Help determining dificulty of rolls
So I started a small solorpg, and the system started slowly expanding kinda by accident, but and I also liked this idea of skills being fuel for Abilities, but also giving more dice for more actions or stronger ones, so I wanted to expand it a bit.
But I never gamed designed something so I'm having trouble determining Difficulty for rolls/actions since it's dependent on the number of dices and what sides are needed and was looking for some advice on this regard
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THE SYSTEM
uses d6s
Every action costs a certain amount of Dies with certain faces facing up. order doesn't matter since with multiple dice being an option, it would be kinda weird.
Every Character has 2d6, when they want to do something, those are called "Core Dice" and can be used to execute any action. But you can also spend Skill Points in order to roll "Skill Dice". Skill Dies have the limitation of only being able to be used to do actions relating to that specific skill.
Doing actions follows roughly this order:
\> Think of what you want to do
\> Roll the dice
\> Spend any points for extra dice or abilities
\> Shift the dices to try and get the necessary sides
SHIFT:
shift allows you to change a dice's result up or down by one. for example a 3 can be shifted into a 4 or a 5. a 1 can only be uped and a 6 can only be shifted down. you can't shift a 1 to a 6 or a 6 to a 1.
For now a character has 2 shift each turn
SKILLS:
Every skill has points ranging from 0 to 3. you can spend points to gain Skill Dies (to help you get the numbers you need or do more stuff in your turn), or you can spend them to use certain abilities that requires them.
you recover skill points at the start of your turn