Chronicled Update: Full D&D 5e support

Chronicled Update: Full D&D 5e support

Hello! Following up on my last post about Chronicled, the tool that generates and organizes NPCs, factions, locations, items, and more for TTRPG campaigns, with everything auto filed into a real browsable archive.
The big thing since last time: the whole app now runs a second real ruleset, D&D 5e.

Can now select D&D as a ruleset system

Up to now Chronicled only really worked well on my own homebrew system. This update makes 5e a selectable option and comes with it's own systems everywhere in the app:

  • Bestiary uses real Challenge Rating math
  • Classes follow the actual 1–20 leveling and spell-slot tables
  • Items use real SRD weapon/armor/rarity data
  • Player Characters are full 5e characters: skill and saving throw proficiencies, passive Perception, initiative, and real multiclassing across two classes, all computed for you automatically.
  • Real, properly licensed SRD content baked in: 349 spells, 201 monsters, a full equipment list, 17 feats, and 260 magic items, sourced from a licensed SRD.

You can select and import from existing 5e content, or create your own.

  • Import any of it for free, zero AI cost: just the real content dropped straight into your archive.
  • Reflavor it with AI instead: same real mechanics underneath but reskinned with your world's own names and flavor text.
  • Or go full Homebrew and generate something original: still grounded in the real formulas so it stays balanced.

D&D 5e created content

Newly created enemies for 5e, fit specifically for your world.

  • Backgrounds and Species are real ingested SRD content too, including the actual 2024 rule where your Background grants one specific named Origin Feat right at character creation.
  • Spells! A new archive category added for 5e. Like the others, you can import from existing, or fully create newly homebrewed spells.

Spell creation

  • Encounter Difficulty / XP Budget calculator on the Quest builder, so you can check a fight against your real party before you run it.

Calculate how difficult an encounter may be for your party.

Also new this update, not just 5e: a fully Generic ruleset for people who don't want any fixed system at all. Narrative-first Classes, Items, and NPCs with no invented leveling or rarity numbers imposed on you. And no AI procedural generation AND Manual Entry (from the last update) now work correctly on both new rulesets, not just the original one.

Still free beta, still shaping this from feedback. If you roll a 5e world and something's off, that's exactly the kind of thing I want to hear about.

Get access now at Chronicled.

Sidenote: based on feedback, this may be the last beta update before full launch! Excited but really hope to get as many eyes as possible on this before then. Share with friends, other DMs, world builders, etc. I really want to know if this is something valuable to people.

Once in full launch mode, I may switch to small costs to offset API/server usage. But of course, I will continue with development as I want to add as many features and content that may be useful to all of you. The more feedback the better!

reddit.com
u/Pentant — 6 days ago

Chronicled Update: Full D&D 5e support

Hello! Following up on my last post about Chronicled, the tool that generates and organizes NPCs, factions, locations, items, and more for TTRPG campaigns, with everything auto filed into a real browsable archive.
The big thing since last time: the whole app now runs a second real ruleset, D&D 5e.

Can now select D&D as a ruleset system

Up to now Chronicled only really worked well on my own homebrew system. This update makes 5e a selectable option and comes with it's own systems everywhere in the app:

  • Bestiary uses real Challenge Rating math
  • Classes follow the actual 1–20 leveling and spell-slot tables
  • Items use real SRD weapon/armor/rarity data
  • Player Characters are full 5e characters: skill and saving throw proficiencies, passive Perception, initiative, and real multiclassing across two classes, all computed for you automatically.
  • Real, properly licensed SRD content baked in: 349 spells, 201 monsters, a full equipment list, 17 feats, and 260 magic items, sourced from a licensed SRD.

You can select and import from existing 5e content, or create your own.

  • Import any of it for free, zero AI cost: just the real content dropped straight into your archive.
  • Reflavor it with AI instead: same real mechanics underneath but reskinned with your world's own names and flavor text.
  • Or go full Homebrew and generate something original: still grounded in the real formulas so it stays balanced.

D&D 5e created content

Newly created enemies for 5e, fit specifically for your world.

  • Backgrounds and Species are real ingested SRD content too, including the actual 2024 rule where your Background grants one specific named Origin Feat right at character creation.
  • Spells! A new archive category added for 5e. Like the others, you can import from existing, or fully create newly homebrewed spells.

