
M15 mod O .50 cal?
Weekly dropped a .50 cal mod, so wtf, tried it. With Exotic holds 40, ammo recharge perk, Ive seen slower, but can't say it's anything more than meh

Weekly dropped a .50 cal mod, so wtf, tried it. With Exotic holds 40, ammo recharge perk, Ive seen slower, but can't say it's anything more than meh
Hating to give up a major or minor ability on any of the operators since they were all boosted, I tried something and it worked. Was looking for a bottle of flame juice when an Impact Grenade popped up. Took it to Z2, did a Prime Target, hit it a few times with bullets, then tossed that Impact Grenade on him and BOOM, Elite with equipment.
Sadly, am seeing more and more rude comments in a game I rarely saw before. Playing since launch, MW3z was always help others. No matter rez F4, giving unneeded loot, or helping a new players learn, the game was always civil. I suspect, for the most part, it's PvE.
Lately, I just go in to do daily challenges and leave for another game, but still help where I can. In the last month, I've seen more rude game chat than in years. Tonight it was get off the game loser, when a player needed a Rez. Players like that seem to have short memories, since we were all new at launch.
Been at the Fabricator Table so many times it has a stool with my name on it. Best I can roll from it is 'recoil delete " with most of the ammo types eg: Graviton Rounds. I was hoping for sharpshooter or free fire like the Sokol 545 (Hypersurge), but looks like either are a no-go. Better than the Hypersurge, naw, but fun just the same
Figured there would be a few players needing something and a lot of players willing to give.
Eternally searching lockers and man holes for a specific weapon, if you enjoy the hunt, can find most things but: player 1 can drop a weapon in game, player 2 picks it up and exfils, that is called a weapon drop.
Here is a PSA on dropping weapons and taking them:
Just a quick FYI on gun drops.
Ever since the last S5 update, when you are in a game accessing the radial interaction wheel (up ping D-pad on PS5 controller), your operator view continues to move (via the right stick) as well as moving your selection on the wheel, making it near impossible to select anything from the pie menu ie: send friend request. I have been told this is the same issue on X-box as well. Before the update, once the wheel was activated, your operator view was temporarily disabled til a selection was made. (not sure about mouse and keyboard users). If anyone knows of a work around, let me know. I have reset the PS5, removed and readded the controllers (2) and checked for any controller or game updates. I replicated this issue on BO7 MP, Zombies and Warzone. I have submitted a ticket on it, keep fingers crossed.
My long time teammate and friend Donnie Darko aka Chill Dude is the Burn Run master, rarely failing. Showing off, as he nears the finish, he reverses the buggy and backs through the final ring/jump. A successful albeit unique ending.
I was struggling with the weekly challenge complete Burn Run Assignment until a teammate suggested shooting things as I drove thru it. Doing that, he kept the health up far better than I could running over fears and hitting the wrenches. Just an FYI one in Z1 at the bottom near the glitch, 2 in Z4, they seem to recycle pretty quickly. Had tried them so many times, could almost tell you the complete routes. Don't push the speed if your health is holding from the shooting cause you can run off track in that stupid wild ass buggy
With the autostrike conversation, 52 rd mag, bolt conversation, and Gunner skill,won't say it's meta, but not all that bad 😉
So normal MW3z play is load in after the daily challenges have dropped, complete said challenges, and exfil. Don't really do much more since I have moved along to BO7 Endgame. Today the challenges were:
1, Complete 3 contracts
Kill a Mimic
Kill 75 with a launcher
No real problem, should take a tiny bit longer than normal (normally 10-15min), but quick. Somewhere in the 3 contacts (bounty), there should be a Mimic, take in the RGL-80 launcher along with my SMG Horus, easy peasy chicken dinner (paraphrased that). Infil, find a ATV near, hop on and roll to my favorite site for this, about H4, gas station, plenty of bounty contracts including possibly 2 mimic ones with the screaming creatures at the building next door, and a building across the street. Wow, I may be out in even faster time.
