

Tried making some of my OCs into models for Figura (NSFW tag for the 2nd model)
Really not used to making models.
Got some help from the Figura discord for the first one's hair especially


Really not used to making models.
Got some help from the Figura discord for the first one's hair especially
they should've made Potion's weapon sprite an alcohol bottle
would explain the melee attacck
(also yes she is obviously related to Flask)
it will end us all
SURPRISE! : With each doors opened, Mime's indicator has a chance to flicker. If that happens, it means Mime will teleport in front of the player, at a good distance. The best way to stop it from killing you would be to either flash it, dodge it or just stop. Yes, this is inspired by that bug where sometimes MIme goes in front of you, often happening when you teleport from one place to another.
FEELINGDOWN? : Basically LOOMING but for Mime. It becomes extremely easy for it to kill you if you just make a single step backwards
BUTWHYNOT? : Flashing Mime doesn't pushes him super far anymore. Instead, it just pushes him out a bit, enough to manuver around him, but can make things more complicated.
FUZZYFEELINGS : When Mime is there, your Love now slowly decreases (this doesn't stack with other player's Mimes). You can get back some of that lost Love by flashing Mime though. Beware if you use the FORYOU! modifier though.
THEMORETHEMERRIER : Multiplayer exclusive. Mime is no longer a client sided entity. Now, you can see everyone else's Mimes, and you may die if you touch them. You can also flash them, but be careful to not send them right back at the other players while doing so. (Also yes it having 0% is pointless, but the xp modifiers are clearly the least important things of these concepts.)
Next up : Stem
Hardware : Kookoo can now display a number higher than 12, going as far as 30. It's more annoying than anything at first, but you might forget the number as you wait more and more for it to strike.
Scareware : Without any warning, after showing it's striking number, Kookoo has the chance to count three times as fast as usual. Better prepared is Kookoo shows a small number
Butterbringer : When selecting Doombringer, there is a chance for it to... not be selected, and instead move to another slot. This can be particularely stressful when it starts screaming.
Metal Jaws : Instead of simply clicking, you now have to hold click for a second to fully shut Doombringer up. Not being able to instantly close them can be especially deadly when dealing with multiple Doombringers
My biggest flaw : Doppel simply becomes bigger, making it harder to avoid. Yeah it's just the Taller Husk curse from Nullscapes but it's also larger now too.
Wanted to add Rue but I have no idea what to give them, their current modifiers already covers plenty.
Next up : Mime
(repost because I messed up the title)
Unclear Orders : Instead of opening its eyes at a regular interval, Litany may now open an eye faster or slower than usual, making it more unpredictable.
Heavy Gaze : The description says it all, whenever Litany is on screen, your gravity is increased, which means smaller jumps, and smaller wall-kicks
Unseen, Unforgiving : Litany will spawn visible at first. But after its first attack, it will become invisible, and only reveal itself when it opens an eye (so when it's too late). Can be very troublesome with Unclear Orders.
Pressured : If you have a Fool with you, whenever Litany is on screen, Fool will start to slowly grow more agitated (not as fast as when you directly look at it). So it's preferable for you to keep flashing at Fool while Litany is present.
Do Better. : Multiplayer exclusive (technically could be activated in solo but it would just be hell). When activated, the person who is behind everyone else will be attacked by Litany. This Litany will however NEVER end its attacks, and will open back its first eye if he opened all of its other eyes first. The only way to make it stop is to let someone else go behind you, making them get attacked instead.
Next up : Kookoo, Doppel and Doombringer ! Yep, three at once, because they already have a ton of modifiers so I don't have as many ideas. And maybe we'll include Rue too if I find something
i'm totally not late
I've got time : Simple, it just removes the timer entirely. Gives you enough time to experiment and do a bunch of cool stuff with entities enabled. You won't unlock anything with this modifier enabled though.
Endurance Test : When opening a saferoom and going to the next one, the timer no longers resets. Instead, it will add one minute to the time you had left before entering the saferoom. For example, if you reached it while having 50s left, you'll start the next section with only 1m50s. The timer can't go higher than 2m30s.
SO LITTLE TIME... : A sub modifier for Endurance Test. It removes 15 seconds from the minute you're supposed to get back every saferooms. Can be stacked up to 3 times.
Procrastinate : If you stand still for 3 seconds, Goatman will appear and attack you once. The spooky screen effect won't appear however, so you'll only have the audio to detect it if it's not in your sight.
Next up : Litany