u/NoFuture_144

Image 1 — Those of you playing MGSV do check the 28th main mission named CODE TALKER!
Image 2 — Those of you playing MGSV do check the 28th main mission named CODE TALKER!
▲ 1 r/NeverBeGameOver+1 crossposts

Those of you playing MGSV do check the 28th main mission named CODE TALKER!

Some things will start to make sense, there's a sample of the virus, a chip or something THAT IS MAGENTA!!! Apparently, this thing attaches to the throat and attacks only those who speak a certain language and there's more, im hooked rn tho im short on TIME. this old man code talker yapping about how you've to be silent to fight against it all that(remember monk dialogue? throat chakra? hahahahaha!). just check if you are playing or will play at some point this weekend, it can't get more SOLID than this. You won't be disappointed.

u/NoFuture_144 — 6 days ago
▲ 33 r/FF06B5

I Haven't Given Up on FF06B5 Yet. Kojima, Mantis Dolls, and the Player Might Be the Solution.

^(might add some pics later, short on TIME(done, NEW: added hideo monitor, more needed))

SEGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

I know what you're thinking.. AH SHIT HERE WE GO AGAIN. I mean what else do I do?

Note: Beware. This would be hard for those who are VERY new to this mystery OR MGS first of all. Many things I'd write about I won't reference deeper, so you've to use your own memory. ;) HUGE SPOILERS, go play and finish MGS4 first if you don't want spoilers. Impossible to talk about everything in one post related to MGS however, it's another rabbit hole, much bigger than Cyberpunk 2077 will ever be. I mean should I call it Hideo rabbit hole now? Have you played Snatcher the game for SEGA CD?

So. Been digging into the FF06B5 mystery again lately, and keep coming back to a comment Pawel Sasko made way back. He mentioned having a short conversation with the coworker who actually came up with the idea, and he was laughing about how simple and clever the whole setup was behind the scenes. That comment stuck with me because it means we are probably overcomplicating the in game lore and missing a direct meta narrative staring right at us. If you look at how Hideo Kojima breaks the fourth wall to point at the player, CD Projekt Red is doing the exact same thing here. Kojima(Hideyoshi Oshima) literally exists as a cameo in Konpeki Plaza talking about brainwaves and human emotion, but the connection goes way beyond an Easter egg.

Δ

Think about Metal Gear Solid 4 and how Screaming Mantis controls the battlefield. She uses two specific items, the Mantis doll which is red(check UI) to control the living, and the Sorrow doll which is blue to control the dead. Now think about your setup when you play Cyberpunk. You control V using your keyboard and mouse, or the left and right side of your controller. The red and blue all over spread across the game including ui. The red doll represents your left side input or keyboard, and the blue doll represents your right side input or mouse. You are holding the dolls that control the puppet on the screen. Crazy what happens when you combine red and blue. Living red plus dead blue gives you magenta (sRGB: 255, 0, 255; full Red, full Blue).

Mantis and Sorrow Dolls

I myself personally and only few others have found statues in other games that looks similar, The screaming mantis in MGS4 have similarity in other things and the hands really(mantis tho got 8). Also you know the monitor near Corpo Plaza statue, seen hands? A hint? Look at both hands of both puppets. Lol.

THAT STATUE IS WATCHING A SYNTHESIS OF THE LIVING V AND THE DEAD JOHNNY SILVERCQCK COMPLETELY DIRECTED BY AN OUTSIDE ENTITY HOLDING THE CONTROLS!

If you do a direct visual comparison between Psycho Mantis and the FF06B5 statue, the physical similarities are almost uncanny. Look closely at the head design of the statue. Just like Psycho Mantis, its face is completely obscured by a featureless, gas mask style headpiece. Psycho Mantis is hovering weightlessly in a rigid, unnerving stances, and the statue replicates that exact suspended puppeteer posture. Its four metallic arms reach outward in the same unnatural psychokinetic gesture Mantis uses when he manipulates your controller. It looks less like a traditional religious monument and more like a stylized, cybernetic tribute to an entity suspended between worlds, pulling the strings of everyone who looks at it.

Note The Color

AI in MGS4. There are FIVE. JD(core), GW, TJ, TR, AL.

8)

Do check HIDEO 1, HIDEO 2 easter egg in MGS4. Dig a bit about it then compared that to monitor and watcher in FF06B5.