Spell creation

  • Encounter Difficulty / XP Budget calculator on the Quest builder, so you can check a fight against your real party before you run it.

Calculate how difficult an encounter may be for your party.

Also new this update, not just 5e: a fully Generic ruleset for people who don't want any fixed system at all. Narrative-first Classes, Items, and NPCs with no invented leveling or rarity numbers imposed on you. And no AI procedural generation AND Manual Entry (from the last update) now work correctly on both new rulesets, not just the original one.

Still free beta, still shaping this from feedback. If you roll a 5e world and something's off, that's exactly the kind of thing I want to hear about.

Get access now at Chronicled.

Sidenote: based on feedback, this may be the last beta update before full launch! Excited but really hope to get as many eyes as possible on this before then. Share with friends, other DMs, world builders, etc. I really want to know if this is something valuable to people.

Once in full launch mode, I may switch to small costs to offset API/server usage. But of course, I will continue with development as I want to add as many features and content that may be useful to all of you. The more feedback the better!

reddit.com
u/Pentant — 6 days ago

Chronicled Update: Full D&D 5e support

Hello! Following up on my last post about Chronicled, the tool that generates and organizes NPCs, factions, locations, items, and more for TTRPG campaigns, with everything auto filed into a real browsable archive.
The big thing since last time: the whole app now runs a second real ruleset, D&D 5e.

Can now select D&D as a ruleset system

Up to now Chronicled only really worked well on my own homebrew system. This update makes 5e a selectable option and comes with it's own systems everywhere in the app:

  • Bestiary uses real Challenge Rating math
  • Classes follow the actual 1–20 leveling and spell-slot tables
  • Items use real SRD weapon/armor/rarity data
  • Player Characters are full 5e characters: skill and saving throw proficiencies, passive Perception, initiative, and real multiclassing across two classes, all computed for you automatically.
  • Real, properly licensed SRD content baked in: 349 spells, 201 monsters, a full equipment list, 17 feats, and 260 magic items, sourced from a licensed SRD.

You can select and import from existing 5e content, or create your own.

  • Import any of it for free, zero AI cost: just the real content dropped straight into your archive.
  • Reflavor it with AI instead: same real mechanics underneath but reskinned with your world's own names and flavor text.
  • Or go full Homebrew and generate something original: still grounded in the real formulas so it stays balanced.

D&D 5e created content

Newly created enemies for 5e, fit specifically for your world.

  • Backgrounds and Species are real ingested SRD content too, including the actual 2024 rule where your Background grants one specific named Origin Feat right at character creation.
  • Spells! A new archive category added for 5e. Like the others, you can import from existing, or fully create newly homebrewed spells.

Spell creation

  • Encounter Difficulty / XP Budget calculator on the Quest builder, so you can check a fight against your real party before you run it.

Calculate how difficult an encounter may be for your party.

Also new this update, not just 5e: a fully Generic ruleset for people who don't want any fixed system at all. Narrative-first Classes, Items, and NPCs with no invented leveling or rarity numbers imposed on you. And no AI procedural generation AND Manual Entry (from the last update) now work correctly on both new rulesets, not just the original one.

Still free beta, still shaping this from feedback. If you roll a 5e world and something's off, that's exactly the kind of thing I want to hear about.

Get access now at Chronicled.

Sidenote: based on feedback, this may be the last beta update before full launch! Excited but really hope to get as many eyes as possible on this before then. Share with friends, other DMs, world builders, etc. I really want to know if this is something valuable to people.

Once in full launch mode, I may switch to small costs to offset API/server usage. But of course, I will continue with development as I want to add as many features and content that may be useful to all of you. The more feedback the better!

reddit.com
u/Pentant — 6 days ago

Update on Chronicled: you can now build a whole world without touching AI at all

Hello! Following up on my last post about Chronicled, the tool for generating and organizing NPCs, factions, locations, items, and more for TTRPG campaigns, with an auto-filed archive so it doesn't just turn into a pile of notes nobody can find again. Here's what's changed since then.

