u/No-Acanthisitta8803

I can confirm that this new Daily Assignment applies to Regional and Omega Services!

I can confirm that this new Daily Assignment applies to Regional and Omega Services!

I was curious since it says "Upgrade Services" and not "Spend Simoleans on Services" so yesterday I upgraded a regional service building and today I upgraded an Omega services building and both of these completed the assignments!

u/No-Acanthisitta8803 — 22 hours ago
▲ 7 r/SCBuildIt+1 crossposts

Found a good spot for Albertina Place, and my city's industrial downtown hub

It might not be it's permanent home, but for now it is working with the styles and flow I have in this part of my design. And I'm glad it works with the Country Store backed up to it like this because the Country Store is sitting on one of my locked 3 red roads.

Now that EA has seemingly done away with the dreadful "Renovation" feature for homes that go abandoned I'll probably go ahead and get back to some re-designing so I'll likely be posting more photos of my maps in the next days/weeks before I start my major overhaul re-designing.

Let me know what you think!

ETA: Albertina Palace, not place - either autocorrect happened or I typed it wrong lol

u/No-Acanthisitta8803 — 13 days ago

The current Steam Train Pass is a good value for those looking to be able to unlock/upgrade Northwest Railways train

I was taking a closer look at the current train pass and realized how many Northwest Railways cards are included.

I'm currently working towards this train in my main city, and I already have enough NW cards to unlock the train. But I know that after that upgrades can screech to a halt for this train, as the free cards for this train do happen (but are rare), but they never are offered in the rail shop for rail simoleans - only ever available for 130 simcash (for first card, each additional card costs more). I also know that even the offer of this card in the rail shop for simcash is less common than some of the other cards.

All of that means the NW train upgrades can become a bottleneck.

This current pass includes - among other rewards - 49 total NW cards which if purchased for 130 SimCash would be 6,370 SimCash. Add to that the 350 ACTUAL SimCash and you have a simcash value of 6,720.

If I buy the pass I'm going to wait until the new week starts to take advantage of pink bonus points, but I am thinking about buying it as it seems like a good value for me.

Thoughts?

u/No-Acanthisitta8803 — 25 days ago

Good News: Pride Tower has arrived! Bad News: They want too much money!

I think I would have paid $10 for it had they sold it by itself (rather than as a bundle). I might have even paid $15-$20 for it had they chosen to bundle storage items rather than dozer items. But I have no use for Dozer parts, I would never pay for simoleans, and I can't bring myself to blow $20 on any one single building... So I guess it's not coming to my city 😔

u/No-Acanthisitta8803 — 28 days ago

Had to do a double take on this one - at first I thought the entry had the Launch Pad placed on the beach 🤣

u/No-Acanthisitta8803 — 28 days ago

I already had all of the buildings in this Curated Collection Album & got the London Bookstore - but they might get me with the Mysterious Scrapyard, I need it for my CC!

That Mysterious Scrapyard is going to be hard to resist, but dang it's 2400 SC!

u/No-Acanthisitta8803 — 1 month ago
▲ 29 r/SCBuildIt+1 crossposts

Vienna Ferris Wheel and Sausage Stand in my city

I like how they're starting to give us more 1X1 buildings to play with

u/No-Acanthisitta8803 — 1 month ago

Vu Item to Gold Key Conversion for Players with Level 18 (maxed) VU Tower

So I'm curious to know how others are choosing to launch which VU disasters, as well as when and why you might choose one over the other. I know there are various considerations that can go into the decision, such as access to a sufficient supply of Vu items, and choosing how to set yourself up for COM tasks.

I used to choose which VU disasters to launch based on available Vu items when I lacked sufficient supply, sometimes being forced to launch a disaster I didn't want to launch. My preference used to be Earthquake III & Tornado III Bec of how it would set me up for still being able to complete Repair and Gold Key Assignments. The ability to repair "easy" damage also influenced this decision, because this was before Material Storage existed, and my storage in general was somewhat lacking back then(making the "medium" and "hard" damage repair something that I couldn't always instantly take care of without making stuff and shuffling things around).

Fast forward to today, and my storage is sufficient enough to be able to keep a little of everything on hand at all times so long as I keep production steady on the items I make, and constantly buy sufficient quantities of the negative profit items I don't like to make. Add to this 2 Maxis Manors and 1 Maxis HQ supplying me with 3 VU items every 24 hours, and the ability to buy any and all VU items I care to buy from the Omega Mall and Train Shop. This basically equates to me never running short on Vu items anymore.

So to get to my main point which is calculating which disasters are the most efficient for farming keys, and I've created a conversion table to see which disasters are best if your end game is to maximize gold keys(important as you start upgrading your war disasters beyond a lower level).

- Meteor Strike III : 0.75 Keys per VU Item

- Earthquake III : 0.6 Keys per VU Item

- Alien Invasion III : 0.666 Keys per VU Item

- Tornado III : 0.57 Keys per VU Item

- Lightning Storm III : 0.625 Keys per VU Item

- Robot III : 0.777 Keys per VU Item

Taking the above information into account I've been leaving my old go-tos alone, and instead opting mostly for Meteor Strike III. Granted Robot III is ever so slightly more efficient for earning keys, but it is very slight, and launching MS III means it is more sustainable to launch as many disasters as possible for Assignments (4 VU items for MS III VS 9 VU Items for Robot III). It is also more lucrative for taxes if you launch a disaster but don't have any repair tasks to do for a few days if you have only 4 zones not paying taxes during this period versus 7.

So I'm curious, what are your strategies and why? Mine have evolved over time as I've grown my account, I would imagine this is the same for many of you.

u/No-Acanthisitta8803 — 2 months ago

The new MP River Delta and old Beach River Delta, side by side

I kinda like it, but slightly disappointed with it. It has a really attractive appearance, but it doesn't connect the river to the ocean like the Beach River Delta does.

u/No-Acanthisitta8803 — 2 months ago

If I buy this for my lvl 13 feeder I won't be able to place it until I unlock Beach, correct?

I already have an Okinawa Beach in my lvl 95 city, but was considering getting one for my lvl 13 city as a way of boosting pop but I'm pretty sure I won't be able to place it until I quit camping. In case I'm wrong I figured I'd post the question here.

Btw, to anyone wanting to know it's a 4 epic points building, and I've included an image of the building in my 95 city.

u/No-Acanthisitta8803 — 2 months ago

Does anyone else just get really burnt out on SCBI sometimes?

I really like most of the buildings from this season, I frequently have 1st place and top 3 finishes, I'm in the top 6 most weeks, but sometimes I just get a "blah/meh" feeling when I go to open the game. This will sometimes result in my missing out on ET prizes (although luckily this week I already have the building from a prior year). The above image kind of shows how little interest the game has held for me this week - although in the case of omega cannisters it's simply because I've been holding back all week and doing just one Canister at a time in case I get a bonus assignment for them, which I usually do but haven't seen this week or last week.

Does anyone else here occasionally experience SCBI burnout for seemingly no reason?

The reason of course is likely the non-stop grind that's necessary to play. This is supposed to be a game, but since you can ruin your entire season sometimes just by deciding to not play for a couple of days it's more of a job. And aren't you supposed to get paid if you show up at a job everyday? Lol

u/No-Acanthisitta8803 — 2 months ago
▲ 13 r/SCBuildIt+1 crossposts

LC has turned into K-POP Town - A parade was timed for the arrival of the artists, who will be performing soon!

u/No-Acanthisitta8803 — 2 months ago