Then you have the snake connection. When CDPR expanded the mystery into the Witcher 3 next gen patch, the central symbol was the Ouroboros, the snake eating its own tail. The snake is the most obvious motif in the Metal Gear series. The Ouroboros stands for an infinite cycle of death and rebirth. That is literally what a video game character is. V is trapped in a closed loop, constantly dying, reloading save files, and repeating the cycle, just like Snake trapped in repeating proxy wars.

There is also a weird pattern with the number four. Remember when you are in the abandoned building with Takemura and he asks you to knock on the door four times? In Japanese culture the number four is considered unlucky because it sounds like the word for death. The FF06B5 statues happen to have four arms, there are four primary endings to the game, and the game that deals most heavily with the death of free will is Metal Gear Solid 4. It is not a coincidence. The number four keeps acting as a thematic anchor pointing to death inside a controlled system.

The inspiration CDPR took from the game is evident throughout even last moment when you shut down the AI too, Old Snake's microwave room popcorn walk, seriously compare that to V's walk till he plugs into mikoshi.

SHATTER THE 4TH WALL.

▼

>!When you put all of this together, the answer behind FF06B5 matches what Pawel said about it being simple and clever. It is not just some hidden mathematical coordinate on the map, not that we would stop seeking. A hidden pixel in one of these old ass video games perhaps maybe, hey, maybe. Solution? The player is the clue. V is the puppet, the keyboard and mouse are the Mantis and Sorrow dolls(IT'S MICROSO-.. IT HAS OUR DATA! MS! jk), and you are the entity controlling the entire simulation from the outside. The puppet and the Master. !<

>!Human beings become integrated with machines, we gradually turn into video game characters that are easy to manipulate. In MGS4 that manipulation happens through SOP nanomachines that lock weapons and suppress emotions. In Cyberpunk it happens through Mikoshi and the Relic overwriting human consciousness. Look at the real world today. People are already being conditioned and manipulated through internet algorithms, and now companies are actively building brain-computer interfaces like Neuralink to connect technology directly into our heads. Kojima was warning us about this years ago, and Cyberpunk turns that exact concept into an interactive world.!<

>!Now I'm gonna hide yo.!<

reddit.com
u/NoFuture_144 — 13 days ago
▲ 43 r/FF06B5

I miss what this subreddit used to be

Burned out, I miss the old chooms that used to post those long theories of what it could be, talk about original content man it used to be BIG back then. Or am I being real here or do I just miss the time right before when the update happened, those were times... man no one who never been there back then would even understand.

The voodoo boys, blackwall, aliens, the fun, this friggin' game is not a game, it's a world man i'm telling you, we LIVE HERE i swear, nah don't tell me about touching grass, we probably left our memory imprint(NOT DNA OR C*M THO NVM) in this game we got so obsessed with it for years.

Tho I wouldn't argue if that spinning cube shit and tuberculosis cough was appropriate ending for the pondering our brains did it could have been done even better. NO, this is me being REAL today. IT COULD HAVE BEEN DONE EVEN BETTER. Given more to go to look for, at least data if don't look at cool things, or npcs that we can interact with that we can have conversation with things related to the mystery, you know?

Like after you got abducted in the desert by polyhistor and probed next day you wake up and you meet an npc and they say "yo this happend to you too, choom?" and then the conversation proceeds, you meet few more people, maybe hobos even and they are like a small group of hackers and stuff or truth seekers, you do a few mini quests for them like you do for gary the prophet!

rant over sorry you had to read all this, just my love for what ff06b5 is or was

>!5 beers in system!<

reddit.com
u/NoFuture_144 — 2 months ago
▲ 27 r/FF06B5

The Entire Game Might Have Been a Prologue to Cyberpunk 2 (Plus the PL Ending Might Be Canon And Zetatech Cure)

Updated.

The would-be legend merc, with some lore even unknown to us in her own memories, wakes up in a new world where she feels weak compared to all the new players, yet she might be the one to burn the city to the ground!

Looking at flippy123x's compilation, if it's not a mistake on CDPR's part then it's clear all endings are false except the one where V wakes up from a coma (The Tower ending), BALD, and everything has changed in NC. It's been two years already.

Link: https://www.reddit.com/r/FF06B5/comments/1u9wwgv/v_dreaming_about_memories_they_shouldnt_have_in/

Before I proceed, you see the bald placeholder FemV everywhere in NC. The Laurie Anderson stuff, as you note in several posts on this sub, the woman is BALD here.

