u/Much4cho

Anyone have seen an ASUS Zenbook A16 NON sponsored review video?

Like the title says. Seems like all of them are sponsored. I am really looking for some goddamn reliable review hopefully with usage longer than a weekend.

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u/Much4cho — 2 days ago
▲ 10 r/gameideas+1 crossposts

A management shop sim where you create the problem, sell the solution, and reinvest into better “demand generation”

I’m working on a game idea and want to see if the core premise sounds interesting.

The rough idea is a single-player/co-op shop management sim where you run a shady little medicine shop. You brew cures, stock shelves, manage the shop, improve your backroom production, and slowly automate parts of the business.

The twist is that you’re not only reacting to demand. You manufacture demand. Literally.

You create shady products that cause strange conditions in the town, spread those conditions through different means (like water supply), then sell the cures when NPCs come into your shop looking for help. The money goes back into better cures, new condition-causing items, shop upgrades, production scaling, restocking systems, maybe NPC clerks, and more efficient ways to keep the whole business running.

The closest inspiration is probably Schedule 1, especially the town, production loop, shelf-stocking, co-op, shady business fantasy, and production-scaling side of it. But instead of selling illegal drugs, the idea is more like a satirical shop/management sim about medicine, conditions, and extremely questionable business ethics.

Example loop:

Brew cures → stock shelves → create/spread conditions in town → NPCs come in sick → they buy the cure → you reinvest into better products, new conditions, automation, and a bigger shop.

I imagine the tone as cozy shopkeeping mixed with mischievous economic satire. Not horror, not realistic suffering, more like a weird morally dubious business sim where the joke is that your “marketing department” is basically making people need your products.

I’m also imagining some light suspicion/town reaction layer, where you need to keep the town from asking too many questions, but the main focus would be the management loop: making products, stocking the shop, designing new conditions, scaling production, and optimizing the business.

I’m currently prototyping the idea, but I mostly want to validate the fantasy before going too far in one direction.

Would you play something like this?

More importantly:

What part sounds most fun: running the shop, creating conditions, spreading them, selling cures, scaling production, or automating the business?

Does the shady premise make it more interesting, or does it turn you off?

What feature would this absolutely need before you’d want to try it?

Roast the idea if needed.

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u/Much4cho — 4 days ago