Persistence across tiles?
How do you handle features like coastlines and roads that are supposed to span multiple tiles?
I’m just starting to test my rule set, and I’ve run into a problem I can’t quite solve. I’d like to have a card that generates coastlines, but because the draw is random, it can place a coastline on what should realistically be a completely inland tile, or create an ocean that suddenly appears in the middle of a continent.
I understand that randomness is part of the process, but I’m aiming for a map that feels believable rather than abstract. How do you keep large, continuous features like oceans, coastlines, rivers, and roads coherent across multiple tiles while still allowing for randomness?