u/No_Injury_997

I spent ages drawing because of this xd (Fan abno)

Please try again(T-05-404)/Butcher(T-05-404-1)

“၊၊||၊|။||||။၊|။“

Rank: ALEPH

Qlipoth Counter(QC): 3

E.G.O Equipments(Tragedy from the past):

Gift: +5% HP, -5% movement speed (1/1) (HE) 

(Has 5% Chance to be dropped every time T-05-404 generates E-boxes)

Suit: 0.1 RED, 0.5 White, 0.5 Black, 1.0 Pale(ALEPH)

[*Dropped after suppressing T-05-404-1]

 ̶W̶e̶a̶p̶o̶n̶ Companion: 15 Red Dmg / Normal / Very Long (ALEPH)

(Does not occupy weapon slot) / (Requires V fortitude level to equip)

[*Dropped after suppressing T-05-404-1]

Work(Retrieval) results

Good: 75% of E-boxes stored

Normal: 50% of E-boxes stored

Bad: 25% of E-boxes stored

Work preference

Instinct:[V̸e̶r̵y̶ ̸H̶i̸g̴h̶|V̸e̶r̵y̶ ̸H̶i̸g̴h̶|V̸e̶r̵y̶ ̸H̶i̸g̴h̶|Common|Common]

Insight:[Common|Common|Common|Common|Common]

Repression:[Common|Common|Common|Common|Common]

Affection:[Common|Common|Common|Common|Common]

Management:

I. Once Please try again is plugged into a device, it begins generating 8 E boxes per minute, the generated E-boxes will be stacked in its own storage (40 E-boxes at max) 

Stored E-boxes can be claimed by sending an employee to work.

II.Any employee who tried to claim the E-boxes with lower than IV Fortitude level has been killed. Remember. There will be no exceptions.

III. If E-boxes have been fully stacked in the storage, 3 incident zones have instantly manifested.(Generation halts until it has been emptied)

IV. If the stacked E-boxes have been claimed from the box 4 times, 3 Incident zones will manifest 3 random aisles,containing unknown abnormalities that seem to resemble heavily distorted employees.(referred to as T-05-404-2), QC has been decreased if the zones were not suppressed in 40 seconds.

V. When Please try again’s QC has dropped to 1, 4 zones will manifest instead of 3.

VI. At QC 1, Butcher spawns in one of 3-4 incident zones and kills everything in that zone. Once a zone has been suppressed by Butcher, it throws a big slash in a straight line after 4 seconds of wind up, Anything in the trajectory will take huge red dmg. Butcher will despawn(leave) afterwards.

(*This mechanics is to foreshadow Butcher’s presence before Full manifestation)

VII. At QC 0, "The Day of the Incident" fully manifests across the entire facility, changing the entire facility’s look with the old, bloody facility of the day of the incident, but it won’t be crowded with enemies- There will only be one standing there. After suppressing Butcher, the facility returns to normal- and Please try again ejects itself out of the device it was plugged into.

(Finish Day feature will be locked until everyone dies or suppresses Butcher)

Story Tab:

In ███, there was an incident referred to as ‘The Day of the Incident’—a facility-wide incident that almost led to the devastation of the entire facility—After the devastating incident, L Corp has completely abandoned attempts on extracting abnormalities from animal’s unconsciousness.

Even After ████ has reset the facility, the incident itself has left part of itself inside of small cartridge- Allowing the incident to be re-extracted through it.

The cartridge had fully lodged itself inside the device upon insertion, making the ejection nearly impossible.

Researchers have reported that during the operation of Please try again, a tiny screech and Ego Gift that resembled a necklace made with jaw and veins was leaked from the device, this led to them theorize that the way Please try again extracts E boxes automatically is by processing the abnormalified employees inside of the incident it is storing as the power source.

(Experiment Log.)

Test subject 1.) Cogito was administered to a sheep-class test subject. Shortly after injection, the subject’s body lost structural cohesion and collapsed into an amorphous mass. Researchers concluded that successful extraction from animal consciousness would require artificially amplified emotional stimulus.

Test subject 2.) The procedure was repeated on a secondary subject while researchers introduced repeated blunt-force trauma throughout the extraction process using industrial equipment. The result remained unchanged from Subject 1.

Test Subject 3.) An employee from the Extraction Department proposed a more extreme intervention protocol involving [REDACTED] during extraction. This escalation briefly stabilized the the form, allowing a primitive Abnormality structure to manifest temporarily. However, the entity destabilized after approximately 20 seconds due to insufficient cognitive persistence. Investigators concluded that physical trauma alone could not permanently sustain abnormality extraction from animal consciousness.