Interactive world map with faction territory + pins

Since the last update: a real interactive map (pan/zoom, click a location to jump to its full entry, factions cluster by territory, generated from your actual content, not a static image), Quests that tie together NPCs/locations/items/enemies you've already generated instead of inventing new placeholder names, Campaigns for tracking a full arc across quests, AI-illustrated battle maps (one per location, grid-ready, so a fight doesn't need a separate art pass), and PDF export at the whole-world, per-category, or per-entry level.

Quests that tie together NPCs/locations/items/enemies

Campaigns for tracking a full arc across quests

The update I actually want to highlight this time: you can now build a whole world without touching AI at all, if that's not your thing.

A lot of feedback is that many world builders prefer building their world manually, without the use of AI, which is completely valid. When I'm feeling creative and have full thought-out ideas, I want to be able to enter it manually as well.
So this whole update was aimed at making that actually true instead of "an AI tool that also lets you edit the output":

  • Every entry can be created and edited entirely by hand, start to finish. NPCs, factions, items, everything. Same forms as the AI path, just starting blank.
  • New: Roll Randomly. A third option next to Generate with AI and Enter Manually: instant table-driven generation without the use of AI. It reads your world's genre and reskins itself accordingly (fantasy rolls enchanted blades and cursed ruins, post-apocalyptic rolls scrap-fused scavenger gear), so it's not genric and still fits your setting.
  • Stuck on one field, not the whole entry? "Help me" button per-field instead of an all-or-nothing regenerate.
  • New: an actual "AI off" switch. Account-level toggle in Settings. Flip it and every AI-spend surface disables itself. Manual Entry and Roll Randomly keep working exactly the same with it off.
  • World setup itself is fully optional on AI too. Every step already let you type your own answers instead of generating, now it just asks first.

New manual entry is available with optional separate \"Help me\" per category (or can be fully disabled)

Point being: You can run the whole thing manual-only and just get the organizing/archiving/map/PDF-export side of it, lean on Roll Randomly for a free zero-AI first draft, or use AI as much or as little as you want, down to the individual field. And now there's a switch that guarantees it stays that way for your account.

Still in free beta and still actively shaping it based on feedback! If you try it and something's confusing, broken, or missing, that's genuinely the most useful thing you can tell me right now.

Get access now at Chronicled.

Chronicled Website

What I'm most curious about now: for the people running homebrew campaigns, what's actually eating the most prep time for you right now? Trying to make sure I'm building the right next thing.

reddit.com
u/Pentant — 10 days ago

Update on Chronicled: you can now build a whole world without touching AI at all

Hello! Following up on my last post about Chronicled, the tool for generating and organizing NPCs, factions, locations, items, and more for TTRPG campaigns, with an auto-filed archive so it doesn't just turn into a pile of notes nobody can find again. Here's what's changed since then.

Interactive world map with faction territory + pins

Since the last update: a real interactive map (pan/zoom, click a location to jump to its full entry, factions cluster by territory, generated from your actual content, not a static image), Quests that tie together NPCs/locations/items/enemies you've already generated instead of inventing new placeholder names, Campaigns for tracking a full arc across quests, AI-illustrated battle maps (one per location, grid-ready, so a fight doesn't need a separate art pass), and PDF export at the whole-world, per-category, or per-entry level.

Quests that tie together NPCs/locations/items/enemies

Campaigns for tracking a full arc across quests

The update I actually want to highlight this time: you can now build a whole world without touching AI at all, if that's not your thing.

A lot of feedback is that many world builders prefer building their world manually, without the use of AI, which is completely valid. When I'm feeling creative and have full thought-out ideas, I want to be able to enter it manually as well.
So this whole update was aimed at making that actually true instead of "an AI tool that also lets you edit the output":

  • Every entry can be created and edited entirely by hand, start to finish. NPCs, factions, items, everything. Same forms as the AI path, just starting blank.
  • New: Roll Randomly. A third option next to Generate with AI and Enter Manually: instant table-driven generation without the use of AI. It reads your world's genre and reskins itself accordingly (fantasy rolls enchanted blades and cursed ruins, post-apocalyptic rolls scrap-fused scavenger gear), so it's not genric and still fits your setting.
  • Stuck on one field, not the whole entry? "Help me" button per-field instead of an all-or-nothing regenerate.
  • New: an actual "AI off" switch. Account-level toggle in Settings. Flip it and every AI-spend surface disables itself. Manual Entry and Roll Randomly keep working exactly the same with it off.
  • World setup itself is fully optional on AI too. Every step already let you type your own answers instead of generating, now it just asks first.