Gas up, dispatch the 2 merc near the garage (waiting for a Cargo contract), and there is a Bounty inside the gas station. Grab it, oh well, Mangler, but I need 3 anyway. Up the street, bang bang, done grab a few things, and rollin'. Somewhere along the way, I completed the 75 kills with the launcher, so another 2 Bounty, exfil is down the street at H1, am chillin. I get back to the gas station and seems a few of the original mercs buddies had hauled up in a convoy. OK, launcher a few, then wait, I got one of those little airplane thingys in a reward and stashed it, swapped for the Jugsuit, sighted it in on the middle of the nasty shooting mercs and settled back. Friendly sounds in the skies, bang bang boom, mostly gone, shot the remaining and salvaged the crates and wtf, that damn blue Merc Stronghold card. Sure, stashed it, whatever, I'm out of here after my Mimic. Inside the gas station AGAIN, here it is, another Bounty. Wow, Ye RND Gawds are sleeping, Another Mangler, pfft, still need 3 total, this is 2, over up the road again, bang bang, gone.
Another Bounty contract found, and BOOM, MIMIC, ok, not my best time, but done soon. Across the street is where the Mimic is, 2 story building, blue circle, grunting inside, shot at the building as I approached (usually they come running out screaming death to all in Mimic speak), nothing, ok, will pop the door and shoot since the Mimic is upstairs in the side room. WTF, door locked? CRAP, a merc stronghold, and the Mimic will not push out, shot thru the walls, melee'd on the door, shot down thru the roof even cussed at him/her/it on mic, no Mimic appears. All I had to do was KILL the damn thing, could care less about the reward, Wait! I picked up that friggin' blue card, didn't I? Yep, opened the door, mercs began shooting but in I went like a bat out of hell and got the Mimic (not wanting to take the chance one of those wild ass mercs would kill him). Took the time to finish the stronghold off, left the Fortress Keycard and 3 plate vest in the safe opened (posted it in game chat) and off to the exfil I went. What I thought to be a quick in and out, turned into an adventure, thanks to my buddies, Ye RND Gawds of MW3z.
Caution to all, they are still alive and roam the grounds of Urzikstan, waiting for us.
First time I went in and saw this I panicked! Tried to load a plate, nothing. Hit an ammo crate, same. Exfil'd at once. Next game all good but another team player had it. Asked on mic, glitch, fixes when you start blah blah. It did, now am semi used to it, but needs fixing.
Was a bit of a cluster you know what, but by accident, I hit the wrong button and tossed my LT53 Kazimir at a time it wasn't needed. Being the undiagnosed OCD player I am, I was off on a mission to get another one. Best place I have found, short of buying is grind the exfils with Manglers dropping them frequently. If its the same game your emptied, the Kaz stays needed in your loadout and simply running over one grabs it automatically. Nada, log out, game 2, this time I had to watch what was on the ground, but nothing after a total exfil grind. Game 3 I ran across one and grabbed it but in the rush of the game, I noticed I had somehow dropped my Jug Suit kill streak. $hit, those don't drop and loaded in a Sentry I found, but but but. Today I loaded in, still bothered by not having the Jug, did some contracts, opened cases and man hole covers, knowing pretty well I was not going to find one. Found a large rucksack, did a merc stronghold for a 3 plate and ran across a couple of schematics, all of which I posted in game chat free4u come getsky (along with needing a JugSuit)
Exfil time draws close and in runs a player, saying he has one but needs a large rucksack, we trade, he takes the 2 schematics and the Sentry and off he goes. Ye RND gawds smiled on me today
with 35 plus operators available, why would someone, other than limited play time, have only 1 or 2 operators fussing back and forth for the meta build and weapon. I see posts where players have searched 300 cases looking for a ReBoot, then hunting for grenades, then blah blah trying for Superman player, only to have 100 various opinions on which skill track and which exotic. All this changes with the next update, and lets face facts, skill has a lot to do with which works for who.
Granted some things just really suck, and suggestions to avoid are well placed, but skill with the operator build and playing style (and purpose for that matter) have so much to do with success, that having the latest mega build seldom makes a player jump from zero to hero.
