So... Boss concept part 2!

  1. Invisus

Health: 340, +210 per player

Damage

Slash-200, ignore Overcharge

Throw-50(×3)

Advanced Landmine-300

Invisus is 3 wave boss who has Combat knife and Battle axe. He throw 3 knife fast, each knife deal 50 damage, also give bleeding, make player take 1dps for 10 sec. Third knife will explosion(30 stud) after 2 seconds from impact on land or wall. If you get too close to him, he will slash with axe, give 200 damage which ignore Overcharge. He will deploy Advanced Landmine if all player is far away from him. Advanced Landmine deal 300 damage on 75 stud, also can damage deployable structure with 2× damage. Advanced Landmine will explose after 0.5 sec. It will be 100% invisible after deployed, appearing for 1 second every 7 seconds.

  1. Helios

Health: 400, +250 per player

Damage

Heatwave device: 7~15

Heatwave dispatch: 75

Helios is 6 wave(2 wave in Epilogue) boss who has Heatwave device. He will activate it if the players are in his sight(600 stud), give 7 damage per 0.3 sec. The damage will increase over time, max is 15. Also give special debuff-'Dizzy', shaking the screen and makes harder to control movement. The more exposed, the more debuff effect. When he gave damage more than 100~400(Scailing by player numbers), he dispatch Heatwave, give 75 damage with max Dizzy debuff for 400 stud, also it can give +20% speed buff for Noobs.

  1. Artemis

Health: 450, +290 per player.

Damage

DMR-40, 80(headshot)

Harpoon-20

Dash: 45

Artemis is 9 wave boss who has DMR, and Harpoon gun(Not that Harpoon Gun which upgraded version of Assualt rifle). She normally shoot DMR with high accuracy, bonus damage when headshot. She will do sliding before firing.(The direction of the slide is determined by whether the player is near or far.) Sometimes she fire harpoon with harpoon gun, pull victim in front of her. She will dash forward for very long range(17×250 stud), give 45 damage, and give special debuff-'Hunter's mark' for 20 sec. Enemies will target marked player as priority.

u/OptimalPhotograph76 — 26 days ago

Avatar art

Her name(codename) is Invisus, but I forgot to write 'I' between V and S. (And I changed her weapon flamethrower to machinegun when I drawing)

u/OptimalPhotograph76 — 2 months ago

So why they don't add remove effect settings?

Im playing on mob, and the lag is too annoying, especially when I activated 2x speed. Only HQ explosion effect on/off is not enough. I think devs need to add remove all effect like explosion, beam, hit effect, bullets, and others.

reddit.com
u/OptimalPhotograph76 — 3 months ago

Paintballer vs Farm on pw2

The guy with paintballer on pw2 vs The guy with Farm on pw2.

Which makes you more mad?

Just for fun

Im not farm hater or Paint hater

reddit.com
u/OptimalPhotograph76 — 3 months ago

Evo tower concept 2!!!!!!!!???!!??!!!

Yeah, second concept

Tower name: Combat medic

Evolved from: Medic

Requirement: +Lv.20 Medic

Purchase price: 15000 coins and 4750 gems

Place limit: 3

Lv.0

Place cash: 650

Damage: 3

Fire rate: 0.75

Range: 12.5

Passive: Vital Ultrasound Micro-Device(VUMD)

Give shield for all tower in combat medic's range, which gives Fire rate acceleration 7.5%, Damage increase 5%, Stun and frozen immunity for once. Shield is broke if tower attacked by stun or freeze skills, regenerate after 7.5sec. Buff is not overlapped. Max target: 7(Closer tower first)

+Flying detection

+Stun immunity

Lv.1(Tactical goggles)

Upgrade cash: 800

+hidden detection

Range: 12.5->15

Lv.2(Heavy laser)

Upgrade cash: 3000

Damage: 3->10

+Lead detection 50%(In other words, Damage decreases by 50% if she attacks lead enemy)

Lv.3(Medicine Cylinder)

Upgrade cash: 9000

+Passive: First aid

Throw Medicine Cylinder if the tower in range got debuff or stun(Also frozen), and recover all debuff and make them immunity for 1sec. 3.5 second delay for throw another cylinder.

