u/Original_Bet_1199

Super controversial hot take: Pyro and g Pyro suck

The only things I hate about Pyro and g Pyro are that the fire can't stack. Yes, you have a lot of potential DPS with Pyro, but I REALLY hate that spamming them does absolutely nothing. Like sure the Pyro still deal dmg with no burn. But the cost efficiency is nonexistent at that point. The only thing I would argue is that it's good in the event and that's it. I just find this tower is not for me.

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u/Original_Bet_1199 — 2 days ago

Ask me any questions

I played my first TDS in November 2019.lvl 556. own some event tower( except glad, commando, slasher, toxic, jester, hallow,harvester,snowballer,and elementalist)

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u/Original_Bet_1199 — 3 days ago

Another new tower idea

Mechanic

Description: This fella will support your unit with his master skill.

Cost:7500 coins

Footprint: 1.5

Placement limit : 1 per player

tower type: support

TOWER LEVELING

LVL 0

Cost: 700

Range: 14

Gimmick: Spawner tower inside mechanic range will get buffs to its unit.

Buff:

5℅ more health units

5℅ more DMG units

5℅ more range units

Lvl 1: gloves

Cost: 300

Range: 14 to 17

Lvl 2: mechanic station

Cost: 3500

Buff

5 to 7.5℅ more health units

5 to 7.5℅ more DMG units

5 to 7.5℅ more range units

NEW PASSIVE ABILITY: any vehicle unit that enters the mechanic range/gets damage in the mechanic range, will be healed by 25℅ of its Max health. Can only do this once per vehicle

Lvl 3: the right tools

Cost: 5000

Range 17 to 19

Buff

7.5 to 10℅ more health units

7.5 to 10℅ more DMG units

7.5 to 10℅ more range units

NEW PASSIVE ABILITY: engineer sentry in mechanic range will get 15℅ DMG buff and 10℅ range buff

Lvl 4: construction plan

Cost: 12000

Buff

10 to 12.5℅ more health units

10 to 12.5℅ more DMG units

10 to 12.5℅ more range units

NEW PASSIVE ABILITY:tower that uses building (e.g military bases, Merc base, etc) will be discounted by 10℅

Lvl 5: the expert

Cost: 40000

Buff

12.5 to 20℅ more health units

12.5 to 20℅ more DMG units

12.5 to 20℅ more range units

First passive ability now heals the vehicle unit by 50℅

Second passive ability now buffs the Engineer Sentry by 25℅ DMG and 25℅ range

NEW ACTIVE ABILITY: tower construction

Cooldown: 90 seconds

Cost: 2500

Construct a tower making a cliff spot that fits around 4 rangers in 1 tower. 1 mechanic can build 2 towers at Max

Let me know your questions or thoughts about my new tower concept.

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u/Original_Bet_1199 — 6 days ago
▲ 8 r/TDS_Roblox+1 crossposts

New tower ideas (prepare for a lot of reading)

Haunted castle.

Description: a castle that has a lot of soul inside. other tower needs to deal damage for it to help you.

Price: 5500 gems

Footprint: very large (3.5)

Tower type: spawner tower

Placement: 1

TOWER LEVELING

Lvl 0: 3000

Range: 12

Gimmick(IMPORTANT): for every damage your other tower in the haunted castle range, it will consume turning it into souls

(1 dmg = 1 soul). and after reaching a specific soul. A unit will spawn.

Max soul capacity: 300

Unit spawned: trapped souls

Needed souls to spawn: 250

Cooldown: 45 seconds

Health: 125

Speed: 2

(Every unit spawns at the start of the base. )

LVL 1: LABOUR WORK

cost: 4500 (not total cost)

Range: 12

Max soul capacity: 300 to 750

NEW UNIT: slaved soul

Health: 250

Range: 6

Damage: 40

Firerate: 2 seconds

Needed souls to spawn: 650

Consumed souls per spawn: 25

Cooldown: 60 seconds

detection: none

Speed: 2.1

LVL 2: BETTER WEAPONRY

Cost: 6000

Range: 12 to 16

Max souls capacity: 750 to 1250

UNITS

Trapped souls cooldown: 45 to 30 seconds

trapped soul health: 125 to 200

Slaved souls cooldown: 60 to 50 seconds

Slaved soul damage: 40 to 100

Slaved soul fire rate: 2 to 1.5 seconds

Slaved soul health: 250 to 300

Gain hidden detection

LVL 3: RITUALS OF THE DEATH

Cost: 15000

Range: 16 to 17

Max souls capacity: 1250 to 7500

NEW UNIT: SOULS CULT

health: 1500

Range: 32

Souls needed to spawn: 7000

Consumed souls per spawn: 500

Cooldown: 95 seconds

Speed: 1.75

ABILITY

1. **THE RECURECCTION:**Every 20 seconds, summon a trapped soul.1 soul cult can only summon 2 trapped souls.