Test Subject 4.) To force the subject's psychological and physical trauma to its absolute limits, The subject's physical form was subjected to continuous, total [REDACTED] while its visual field was forcibly locked onto the image of O-03-89. The resulting extrac-rlawlgnsdmsekdwkdfhqzh2fmfcnftlgkfk

TL;DR: It’a cartridge that casually hits you with domain expansion.

u/No_Injury_997 — 1 month ago

I reworked my old Fan abnormality(Please try again/T-05-404) *Gore warning*

Please try again(T-05-404)/Butcher(T-05-404-1)

“၊၊||၊|။||||။၊|။“

Rank: ALEPH

Qlipoth Counter(QC): 3

E.G.O Equipments(Tragedy from the past):

Gift: +5% HP, -5% movement speed (1/1) (HE) 

[*Has 5% Chance to be dropped every time T-05-404 generates E-boxes]

Suit: 0.1 RED, 0.5 White, 0.5 Black, 1.0 Pale (2/2) (ALEPH)

[*Dropped after suppressing T-05-404-1]

 ̶W̶e̶a̶p̶o̶n̶ Companion: 15 Red Dmg / Normal / Very Long (1/1) (ALEPH)

(Does not occupy weapon slot) / (Requires V fortitude level to equip)

[*Dropped after suppressing T-05-404-1]

Work(Retrieval) results

Good: 75% of E-boxes stored

Normal: 50% of E-boxes stored

Bad: 25% of E-boxes stored

Work preference

Instinct:[V̸e̶r̵y̶ ̸H̶i̸g̴h̶|V̸e̶r̵y̶ ̸H̶i̸g̴h̶|V̸e̶r̵y̶ ̸H̶i̸g̴h̶|Common|Common]

Insight:[Common|Common|Common|Common|Common]

Repression:[Common|Common|Common|Common|Common]

Affection:[Common|Common|Common|Common|Common]

Management:

I. Once T-05-404 is plugged into a device, it begins generating 8 E boxes per minute, the generated E-boxes will be stacked in its own storage (40 E-boxes at max) 

Stored E-boxes can be claimed by sending an employee to work.

II.Any employee who tried to claim the E-boxes with lower than IV Fortitude level has been killed. Remember. There will be no exceptions.

III. If E-boxes have been fully stacked in the storage, 3 incident zones have instantly manifested.(Generation halts until it has been emptied)

IV. If the stacked E-boxes have been claimed from the box 4 times, 3 Incident zones will manifest 3 random aisles,containing unknown abnormalities that seem to resemble heavily distorted employees. QC has been decreased if the zones were not suppressed in 40 seconds.

V. When T-05-404’s QC has dropped to 1, 4 zones will manifest instead of 3.

VI. At QC 1, T-05-404-1 spawns in one of 3-4 incident zones and kills everything in that zone. Once a zone has been suppressed, T-05-404-1 throws a big slash in a straight line after 4 seconds of wind up, Anything in the trajectory will take huge red dmg. T-05-404-1 will despawn(leave) afterwards.

(*This mechanic is there to foreshadow T-05-404-1’s presence before Full manifestation)

VII. At QC 0, "The Day of the Incident" fully manifests across the entire facility, changing the entire facility’s look with the old, bloody facility of the day of the incident, but it won’t be crowded with enemies- There will only be one standing there. After suppressing T-05-404-1, the facility returns to normal- and T-05-404 ejects itself out of the device it was plugged into.

(Finish Day feature will be locked until everyone dies or suppresses T-05-404-1)

Story Tab:

In ███, there was an incident referred to as ‘The Day of the Incident’—a facility-wide incident that almost led to the devastation of the entire facility—After the devastating incident, L Corp has completely abandoned attempts on extracting abnormalities from animal’s unconsciousness.

Even After ████ has reset the facility, the incident itself has left part of itself inside of small cartridge- Allowing the incident to be re-extracted through it.

The cartridge had fully lodged itself inside the device upon insertion, making the ejection nearly impossible.

Researchers have reported that during the operation of Please try again, a tiny screech and Ego Gift that resembled a necklace made with jaw and veins was leaked from the device, this led to them theorize that the way Please try again extracts E boxes automatically is by processing the abnormalified employees inside of the incident it is storing as the power source.

(Experiment Log.)

Test subject 1.) Cogito was administered to a sheep-class test subject. Shortly after injection, the subject’s body lost structural cohesion and collapsed into an amorphous mass. Researchers concluded that successful extraction from animal consciousness would require artificially amplified emotional stimulus.

Test subject 2.) The procedure was repeated on a secondary subject while researchers introduced repeated blunt-force trauma throughout the extraction process using industrial equipment. The result remained unchanged from Subject 1.

Test Subject 3.) An employee from the Extraction Department proposed a more extreme intervention protocol involving [REDACTED] during extraction. This escalation briefly stabilized the the form, allowing a primitive Abnormality structure to manifest temporarily. However, the entity destabilized after approximately 20 seconds due to insufficient cognitive persistence. Investigators concluded that physical trauma alone could not permanently sustain abnormality extraction from animal consciousness.