+Frozen immunity

Lv.4(Syringe gun)

Upgrade cash: 18500

Damage: 10->15

Fire rate: 0.75->0.5

+Active skill: Prototype vitamin

Select other tower in 5 range, inject prototype vitamin by syringe, give damage increase 30%(not overlap with passive), Stun immunity, hidden detection(if tower doesn't have it) for 20sec. But after buff, that tower gets fire rate deceleration 30% for 7.5sec by side effects. This debuff can't cured by First aid Passive. Cooltime 50sec.

Lv.5(Medi-Backpack)

Requiremen: +Lv.10 Combat medic

Upgrade cash: 20000

Damage: 15->21

+Enhanced VUMD passive: Fire rate acceleration 7.5%->12.5%, Damage increase 5%->10%, shield regenerate time 7.5 sec->5 sec, Max target 7->9

Lv.6(Expert medical support system)

Requirement: +Lv.20 Combat medic

Upgrade cash: 30000

Damage: 21->30

+Enhanced First aid passive: Delay 3.5 sec->2.5 sec

+Enhanced Prototype vitamin active skill: Damage increase 30%->40%, Side effect duration 7.5 sec->5sec

u/OptimalPhotograph76 — 3 months ago

Evo tower concept...

Yeah Evo tower concept

Evolved from: Pyromancer

Tower name: (Evolved)Incinerator(It was Napalm Thrower but its same with Pyromancer's Upgrade name so I changed to this which recommended by someone)

Requirement: 20lv Pyromancer

Price: 15000 coin+5000 Gem

Max placement: 7

Stat

Lv.0

Place cash: 1350

Damage: 15

Fire rate: 1.5sec

Range: 17.5

Splash radius: 3

Flame Damage: 2

Flame duration: 5sec

Flame Damage rate: 0.5

Max hit: 5

+Lead detection

Lv.1(Fireproof visor)

Upgrade cash: 2000

Ranger: 17.5->20

+hidden detection

Lv.2(More Armour)

Upgrade cash: 4150

Damage: 15->18

Fire rate: 1.5sec->1.2sec

Splash radius: 3->4

Flame damage: 2->4

+Reduce Stun for 50%

+Melting defense(Max 15%, Multiplication)

Lv.3(Combustor)

Upgrade cash: 16500

Damage: 18->65

Fire rate: 1.2sec->1.6sec

Range: 20->22.5

Splash radius: 4->5.25

Flame damage: 4->9

Flame duration: 5sec->8sec

Max hit: 5->7

+Splash damage can hit flying enemy

+Now give 'Combusted' debuff when that enemy flamed

Combusted: increase given damage for +25%(10% for boss), Increase the skill cooltime for 50% if it has(20% for boss), Slow the speed for 20%(10% for boss)

+Max Melting defense 15%->20%

Lv.4(Conflagration warning)

Upgrade cash: 24700

Damage: 55->100

Fire rate: 1.6sec->1.4sec

Splash radius: 5.25->6

Flame damage: 9->15

Flame duration: 8sec->13sec

Upgrade debuff: increase given damage 30%(12.5% for boss), Increase skill cooltime for 60%(25% for boss), Slow the speed for 25%(12.5% for boss)

Lv.5(Ashes)(+lv.10 Incinerator)

Upgrade cash: 50000

Damage: 100->210

Flame damage: 15->20

Flame duration: 13sec->20sec

+Max Melting defense 20%->30%

Lv.6(Blaze tossing device)(+lv.20 Incinerator)

Upgrade cash: 70000

Damage: 210->280

Flame duration: 20sec->999sec

Max hit: 7->10

+Active skill: Blaze explosion

After 1sec delay, she stomps land with her leg, radiate the Napalm for 11Range, Give 650 Damage instantly, granting Flame. No max hit limit. Cooltime 20sec

+Max Melting defense 30%->35%

u/OptimalPhotograph76 — 4 months ago

Retro dummy army

Flamethrower

Combat medic

Rocketeer

Gunner

Marksman

And why 'retro' is I used only 2009-2016 accessories (but not classic shirts and pants)

u/OptimalPhotograph76 — 4 months ago

Retro(Abput 2011~2016) atmosphere avatar...

Description to prevent disclaim

​

Head accessory: 2009

Shoulder accessory: 2011

Back accessory: 2016

Hair accessory: 2016

u/OptimalPhotograph76 — 4 months ago

Maybe the real good way for using korblox

Put the arm parts instead of leg parts looks cool. It's size slightly doesn't match with torso size, But FOR ME it looks much better than cut leg.

u/OptimalPhotograph76 — 5 months ago