u/Ok_Art_2784

▲ 191 r/Unity3D

I'm doing water

This is continuation of progress from my previous post (https://www.reddit.com/r/Unity3D/comments/1u0idbw/i_did_water/)

Here I added tesselation to my water shader so now I can render almost infinite ocean.
Improved waves distribution so ocean now behave more reallistic.
I added cargo ship for scale but buoyant forces still in progress, so no motion. But SSR is now visible.
I also added cascades to my foam renderer so foam is visible now at distant. Still no particles but I'm working on it.
Do you have any ideas of a game maybe where such water could be useful?
And I hope one day I will post "I have done water" with something I could be proud of.

Edit: I fixed waves size btw (It's like ten times smaller now). Thank you for your feedback!

u/Ok_Art_2784 — 5 hours ago
▲ 501 r/Unity3D

I did water

There is still a lot to do, like particles, underwater, reaction on additional lights.
I'm stuck in running for perfection and completely lost of how should ok-ish water look. So, what do you think of my ocean shader?

u/Ok_Art_2784 — 27 days ago