u/Mother_Chipmunk1776

Character Sheet Question

Character Sheet Question

Hi, all!

My tween players and I are a bit confused about skill level. I get that I use the table on pg. 25 in the rule book to see what trained skills get twice the base chance, but what about the rest of the skills? I think also we may be entirely mixed up on how to determine skill numbers. Something seems off about the character sheets as they ended up quite a bit higher for some players all around, while the pregenerated character sheets are a range of numbers. Could anyone please advise us? Thanks in advance!

https://preview.redd.it/gdtt43nkjc2h1.png?width=926&format=png&auto=webp&s=708ebb224fd34ebf9904895ff01e629fa89240ee

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u/Mother_Chipmunk1776 — 1 day ago

Hi, all! Just a few questions to clarify the rules:

  1. How would a mage lose their grimoire?

  2. Is the grimoire just the list of spells on the PC's character sheet? Like it's a fictious thing, right?

  3. I thought that mages could not have a heroic ability because they have magic, but in the rulebook it says that they can gain the heroic ability Magic Talent? Or is that heroic ability only for non-Mage characters? I know the Mage in our group will want to try to master other schools and I probably should be able to tell him if this is possible...

  4. How often do you allow your Mages to advance in the game? I'm not exactly clear on advancement, but I saw in another post that it's kind of up to the GM?

Thanks for any help!

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u/Mother_Chipmunk1776 — 24 days ago

Hi, all!

Thank you so much for all your help so far. I am studying the rule book as a new GM, but sometimes need clarification on the rules. I haven't played before so stepping into this role with tween players has been interesting! One tween is a Mage, Mentalist School and I am hoping to explain his use of magic to him in a way that is simple. Would this be okay?

  1. You can have 6 spells in his memory at a time (that's his base chance INT), but you need to put a mark in pencil by the spells you have in your memory. At first that will be everything you know. However, as game play goes on, as you get more spells you can only have 6 prepared at a time.

  2. If you want to access other spells that are not one of the 6 chosen you need to do that after taking a shift rest.

  3. You can pick your beginning 3 spells and 3 tricks from the general spells or from the Rank 1 spells you can access through your chosen school of magic.

  4. You always have access to magic tricks and they don't need to be prepared. You can just use them.

  5. To cast a spell it takes willpower points.

  6. Tricks cost 1 willpower points and spells cost 2 willpower points.

  7. You can push a role by taking power from your body should you be out of WP, but then you must roll a die of your choice before casting the spell-the results indicate how much WP you have gained, but also how much damage you take. Be careful with pushing rolls as it can be lethal. You must use any WP you gain straightaway. WP not immediately used are lost.

  8. Power from the body cannot be used for healing spells.

  9. You can't have metal armor or weapons. Items in inventory do not count.

  10. Some spells require special actions and some have different duration. Ask the GM for more information when you cast a spell.

  11. If you roll a Dragon that means your target needs to roll a dragon to resist, parry or dodge the effect. You may chose one of the following effects: 1) Damage or range of spell is doubled 2) spell does not cost any WP or 3) You can immediately cast another spell, but get a bane on the roll.

  12. If you roll a Demon you cannot push the roll. There is a risk of something going terribly wrong. A magical mishap will occur. Ask the GM.

  13. To learn a new spell you can get a teacher or you can learn new spells from other mages' grimoires. You can learn new magic tricks as well. You can also learn an additional school of magic with the heroic ability Magic Talent. Ask the GM for more information.

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u/Mother_Chipmunk1776 — 24 days ago

Hi, all! I have a few questions after playing the game for the first time. Thanks for any information!

  1. If you run out of Willpower Points what happens? I looked this up in the rulebook, but on the pages indicated in the back of the book it doesn't say. I know I read it somewhere though...

  2. A few of my players want to know the history of the Dragonbane world. Should I let them read the history given on pg. 6 of the rulebook about Sathmog and Azrahel Koth? Or is that better kept to the DM only? How much should I tell them? I don't want to ruin the game for them by telling them too much.

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u/Mother_Chipmunk1776 — 28 days ago

I'm a little confused since I'm new to the game. Are you allowed to wait and, for example, perform an action like pick up an item? Or is the waiting all you can do for your turn? The way I am reading it is that you can do one OR the other, but not both. Is that right?

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u/Mother_Chipmunk1776 — 30 days ago