u/MrArshaX

Q: Custom game engine starting point

Hey guys, I am trying to make a game engine just for study purposes and to deep-dive into scalable, performance based applications. But I’m confused right now. So far, I have implemented a logging system, it’s a wrapper for spdlog and I have also implemented verbosity levels and custom log category macros based on the UE source code. Now, to start, I want to build a module manager system and custom allocators. But I don’t know what my starting point should be custom allocators? Base class interfaces? Module manager? I’m stuck in an unorganized mass.

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u/MrArshaX — 1 day ago