Idea I had to bring my party together
During session 0, all of them have the same dream.
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They dream about being on a boat with other people they don't recognize. The boat is on a large sea with no land in sight, the air is cold. The sky slowly gets brighter until it's blinding and then, fades with a large tower visible in the distance. As they scrutinize the tower, the dream flashes again and they're at the entrance to the tower. Going through the doors, they find themselves on the top of the tower surrounded by five, free-standing doors with no structure around them but their frames. There are two doors to the left, two to the right and the fifth is directly ahead, much larger, and sitting atop four stairs. This door also has a large sigil on it. As they examine the sigil, the dream fades and they awake in their beds shivering from the cold.
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The village they are in is far from any large body of water. Others in town will have had the same dream and be talking about it. They'll encounter a very ill old man who overhears people talking about the dream and claim that not only is the tower real but, he's been there! He'll give the party the name of the tower but, will succumb to his illness before he can give them much. This should put the party on the path of learning more about the tower and finding out where it is. Especially since the dream comes to them every time they sleep. Maybe details will shift, maybe not. Maybe one player will have a slightly different version of the dream than the other.
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Any thoughts?