Example:

hey now, pay attention to the jacket too ;) besides bald lol

same blood group as johnny. yeah

Link: https://www.reddit.com/r/FF06B5/comments/1fq1wx1/the_andersons_id_blood_types_and_v/

You wake up in a medical facility, and everywhere in med diagnostic equipment you see the same bald woman. Reusable assets? Nah choom, it's sus(Um hey, might I say, US).

The waking up itself, the memories, and everything. There's probably both NUSA technology and something like a Boltzmann brain involved. The year she wakes up, NC is now Zetatech dominated and they "claimed to have completely eliminated cyberpsychosis in its latest cyberware".

Now I might wonder if Zetatech was the one doing research on V. But honestly, I don't need to. These are easy speculations, if they are even speculations at all, rather than potential realities.

Anyways, this post I won't add too much as it's been years and we've seen almost everything, and whatever I am talking about everyone knows or has seen or speculated in other posts, mine included.

Just cuz she wakes up bald and weak from a coma with most of her cyberware deactivated doesn't mean it's over for her story. One might disagree with me, but just look at all the evidence we have, chooms!

In short, I'm just saying, we might see V again in Cyberpunk 2 in a new story where she burns down the city indeed. Recovers Johnny too, perhaps? New Johnny lore where it turns out Johnny had another copy, hidden somewhere, Johnny still alive, more deep dark Zetatech lore. What seemed like just a side mystery might actually be a big part of the upcoming game itself.

Say you don't play as V at all, or she's mentioned very rarely in Cyberpunk 2. Well, PREEM. See, as CDPR shifts its focus toward the development of Project Orion, the studio faces the complex challenge of unifying a fractured narrative landscape. A strategic bridge expansion for Cyberpunk 2077 could serve as the perfect catalyst, reconciling the disparate outcomes of the base game to establish a coherent, singular foundation for the upcoming sequel.

You get to do all the cool stuff maybe in that expansion. Orion is still a long way off, choom, which gives CDPR plenty of runway to bridge the gap in an expansion or weave V’s ghost into the sequel's architecture. Either way, the stage is being set for a final, calculated burn.

Zetatech info:

In 2079, Zetatech had greatly expanded its influence. It had achieved over 80% domination of the North American market, and claimed to have completely eliminated cyberpsychosis in its latest cyberware thanks to a revolutionary new immune system booster that greatly reduced the number of negative immune responses in implants. Zetatech had a record breaking year in 2078, and expected to break it again in 2079. They had grown their holdings to include two additional offices in Watson and Westbrook.

According to the NC Inquirer, Zetatech's recent dominance came from ongoing secret tests and a discrete agreement with city leaders.

source: https://cyberpunk.fandom.com/wiki/Zetatech

On the "Tower" V and the Future:

I'm adding my reply to donglord99's question below, since it explains a lot of my reasoning.

"Good question. I’m not saying V becomes a legendary solo again. I’m saying V becomes the ultimate ghost, you know. Much like Morgan Blackhand! Blackhand didn't stay a legend because of his chrome, he stayed relevant because he knew how to disappear and operate outside the system's sight.

"Just another face in the crowd" - Misty

V is the only character who knows what the world looks like from the other side of the Blackwall and the corporate curtain. That kind of perspective is the ultimate leverage in a setting that's constantly being reset by shadowy entities like those in the FF:06:B5 mystery.

Hey, let's just say V has enough leverage to make the entire corporate hierarchy cannibalize itself if she wants.

If you're also wondering about burning the city to the ground and why: there's nothing but raw resentment. It’s the realization that she was just a tool used by the NUSA and the corporations to fix their own crashes, only to be tossed aside the moment she was no longer profitable. She was just an asset with an expiration date and now, she’s finally ready to return the favor."

^(note:) ^(Yeah I know could've restructured the reply extracting just the info instead of directly copypasting again but i feel lazy, i don't get eddies for this choom ;D)

reddit.com
u/NoFuture_144 — 4 months ago
▲ 17 r/FF06B5

Entropy And The Boltzmann Observer Explain Why We See Patterns In FF 06 B5

Grab your snacks and settle in because this is going to be a deep dive. Thank you.

A Boltzmann Brain is a hypothetical, self-aware entity that spontaneously assembles from the random jiggling of particles and quantum fluctuations in a chaotic, empty void. It would appear exactly like a biological human brain, but completely disembodied, floating in the dark, and possessing elaborate, artificial memories.