I have an assault weapon in slot #1 with reload swap utility perk. #3 slot has a Hypersurge that I rolled to FreeFire thinking I could spam lead. Since I don't have Gunner skill for fast reload, when the Hypersurge is empty, it takes 4 hours to reload. If I reroll free fire to reload swap, I could simply swap weapons and back almost in a hot second, never needing to reload either. Am I missing something?
UPDATE: Thanks for advice all. Rerolled ammo recharge on primary and sharpshooter on Hypersurge. Nothing like 2 tables having those 2 in one game! 🤣🤣👍👍
I'm not giving this up soon. Thanks to Oscar and a second game twin, I rolled Mortar Rounds...and a Guild table blessed me with Zero Waste!
Well not really since I did Atwood (lamest set of starting skills and such at 66). Not sure I will do any more because it was a frustrational mess acquiring things, then deleting them all, they getting another bunch then deleting those, then finally at P3 fine tuning the operator to semi bad ass status. I had Kilonova with the Shotgunificaton thing at P2 and had to dump it. (now looking back I should have done the Faulkner swap, but too late) Atwood at Max is a crazy person with Wingman and Chaos, Graviton and Conjugation and an affinity Redline with Starburst. I call her my 4th of July babe. That said, she is just a bit of an overkill and graphics hog.
The other 33 are 63-66 and have some pretty cool stuff I see no reason to dump. Hellwing 3, 3 Reboots with grenades, 7 affinity weapons that are fun to use to name a few. I just really see this as an effort to extend game time rather than some worthwhile final reward. Looks like S4 will have some more stuff for my 33. I just have more fun tweaking and changing than building some super operator or 2 that is always at he mercy of the Nerf and Buff gang.
BTW, I have to have a spreadsheet to keep all this straight. If anyone wants the blank, DM me.
Let me say from the start, I think Prestige was a delay to enhance game time, (give them a couple of perks and start them over)
When they popped loadouts for individual operators, I said GREAT even though it would be a lot of work in my style of game play. With now 34 active operators, all at 63-66, exotics on all chosen with 2 perks, melee exotic with 2 and all but 2 named exotics found with 6 affinity, full exotic and about half with some nightmare skills, it took a lot of game play. Now the game suggests trash all that and start Prestige. We will give you an extra skill track, an extra exotic skill, and an addition nightmare skill if you pretty much start over.
It has been suggested that future upgrades might limit some game play to only those with prestige level, so here I go. I picked one of the full blown 66 with exotics and nightmare am not totally fond of, and will basically reset and start over. I am retired, soon to be 78yrs on the planet, think I got in about 800hrs of BO7 Engame. My skill is probably a solid 7 or so, (opinions vary), and although a lot of above used that skill, a lot was certainly with the help of other players.
My intent with this operator is to fine tune rather than take what comes and looking for advice on skill tracks, exotics and nightmares. I use daredevil a lot, and would certainly want that. Gunner depending on the gun used (mainly for reload times), but totally unsure about the other 2. Could use some current suggestions. Weapons I kinda got a good handle on even though what is meta today is yesterdays news tomorrow.
Will probably get some help doing the zone 4 jump-a-thon to level up along with some boring game play, but really want to fine tune this operator as much as possible as I go along since am not certain there will be another, certainly not 33 more. Thanks, in advance.
Since S4 dropped an assault rifle in the specials slot and a couple new operators popped up, hell, why not. At first it was not much but when the new operator got some tracks, it started improving. Now with the optic, barrel and magazine, it's not too bad in the specials slot. Adding exotic and a few perks, I wouldn't get nuts with it, but in that slot, and for xxx with special weapon, fits nicely. Sure better than grinding with that GDL they have pushed since go.
or . . . . they just randomly rolled on, but still pretty cool! Sadly, grand total of stored ammo in both doesn't match totals of a single Free Fire Hypersurge
Note: During game play I will be requesting any extra ammo cans be tossed aside for my consumption.
For those like me that have all weapons to exotic with perks on all operators, wtf? On a wild chance, i took one in that the exotic weapon needed to change utility perk from "combat ready" to anything and the Oscar's table of love blessed me with a checkmark beside this weekly challenge.