2. BLESSED SOUL: Every 10 seconds, heals the front souls by 100 health

LVL 4: PROMOTED SOULS

cost: 40000

Souls' capacity: 7500 to 40000

Trapped souls change into warrior souls

Warrior souls stats :

Health: 500

DMG: 30

Range: 6

Fire rate: 1 Second

Souls needed to spawn: 9500

Speed : 3

Cooldown:40 seconds

Slaved souls changed into cavalry souls

Cavalry souls stats :

Health: 2000

Defense: 10℅

Damage: 125

Fire rate: 1 second

Range: 8

Speed:6

Souls needed to spawn: 30000

Consumed souls per spawn: 1500

Cooldown: 70 seconds

Soul cult changed into leader cult souls

Leader cult soul stats :

Health: 3500

Range: 35

Reccurection ability now spawns 1 warrior soul every 20 seconds

Blessed souls ability now heals for 500 health and gives them 250 shields to 2 of the most front souls every 9 seconds

LVL 5: GUARDIAN OF THE CASTLE

Cost: 90000

Range 17 to 22

Max souls capacity: 40000 to 100000

NEW UNIT: SOULS GUARDIAN

Health: 12000

Defense:40℅

Damage:400

Fire rate: 2 seconds

Range: 10

Speed: 2

Souls needed to spawn: 100000

consumed souls per spawn: 10000

Cooldown: 120 seconds

ABILITY

**SACRIFICIAL:**when the soul's guardian dies, it will mourn for 5 seconds, and then explode dealing 600 damage in a 7 explosion radius.

LVL 6: THE EMPEROR RETURN

cost: 250000

Range 22 to 26

Max souls capacity: 100000 to 300000

Warrior souls change into knight souls

Knight souls stat

Health: 1000

Defense: 10℅

DMG:100

Firerate:1 second

Range: 8

Speed: 4

Souls needed to spawn: 50000

Cooldown:50 seconds

Cavalry souls changed into elite cavalry souls

Elite cavalry souls stats

Health: 4500

Defense:25℅

DMG:250

Firerate:0.75 second

Range:10

Speed: 6

Souls needed to spawn: 100000

Consume souls per spawn: 1000

Cooldown : 60 seconds

Leader cult souls changed into priest souls

Priest souls stats :

Health:7500

Range: 35

Souls needed to spawn: 150000

Consumed souls per spawn:2500

Speed: 1.5

Cooldown : 100 seconds

The resurrection ability now spawns 1 knight soul and 1 warrior soul every 10 seconds. Now it has no limit

The blessed soul now heals elite cavalry and warrior souls to their maximum health and grants them 400 shields. Vanguard of souls and souls of the emperor heal 1000 hp instead.

Guardian of souls changed into the vanguard of souls

Vanguard of souls stats :

Health: 15000

Defense: 50℅

DMG: 800

Firerate: 2seconds

Souls needed to spawn: 300000

Consume souls per spawn: 50000

Speed: 2

Aoe DMG: 200

Aoe radius: 2.5

Cooldown :140 seconds

Sacrificial ability now deals 1500 damage and stuns for 2 seconds

NEW ACTIVE ABILITY: THE EMPEROR RISE

Cooldown: 300 seconds

Initial cooldown: 250 seconds

Cost: 20000 and 250000 souls

Spawns the souls of the emperor

Only 1 emperor exists on a map until it dies

SOULS OF THE EMPEROR STATS :

health: 35000

Defense: 60℅

DMG: 1250

Range: 12

Firerate: 1.25 seconds

Speed: 1.33

Aoe DMG : 600

Aoe radius:3.5

ABILITY :

1. THE LAUGH OF SOUL: When the emperor first appears it will laugh and stun all enemies for 2 seconds and slow all enemies and the one about to spawn by 15℅. Can only do this ability when it spawns

2. THE REINFORCEMENT: Emperor of souls will raise the ground and spawn 2 knight souls and an elite cavalry soul. Cooldown: 45 seconds

3. SOULS HARVEST: When at least 3 enemies are within 20 range of the emperor. The Emperor will grab all enemies' souls within 20 range, dealing 125 dmg and count them into souls in the haunted castle. Cooldown : 30 seconds

PASSIVE ABILITY

ACCOMPANY OF SOULS: When the Emperor of Souls appears all towers deal 10℅ more DMG

Let me know if you have a question or a thought about my ideas for the new tower

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u/Original_Bet_1199 — 7 days ago

Give me a hot take about tds

I'll start. Solar eclipse is the MOST overrated event IMO.ill admit the event is good, but i don't see the main fun of this event.the skin is mid IMO. The music was meh, and etc.

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u/Original_Bet_1199 — 11 days ago

Honoring my biggest achievement before hc rework

What make this solo hc special?. First off not only i didn't use military base(1st common early game), i also didn't use brawler(2nd common early game). 2nd with this discovery. I found a lot more way to solo hc like using this loadout but change frost blaster to trapper,saboteur, electro,etc.THOSE tower were never use in the early game before. now it work with this loadout so i basically just invent a whole new branch for solo hc you can use with.

Now tbf, this image is from like 2 month ago but IT still work today.

u/Original_Bet_1199 — 12 days ago

Hot take : modern day is the best era of tds IMO.because you got so many update, that actually matter to game. Even when it's bad it's new content atleast. And i like new content.compared to other time the update feel really slow, for example the frost invasion take so long to update, but when it update it's peak.BUT I CAN'T WAIT FOR LIKE 7 MONTH FOR AN UPDATE.and for the 2019 era i didn't remember much, but i swear the update is slow too. Correct me if I'm wrong

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u/Original_Bet_1199 — 17 days ago

For me it's overhaul. That update ruin so many tower that there are 5 - 7 tower were like viable to use and everything else sucks. For shock and awe even though some balance were weird and electro got replaced so hard, ATLEAST you still have many tower option that is still viable to play with.If you complain about the shock and awe, THAT MEAN YOU NEVER PLAY THE OVERHAUL AND FEEL THE TRUE PAIN

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u/Original_Bet_1199 — 17 days ago