New manual entry is available with optional separate \"Help me\" per category (or can be fully disabled)

Point being: You can run the whole thing manual-only and just get the organizing/archiving/map/PDF-export side of it, lean on Roll Randomly for a free zero-AI first draft, or use AI as much or as little as you want, down to the individual field. And now there's a switch that guarantees it stays that way for your account.

Still in free beta and still actively shaping it based on feedback! If you try it and something's confusing, broken, or missing, that's genuinely the most useful thing you can tell me right now.

Get access now at Chronicled.

Chronicled Website

What I'm most curious about now: for the people running homebrew campaigns, what's actually eating the most prep time for you right now? Trying to make sure I'm building the right next thing.

reddit.com
u/Pentant — 10 days ago

Update on Chronicled: you can now build a whole world without touching AI at all

Hello! Following up on my last post about Chronicled, the tool for generating and organizing NPCs, factions, locations, items, and more for TTRPG campaigns, with an auto-filed archive so it doesn't just turn into a pile of notes nobody can find again. Here's what's changed since then.

Interactive world map with faction territory + pins

Since the last update: a real interactive map (pan/zoom, click a location to jump to its full entry, factions cluster by territory, generated from your actual content, not a static image), Quests that tie together NPCs/locations/items/enemies you've already generated instead of inventing new placeholder names, Campaigns for tracking a full arc across quests, AI-illustrated battle maps (one per location, grid-ready, so a fight doesn't need a separate art pass), and PDF export at the whole-world, per-category, or per-entry level.

Quests that tie together NPCs/locations/items/enemies

Campaigns for tracking a full arc across quests

The update I actually want to highlight this time: you can now build a whole world without touching AI at all, if that's not your thing.

A lot of feedback is that many world builders prefer building their world manually, without the use of AI, which is completely valid. When I'm feeling creative and have full thought-out ideas, I want to be able to enter it manually as well.
So this whole update was aimed at making that actually true instead of "an AI tool that also lets you edit the output":

  • Every entry can be created and edited entirely by hand, start to finish. NPCs, factions, items, everything. Same forms as the AI path, just starting blank.
  • New: Roll Randomly. A third option next to Generate with AI and Enter Manually: instant table-driven generation without the use of AI. It reads your world's genre and reskins itself accordingly (fantasy rolls enchanted blades and cursed ruins, post-apocalyptic rolls scrap-fused scavenger gear), so it's not genric and still fits your setting.
  • Stuck on one field, not the whole entry? "Help me" button per-field instead of an all-or-nothing regenerate.
  • New: an actual "AI off" switch. Account-level toggle in Settings. Flip it and every AI-spend surface disables itself. Manual Entry and Roll Randomly keep working exactly the same with it off.
  • World setup itself is fully optional on AI too. Every step already let you type your own answers instead of generating, now it just asks first.

New manual entry is available with optional separate \"Help me\" per category (or can be fully disabled)

Point being: You can run the whole thing manual-only and just get the organizing/archiving/map/PDF-export side of it, lean on Roll Randomly for a free zero-AI first draft, or use AI as much or as little as you want, down to the individual field. And now there's a switch that guarantees it stays that way for your account.

Still in free beta and still actively shaping it based on feedback! If you try it and something's confusing, broken, or missing, that's genuinely the most useful thing you can tell me right now.

Get access now at Chronicled.

Chronicled Website

What I'm most curious about now: for the people running homebrew campaigns, what's actually eating the most prep time for you right now? Trying to make sure I'm building the right next thing.

reddit.com
u/Pentant — 10 days ago

Built a tool that turns a world concept into a full generated wiki — would love feedback (and looking for a few beta testers)

One of my side hobbies is world building, I love thinking of ideas for made up worlds, its lore, why it exists, creating people who live there, etc. I also love RPG games, DnD campaigns, etc. Anyone who's built out a world past the overall stage knows the wall you hit: you've got the geography, the factions, the tone locked in, and then you need forty named NPCs, a bestiary that doesn't feel generic, items that actually sound like they belong in your world.

