it means like from 9 chunk around him just load , 4 chunk that are in front of him .
u/More-Raspberry-6083 — 3 days ago