Is Dream Catcher too gamewarping?
So unsurprisingly Dream Catcher caught a nerf this patch, but I have to ask, is Permanent Cooldown Reduction scaling good for the game? Sure it feels very good when you start getting items down to 1.0 cds, but is it actually healthy? On top of general RNG in finding the right items to pull a build together, many runs feel futile as I get into the later days simply because I was unable to secure a Dream Catcher early enough to scale my items down, and so instead I just get clocked by opponents who did.
Obviously if we got rid of CDR we would arrive at certain builds being favored simply because they start combat faster, but outliers can always be adjusted
Just interested in other people thoughts on this. Permanent Scaling is very much a part of every build, but my issue right now is it feels like every build wants an early Dream Catcher, so I would love to hear other people's thoughts on Dream Catcher and Cooldown Reduction in the game.
Start of combat is another discussion, but that can be saved for another day.