That grind is fun sometimes, but sometimes I want to have help with it as well, and just explore what's possible. I also wanted something that holds every bit of info of my world in one place.

So I built something to handle it.

Title

Main Wiki Front Page

Chronicled takes a world you describe once — genre, tone, factions, whatever you've already got — and generates NPCs, enemies, items, faction lore, and portraits that actually sound like they belong to that world specifically. If your world calls its currency "scrip" and its soldiers "line-walkers," that's what shows up in what it generates, not "gold pieces" and "guards."

Enemy Entry

Enemy stat blocks, abilities, and lore

Mechanically, it's a short wizard up front: you set your world's identity, tone, and factions, and even define your own stat system if you want something other than a generic D&D-style spread. Then you generate content piece by piece from there. Everything gets auto-filed into a browsable wiki as you go, and new generations stay consistent with what already exists (referencing real factions, real characters, matching the vocabulary you've already established). What started as something personal and niche, turned into a much larger project to be generalized for user use.

https://preview.redd.it/etz1lppkz7gh1.png?width=1164&format=png&auto=webp&s=4bdd7bc6dc99bd778dd5b7d7db4a196fb1af701a

I'm mainly looking for honest reactions right now: does this sound like something you'd actually use? What's missing that you'd want to see? Anything about the concept that sounds more like it'd get in the way than help? All of that is genuinely more useful to me than compliments right now.

It's also in early beta and free to try. Doing limited user testing right now due to API costs, if you want to play around with a world idea or run it on a world you're actually working on, comment, DM me or use the link to Chronicled and I'll send the link to the first 5-10 who reach out and look forward to your feedback!

reddit.com
u/Pentant — 22 days ago

Built a tool that turns a world concept into a full generated wiki — would love feedback (and looking for a few beta testers)

One of my side hobbies is world building, I love thinking of ideas for made up worlds, its lore, why it exists, creating people who live there, etc. I also love RPG games, DnD campaigns, etc. Anyone who's built out a world past the overall stage knows the wall you hit: you've got the geography, the factions, the tone locked in, and then you need forty named NPCs, a bestiary that doesn't feel generic, items that actually sound like they belong in your world.

That grind is fun sometimes, but sometimes I want to have help with it as well, and just explore what's possible. I also wanted something that holds every bit of info of my world in one place.

So I built something to handle it.

Title

Main Wiki Front Page

Chronicled takes a world you describe once — genre, tone, factions, whatever you've already got — and generates NPCs, enemies, items, faction lore, and portraits that actually sound like they belong to that world specifically. If your world calls its currency "scrip" and its soldiers "line-walkers," that's what shows up in what it generates, not "gold pieces" and "guards."

Enemy Entry

Enemy stat blocks, abilities, and lore

Mechanically, it's a short wizard up front: you set your world's identity, tone, and factions, and even define your own stat system if you want something other than a generic D&D-style spread. Then you generate content piece by piece from there. Everything gets auto-filed into a browsable wiki as you go, and new generations stay consistent with what already exists (referencing real factions, real characters, matching the vocabulary you've already established). What started as something personal and niche, turned into a much larger project to be generalized for user use.

https://preview.redd.it/etz1lppkz7gh1.png?width=1164&format=png&auto=webp&s=4bdd7bc6dc99bd778dd5b7d7db4a196fb1af701a

I'm mainly looking for honest reactions right now: does this sound like something you'd actually use? What's missing that you'd want to see? Anything about the concept that sounds more like it'd get in the way than help? All of that is genuinely more useful to me than compliments right now.

It's also in early beta and free to try. Doing limited user testing right now due to API costs, if you want to play around with a world idea or run it on a world you're actually working on, comment, DM me or use the link to Chronicled and I'll send the link to the first 5-10 who reach out and look forward to your feedback!

reddit.com
u/Pentant — 22 days ago

Built a tool that turns a world concept into a full generated wiki — would love feedback (and looking for a few beta testers)

One of my side hobbies is world building, I love thinking of ideas for made up worlds, its lore, why it exists, creating people who live there, etc. I also love RPG games, DnD campaigns, etc. Anyone who's built out a world past the overall stage knows the wall you hit: you've got the geography, the factions, the tone locked in, and then you need forty named NPCs, a bestiary that doesn't feel generic, items that actually sound like they belong in your world.

