u/OrdinaryTrainer6540

Why are cream players actually so ass at this game.

Recently in the past few weeks every single cream player I've seen is a total DUMBASS. Like this time cream was in LMS on mystic and killer was tripwire except cream decided to ONLY juke instead of escaping when she could have just escaped like that there was no mines in her way except she still decided to just juke only ( she had 165 HP and 3 dodges btw ). Next this other cream kept not healing the team and when it was LMS the cream just stood still and gave the killer the win. This cream was NOT new they were cracked with eggman and had the green skin.

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u/OrdinaryTrainer6540 — 7 hours ago

What Your Killer main says about you:

2011X: You're very cool and probably pretty good but love abusing dunking on people with invisiblity or spamming charge against characters in LMS.

Tripwire: I hope you burn because those god damn mines on springs and dead bodys are annoying Fuck you.

Kolossos: Hehehawhaw

Hehehawhaw

Fleetway: You're an unskilled BUM You deserve to be eradicated from this planet. You are worse then tripwire mains or theres a 1% you're actually good without fleetway and you're my homie for that.

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u/OrdinaryTrainer6540 — 2 days ago

Silvers balancing is odd to say the least.

Silver has some of the weirdest balancing I've ever seen in an ASYM game. I would also like to point out a couple of things about silvers entire kit. Silver rocks seem to get worse the more you hit them and his suspension literally punishes you for using it. What I mean by this is the fact you can break out of suspension faster then silver can throw you which gives you endlag. Aswell, Silvers flight is highly map dependent and needs to recieve a couple of buffs and nerfs so it feels more like a actual useful passive thats fair for the killer instead of being like a musquito that can fly every 3 seconds for 1.5 seconds. Silvers flight should overall be increased to 3-5 seconds and needs to have cooldown for every time you use it like 5 seconds if you dont use it all. Rock need to have more reward for hitting more and less reward for hitting less. Suspension needs a rework and time reversal needs 20 meter drained per tick but you get iframes upon reversing backwards. And meter should be more of a actual thing to manage instead of an annoyance when it stops regening upon hitting 10 HP or less. Silver needs his meter increased for LMS and uncancelable flight to m1s maybe if you're up against fleetway.

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u/OrdinaryTrainer6540 — 2 days ago

Fleetway deserves stun for missing his abilities.

One of the biggest problems with fleetway is his INSANE lack of punishment for missing moves. If fleetway misses his m1? Oh to BAD he can just use it again 1 second later and its hitbox is 3x his size. Fateful drain is another problem because its free distance with 0 punishment. Another example is Chaos dash and occasionally burst. Burst should be gutted but have its stun cancel again. Finally, Chaos dash this ability is the fucking bane of my existance. It is BEYOND broken because it gives ESP, Iframes, Insane speed and hitbox and you get 0 punishment for getting it countered or missing every single one or getting free distance with it.

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u/OrdinaryTrainer6540 — 6 days ago

Silver is flawed.

Unlike a lot of people who say silver is OP or to Weak silver is actually both. Since silver has to rely heavily on his rocks only. Now, why not suspension or time reversal? Well, its because both are dog shit against experienced players sometimes suspension even more so. The reason? Firstly, suspension can be broken out of before silver can throw you. This gives suspension high cooldown aswell silver is slowed even after you break out. This can allow the exe to get close quite quickly or get free damage. Next, time reversal dont get me wrong this is a very good ability. The problem with it is the fact it can be canceled or caught extremely easily if the exe follows the path or silver or stays near silvers time reversal to catch him if he cancels or uses it. Next, rock this ability carries silver Hard. Rocks basicly just slow killer and prevent ability for 5 ish seconds. The problem with it is that the more you use it the more dogshit it becomes. Rock has high punishment if missed and its always better to use 1 rock which defeats the entire damn purpose of more rocks. In my opinion rocks should be more rewarding the more you hit. So example: 1 rock does 2.5 second of slowness and no ability. 2 rock adds 2 seconds to previous. 3 rock should do 6.5 second stun only. In exchange its easier to hit rocks but higher meter drain but less drain per throw to balance out. Finally the holy grail silvers flight. Silvers flight is not exactly OP, basily it's just map dependent. Silver is useless in chase if he doesnt have a good spot to fly to. What I recommend is fix the spots rework the maps or just change silvers flight. Add a height cap and give silver CD for micro managing his flight and more CD the more he uses. But, in exchange silver gets more flight and is 1.3x faster then old flight when using it.

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u/OrdinaryTrainer6540 — 12 days ago

Now don't get me wrong 2011 is a really balanced killer in outcome memories but he's just simply unfun to play against or play as. I usually lose to 2011X because I don't know how to counter his kit but it just feels like I can't escape from 2011X and I swear these 2011X mains find a way to make up for every vertical problem they have. They just feel unbeatable. One of the solutions is teamwork but now the games boring. 2011X can't do anything and can't do any damage. There's just no stakes and no nothing. I get killers supposed to be stronger in 1 on 1. The other problem is you'll never usually see teamwork. So in my opinion we should have some general balancing changes. Like for public lobbies 2011X should be kind of weak. But for private matches or comp they should make 2011X really strong because usually public lobbies have no teamwork but comp does. Note: this is just my opinion do not fry me for it. Yes, I get the complications of a potential public lobby 2011X being weaker. ( We should also maybe just add his rework developers. )

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u/OrdinaryTrainer6540 — 17 days ago