How can I make a long journey engaging?
My players are on a journey that will take 32 days at a normal pace. It will take them through a town, foothills, plains, a city, cold marshes, another potential town, to reach ruins. From there, they have to find three way out to sea.
I need some help making the journey less of a slog without boring my players. One isn't big on combat so, I don't want to throw too much of that in.