In a universe that expands forever and approaches a state of maximum disorder, called heat death, particles still undergo random thermal motion. Ludwig Boltzmann’s statistical mechanics says that any arrangement of atoms, no matter how unlikely, will eventually appear if you wait long enough. Among these arrangements is a fully formed human brain, complete with electrical patterns that feel like memories and sensations, emerging spontaneously from the surrounding chaos. This is the Boltzmann brain. The timescales required are unimaginably vast, far beyond the current age of the universe, but if the universe is spatially infinite and eternal into the future, such fluctuations become not just possible but inevitable.

The core physics problem is not whether a brain can fluctuate into existence but how many such brains would exist compared to ordinary observers like us. A single brain, a few kilograms of matter, is enormously simpler than an entire planet or a solar system. Therefore, in an eternal and endlessly fluctuating universe, disembodied brains that exist for only a moment should be far more common than brains that arise through biological evolution. This leads to a paradox. If we are typical observers in such a universe, we should expect to be one of those fleeting random minds, hallucinating a false reality, rather than a human with a consistent history and a shared external world.

Cosmologists call this the Boltzmann brain problem. It acts as a test for any model of the universe. If a cosmological model predicts that Boltzmann brains dominate over ordinary observers, that model is likely wrong because it contradicts the fact that we experience an orderly, lawful universe. The problem became urgent when physicists realized that the standard picture of an accelerating universe with a positive cosmological constant, exactly what we seem to observe, allows an endless future of thermal fluctuations. To avoid the paradox, many possible solutions have been proposed. Some require that the universe does not last forever, either because inflation fully ends or because dark energy decays. Others suggest that a true conscious observer requires a stable environment that supplies a reliable flow of energy and information, meaning a random momentary brain would not count as a genuine mind.

Another line of reasoning comes from quantum gravity and the multiverse. In eternal inflation, a vast landscape of pocket universes is produced, and the vast majority of observers are born from hot big bangs like ours, not from thermal fluctuations. Properly weighting the measure of observers across this multiverse can suppress the number of Boltzmann brains to insignificance. Alternatively, if the universe eventually enters a phase where space itself decays, the era of fluctuations may simply end. All of these escape routes rely on one principle: we must use our own existence as evidence. The fact that we find ourselves in a reliable, causal universe tells us that the correct laws of physics must make our kind of observer the typical outcome, not a fleeting accident.

When the QR code states, "You’ve been looking long enough," it isn't just speaking to a frustrated player. It is describing the inherent condition of the Boltzmann observer. A brain that fluctuates into existence in a void is instantly surrounded by the static of thermal equilibrium. To survive this chaos, the "gonk mammal brain" instinctively hallucinates structure, trying "to make sense of your world" and "create order." The text explicitly mocks the human obsession with causality, the idea that "one thing ends, another begins," which perfectly describes a universe in heat death where time effectively has no forward arrow. A Boltzmann brain has no actual history and no real future. It merely experiences the localized, desperate illusion of a timeline to delay the "inevitable realization that you’re nothing" but a transient glitch in a dead universe.

This provides a strict cosmological framework for why the message dismisses "mathematics, physics, chemistry" as mere tools to "acquire power" and control. Within the Boltzmann brain paradox, the scientific laws an observer measures are entirely suspect. If we are random fluctuations hallucinating a reality, the physics we think we understand are not fundamental truths of an external universe; they are simply the localized rules our neural arrangement is projecting to maintain sanity. By chasing the FF:06:B5 code, the community acted exactly like a Boltzmann brain trapped in a chaotic system, frantically applying complex math, music theory, and logic to a void that possesses none. We imposed our own order onto noise, desperately trying to prove we are real observers in a lawful reality rather than fleeting accidents.

The final, most damning link to statistical mechanics is the ominous sign-off, "this isn’t the first time we’ve met and it won’t be the last." In a spatially infinite and temporally eternal universe, the mathematics of probability mandate the Poincaré recurrence theorem. Because there are only a finite number of ways particles can arrange themselves in a given volume, infinite time guarantees that every possible arrangement will eventually repeat. The specific thermal fluctuation that created your brain, your consciousness, and your memory of reading that QR code has happened before, and it will happen an infinite number of times in the deep, dark future. The developers did not just write a meta-joke about gamers looking too deeply into a bug; they framed the resolution as a brutal cosmological absolute. The mystery of FF:06:B5 was a mirror, reflecting our own terrifying, statistical insignificance in an endless, repeating eternity.

reddit.com
u/NoFuture_144 — 4 months ago