u/PaintTheHuey

Help determining dificulty of rolls

So I started a small solorpg, and the system started slowly expanding kinda by accident, but and I also liked this idea of skills being fuel for Abilities, but also giving more dice for more actions or stronger ones, so I wanted to expand it a bit.

But I never gamed designed something so I'm having trouble determining Difficulty for rolls/actions since it's dependent on the number of dices and what sides are needed and was looking for some advice on this regard

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THE SYSTEM

uses d6s

Every action costs a certain amount of Dies with certain faces facing up. order doesn't matter since with multiple dice being an option, it would be kinda weird.

Every Character has 2d6, when they want to do something, those are called "Core Dice" and can be used to execute any action. But you can also spend Skill Points in order to roll "Skill Dice". Skill Dies have the limitation of only being able to be used to do actions relating to that specific skill.

Doing actions follows roughly this order:

\> Think of what you want to do

\> Roll the dice

\> Spend any points for extra dice or abilities

\> Shift the dices to try and get the necessary sides

SHIFT:

shift allows you to change a dice's result up or down by one. for example a 3 can be shifted into a 4 or a 5. a 1 can only be uped and a 6 can only be shifted down. you can't shift a 1 to a 6 or a 6 to a 1.

For now a character has 2 shift each turn

SKILLS:

Every skill has points ranging from 0 to 3. you can spend points to gain Skill Dies (to help you get the numbers you need or do more stuff in your turn), or you can spend them to use certain abilities that requires them.

you recover skill points at the start of your turn

reddit.com
u/PaintTheHuey — 1 day ago

Quirk Idea I had

So I've recently started watching mha, and inspired by the sentence "wishing on a shooting star" I had this idea for a quirk and wanted to share :).

Shooting star

The user thinks of a change to apply to a target(person or object) while creating the blueish orb(star). once created, the orb will apply that change regardless if the user changed their mind after creation. the star can only 'bright up' or 'dim' an aspect of the target (could give strenght, height, make them lighter, ect. But couldn't give someone wings for example), what counts as an aspect is kinda writter dependent.

A 'normal' star takes about 1second to charge and will last for about 3seconds before disappearing. so if the star takes 1 second to hit the target, the change would last for 2.

By charging a star for longer, they could bright up or dim aspects by even bigger amounts or for even longer periods.

An upgrade that i thought for this quirk was:

by charging a star for like 5seconds they could also "explode them" mid tractory, creating light constructs/effects that last for a few seconds, without the previous need to hit a target. maybe even being able to give a target a light armor, maybe giving extra construct members that the target can control, or just making some blueish Booms, hands or gravity pulls with them.

reddit.com
u/PaintTheHuey — 2 months ago
▲ 3 r/mha

A quirk idea that I had

So I've recently started watching mha, and inspired by the sentence "wishing on a shooting star" I had this idea for a quirk and wanted to share :).

Shooting star

The user thinks of a change to apply to a target(person or object) while creating the blueish orb(star). once created, the orb will apply that change regardless if the user changed their mind after creation. the star can only 'bright up' or 'dim' an aspect of the target (could give strenght, height, make them lighter, ect. But couldn't give someone wings for example), what counts as an aspect is kinda writter dependent.

A 'normal' star takes about 1second to charge and will last for about 3seconds before disappearing. so if the star takes 1 second to hit the target, the change would last for 2.

By charging a star for longer, they could bright up or dim aspects by even bigger amounts or for even longer periods.

An upgrade that i thought for this quirk was:

by charging a star for like 5seconds they could also "explode them" mid tractory, creating light constructs/effects that last for a few seconds, without the previous need to hit a target. maybe even being able to give a target a light armor, maybe giving extra construct members that the target can control, or just making some blueish Booms, hands or gravity pulls with them.

reddit.com
u/PaintTheHuey — 2 months ago