u/Napomex

▲ 50 r/neogeopocketcolor+1 crossposts

I ported Xenon 2 Megablast to the Neo Geo Pocket Color, and the shop alien can talk

It’s been a while, but this project really wore me down at times.

After over 400 hours and plenty of grey hairs, the first level is now finished and playable. I’ll polish a few small things over the next few days, then it’s good for now. For over two months it’s been nothing but NGPC Xenon 2 as soon as the kid was in bed, and I’d honestly like to watch a good Netflix series again. But the project had to be finished, and I’m a bit proud of myself, even though I only orchestrated and Claude did most of the actual work. Claude also managed to blow up the entire project twice and couldn’t put it back together on its own.

At times I was fishing in the dark. These are the points that cost me the most time.

First: getting the status bar at the bottom to stay static.

Second: Collin, the alien in the shop, stands behind a gate in the original that slides open. I wasted a whole day adjusting the graphic for that, then concluded it wouldn’t fit into the sprite pool, and reluctantly left it out.

Third: Collin’s animated hand. Since it comes from below and both map tile layers were already in use, I couldn’t hide it behind them. So I layered a sprite over the tiles and raised its priority, which didn’t work either because no sprites were free. In the end I had only four sprites to work with and now load the lower half of the hand dynamically, once the upper half is visible.

Fourth: I asked for a small smiley in the code, Claude blew everything up, and it was gone. Luckily I had a backup that was only a day old.

Fifth: while digging through the documentation, I came across the possibility of using the DAC on the Toshiba chip. Naturally I wanted to test it right away, and it worked. But switching between Z80 and DAC wasn’t easy and cost me almost two weeks of packing everything into the ROM so it runs cleanly. What can I say, Collin can talk, and on a handheld that’s just plain cool.

Sixth: optimizing the code so it runs reasonably smoothly.

Since most optimizations can’t be tested in the emulator, I’ve lost count of how often I plugged and unplugged the microSD card, and it looks pretty beat up by now. I have 317 test ROMs for performance tuning alone and well over 160 versions of the game.

If anyone is interested in continuing to work on this project, feel free to reach out. Otherwise, a huge thank you to:

Sodthor from the FreeplayTech forum, a true programming god.

Tixul, for the outstanding work on the emulator and the development environment, along with all the tools and the MCP.

JackRGreasley, for the help with the original code.

Ahchay, for great support and the excellent overview at www.ahchay.com.

On real hardware Collin can actually talk, and the current ROM can be downloaded here:
https://www.ngpc-dev.com/xn/
Have fun testing!

u/Napomex — 6 days ago
▲ 47 r/neogeopocketcolor+1 crossposts

New Jump 'n' Run Furry

Hi everyone!

Over the past few weeks I've ported Furry to the Neo Geo Pocket Color.

It's a small run-and-gun platformer by Hamish McLeod (Fallen Angel Industries), released for the PC in 2002. To be clear up front: this is not my game.

The idea, levels, graphics and gameplay all come from the original – I just brought it to the NGPC as faithfully as I could.

What's in it:

  • All 12 levels across 4 worlds (Happy Forest, Scary Volcano, Wacky Mountain, Zany Moon Base), including the final boss
  • Enemies, weapons (machine gun, flamethrower), bombs, piranhas, conveyor belts, crumbling bridges and water, just like the original
  • Music and sound effects on the NGPC sound chip
  • Steady 20 fps

What I added for the handheld:

  • Options: music and sound effect volume, swappable button layout, three difficulty levels
  • Pause menu
  • Save data: unlocked worlds and a star per difficulty for each completed world
  • Arcade mode: always starts at level 1 on medium difficulty. At the end you get a results screen (causes of death, gems, kills, score) and a QR code. Scan it with your phone to put your run on the leaderboard at ngpc-dev.com.

Download: https://www.ngpc-dev.com/fu/

Feedback is very welcome, especially from anyone trying it on real hardware or a flash cart. And if anyone knows Hamish McLeod: greetings, and thanks for the game!

u/Napomex — 18 days ago

What is the difference between /ngpc and /neogeopocketcolor?

Am I missing something, or are there two NGPC communities? Wouldn't it make more sense to merge them? I ended up on /ngpc first, but now Reddit is suddenly showing me that /neogeopocketcolor exists too.
reddit.com
u/Napomex — 2 months ago
▲ 23 r/ngpc

Xenon 2 Megablast for the NGPC

I once tried my hand at a rebuild, so far it's going quite well as long as Claud is involved. Currently, I only have one performance problem when calculating collisions.

youtube.com
u/Napomex — 3 months ago