How do yall prefer armor to work in your games?
Edit to thank you all for your input, the original post is below the brake.
The vast majority all seem to agree that solid numbers is the way to go with some armors garneteeing a block of specific damages (I.e. bullet proof vest blocks all small arms damage) so I think I will just use set numbers. Thank you all for the input!
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I am adding armor to a system that has very sparse rules on it (Basically it just has bullet proof vests that negate damage from some guns.) And I wanted to know what you all think is better.
Should armor have a set number that it reduces damage by, I.e. Light armor blocks 5 damage, medium blocks 10, heavy blocks 20
Or do you prefer when armor removes a percentage of armor, I.e. Light armor blocks 25% damage, medium blocks 50%, heavy blocks 75%
Most attacks in this system deal 3-15 damage depending on the weapon with explosives going into the 15-25 range.