Phosphene 3.0 — open source AI video + image suite for Apple Silicon. Train your own LTX characters.
Sharing Phosphene 3.0. It's a free panel that runs LTX-Video 2.3 and a couple of image models natively on Apple Silicon. Local, MIT license, no subs, no cloud.
The thing that sets it apart from "yet another LTX wrapper": you can **train your own characters** inside the panel. Drop 30 to 80 photos, click Train, get a face LoRA back. Add a voice clip and you get a voice LoRA too. Auto-captions with Gemma 3 12B locally. ~3 hours per character on an M4 Max 64 GB.
**What 3.0 ships**
- Text → video+audio (LTX-2 generates joint audio+video in one pass)
- Image → video+audio
- Audio → video (drive a clip with an audio reference)
- FFLF (first frame + last frame interpolation)
- Extend (continue an existing clip)
- Character training (face + optional voice LoRA, from a single dataset)
- Image Studio with three engines: Qwen-Image-Edit-2511, HiDream-O1, and the FLUX.1 family. Multi-reference composition up to 3 subjects.
**HiDream-O1 ported to MLX**
HiDream released their O1 image model on May 14. Got it running natively on Apple Silicon five days later. Photoreal portraits, instruction edits, multi-subject. ~67 seconds per 1024² on a 64 GB Mac.
**Hardware**
Apple Silicon only. Capability tiers auto-detected:
- 16 / 24 GB: 512 px video, text-to-image works
- 32 GB: 768 px
- 64 GB+: 1024×576 video, full HD image, character training
- A 7-second character clip with synced audio renders in ~6 min on M4 Max 64 GB
- Character training takes ~3 hours per character
**Install**
One-click via Pinokio (search Phosphene). Or clone the repo and run the panel directly.
**Credits**
LTX Video 2.3 by Lightricks (their license on the weights). MLX port by `dgrauet/ltx-2-mlx`. HiDream by HiDream AI. Phosphene the panel is MIT.
**Honest limits**
- Apple Silicon only. No Intel Mac, no Windows, no Linux.
- Dialogue audio is hit-or-miss. Ambient/diegetic sound is where LTX-2 shines.
- Character LoRAs are video-only (face + voice). Image LoRAs work in the Studio via Qwen/HiDream + a separate LoRA stack.
- First run downloads ~28 GB of weights. Takes a while.
Repo: github.com/mrbizarro/phosphene
Dev: https://x.com/AIBizarrothe
Feedback welcome. Especially curious what people make with the character training side.