Test Subject 4.) To force the subject's psychological and physical trauma to its absolute limits, The subject's physical form was subjected to continuous, total [REDACTED] while its visual field was forcibly locked onto the image of O-03-89. The resulting extrac-rlawlgnsdmsekdwkdfhqzh2fmfcnftlgkfk

u/No_Injury_997 — 1 month ago

Imaginary friend :) (OC)

Imaginary friend(O-06-22)

Rank: TETH

“The ones you left behind has stayed lonely for long enough”

QC:3

E.G.O equipments (Out of your mind) (25%/ Only gives E.G.O equipments to employee with drawing(s))

Gift(Head):+3% Work success rate -3% Work speed

Weapon:4 White dmg/ Medium / Normal 

(+1 dmg per drawings, and deals 13 White dmg with 5 drawings(max stack))

Suit: Red: 1.0 White: 0.6 Black: 0.8 Pale: 2.0

Management:

Gives 1 drawing of the employees imaginary friend for every successful work results. (single employee can have up to 5 drawings)

When QC drops to zero, it deals white damage to employee(s) with drawing(s) and escapes

(More drawings= More dmg)

Looks of it changes based on how many drawings it has given

When employee with drawing dies, panics = -1 QP

(If an employee with 5 drawings die or panic= -3 QP)

Bad results= -1 QC

Story(short because I’m writing it at the last minute):

The first ever imaginary friend in human history that evolves with others imaginary friends that’s also been abandoned.

u/No_Injury_997 — 2 months ago

The Joy bringer (F-02-57) (HE)

“Took it off, leaf by leaf, and gave it to your poor... until you were red and ugly.”

Qlipoth counter: 3

Management

I. When more than 5 employees had their HP or SP below 50%, Qlipoth counter of Joy bringer has decreased.

II. When Joy bringer escapes, it grants ‘Prince’ effect to the employee with highest HP and SP stats out of three it first encounters. The employee with the effect freezes and turns into a statue.

III. Once an employee has turned into a statue, Joy bringer first tears the EGO of the employee and grants it to random employees without them.[-If every employees have EGOs equipped in every slot, it drops the EGOs on the floor. (Dropped EGOs can be later picked up, and won’t despawn even when you reset.)

IV. When there is an employees HP drops below 10%, It rips out the eye from the statue and drops it on the floor near the employee,the eye restores 20-50% HP of the employee based on the statued employee’£ Level when consumed-Has a normal chance to reduce 5% of SP(Dropped eye can be consumed by other employee) [2 Uses]

V. When an employees SP drops below 10%, It rips out the limb from the statue and consumes it, laying an egg in front of the employee, the egg heals 10-25% of SP of the employee based on the statued employee’s Level when consumed. (Dropped egg can be consumed by other employee) [4 uses]

VI. When an employee with level above IV dies, Joy bringer rips out the heart of the statue and gives it to the corpse, reviving the dead employee with 10% HP of the employee that had been Statued, killing the statue in the process.(The worse the statued employee was, the worse this ability will be) [Does not revive employees that was executed by Team R.A.B.B.I.T or execution bullet]

VII. Joy bringer has returned to its containment room after the death of the statue.

Story:

The Swallow died with a heart full of warmth, believing its sacrifice meant something. But by dawn, its grey, frozen corpse was kicked into the gutter by the very feet of those in the streets, even the ones he had helped with its lonely friend.

The ability of the Joy bringer is not intentional, as it is derived from his desire to freeze the moment it was with the lonely friend.

The Joy bringer thinks of the Statued employee as the exact lonely friend he had missed forever.

u/No_Injury_997 — 2 months ago

The Joy bringer (F-02-57) (HE)

“Took it off, leaf by leaf, and gave it to your poor... until you were red and ugly.”

Qlipoth counter: 3

Management

I. When more than 5 employees had their HP or SP below 50%, Qlipoth counter of Joy bringer has decreased.

II. When Joy bringer escapes, it grants ‘Prince’ effect to the employee with highest HP and SP stats out of three it first encounters. The employee with the effect freezes and turns into a statue.

III. Once an employee has turned into a statue, Joy bringer first tears the EGO of the employee and grants it to random employees without them.-If every employees have EGOs equipped in every slot, it drops the EGOs on the floor. (Dropped EGOs can be later picked up, and won’t despawn even when you reset.)

IV. When an employees HP drops below 10%, It rips out the eye from the statue and drops it on the floor near the employee,the eye restores 20-50% HP of the employee based on the statued employee’£ Level when consumed-Has a normal chance to reduce 5% of SP(Dropped eye can be consumed by other employee) [2 Uses]

V. When an employees SP drops below 10%, It rips out the limb from the statue and consumes it, laying an egg in front of the employee, the egg heals 10-25% of SP of the employee based on the statued employee’s Level when consumed. (Dropped egg can be consumed by other employee) [4 uses]

VI. When an employee with level above IV dies, Joy bringer rips out the heart of the statue and gives it to the corpse, reviving the dead employee with 10% HP of the employee that had been Statued, killing the statue in the process.(The worse the statued employee was, the worse this ability will be) [Does not revive employees that was executed by Team R.A.B.B.I.T or execution bullet]

VII. Joy bringer has returned to its containment room after the death of the statue.

Story:

The Swallow died with a heart full of warmth, believing its sacrifice meant something. But by dawn, its grey, frozen corpse was kicked into the gutter by the very feet of those in the streets, even the ones he had helped with its lonely friend.

The ability of the Joy bringer is not intentional, as it is derived from his desire to freeze the moment it was with the lonely friend.

The Joy bringer thinks of the Statued employee as the exact lonely friend he had missed forever.

u/No_Injury_997 — 2 months ago