That grind is fun sometimes, but sometimes I want to have help with it as well, and just explore what's possible. I also wanted something that holds every bit of info of my world in one place.

So I built something to handle it.

Chronicled takes a world you describe once — genre, tone, factions, whatever you've already got — and generates NPCs, enemies, items, faction lore, and portraits that actually sound like they belong to that world specifically. If your world calls its currency "scrip" and its soldiers "line-walkers," that's what shows up in what it generates, not "gold pieces" and "guards."

Mechanically, it's a short wizard up front: you set your world's identity, tone, and factions, and even define your own stat system if you want something other than a generic D&D-style spread. Then you generate content piece by piece from there. Everything gets auto-filed into a browsable wiki as you go, and new generations stay consistent with what already exists (referencing real factions, real characters, matching the vocabulary you've already established). I know it's a mixed reaction to AI, but underneath is mainly AI API calls for generating content! What started as something personal and niche, turned into a much larger project to be generalized for user use.

I'm mainly looking for honest reactions right now: does this sound like something you'd actually use? What's missing that you'd want to see? Anything about the concept that sounds more like it'd get in the way than help? All of that is genuinely more useful to me than compliments right now.

It's also in early beta and free to try. Doing limited user testing right now due to API costs, if you want to play around with a world idea or run it on a world you're actually working on, comment, DM me or use the link to Chronicled and I'll send the link to the first 5-10 who reach out and look forward to your feedback!

reddit.com
u/Pentant — 23 days ago

Built a tool that turns a world concept into a full generated wiki, would love feedback (and looking for a few beta testers)

One of my side hobbies is world building, I love thinking of ideas for made up worlds, its lore, why it exists, creating people who live there, etc. I also love RPG games, DnD campaigns, etc. Anyone who's built out a world past the overall stage knows the wall you hit: you've got the geography, the factions, the tone locked in, and then you need forty named NPCs, a bestiary that doesn't feel generic, items that actually sound like they belong in your world.

That grind is fun sometimes, but sometimes I want to have help with it as well, and just explore what's possible. I also wanted something that holds every bit of info of my world in one place.

So I built something to handle it.

Main Wiki Page

Chronicled takes a world you describe once — genre, tone, factions, whatever you've already got — and generates NPCs, enemies, items, faction lore, and portraits that actually sound like they belong to that world specifically. If your world calls its currency "scrip" and its soldiers "line-walkers," that's what shows up in what it generates, not "gold pieces" and "guards."

Generated Enemy Entry

Enemy Stats, Lore, Abilities

Mechanically, it's a short wizard up front: you set your world's identity, tone, and factions, and even define your own stat system if you want something other than a generic D&D-style spread. Then you generate content piece by piece from there. Everything gets auto-filed into a browsable wiki as you go, and new generations stay consistent with what already exists (referencing real factions, real characters, matching the vocabulary you've already established). Underneath is mainly AI API calls with Gemini and Nano Banana for generating content! What started as something personal and niche, turned into a much larger project to be generalized for user use.

https://preview.redd.it/euzn48v6n8fh1.png?width=1164&format=png&auto=webp&s=59babbc94960d3f7d9d1c9dd5370bdc6d122afc5

I'm mainly looking for honest reactions right now: does this sound like something you'd actually use? What's missing that you'd want to see? Anything about the concept that sounds more like it'd get in the way than help? All of that is genuinely more useful to me than compliments right now.

It's also in early beta and free to try. Doing limited user testing right now due to API costs, if you want to play around with a world idea or run it on a world you're actually working on, sign up for the beta now and I'll get you in! Looking for 5-10 testers as of now at Chronicled!

reddit.com
u/Pentant — 27 days ago

Built a tool that turns a world concept into a full generated wiki — would love feedback (and looking for a few beta testers)

One of my side hobbies is world building, I love thinking of ideas for made up worlds, its lore, why it exists, creating people who live there, etc. I also love RPG games, DnD campaigns, etc. Anyone who's built out a world past the overall stage knows the wall you hit: you've got the geography, the factions, the tone locked in, and then you need forty named NPCs, a bestiary that doesn't feel generic, items that actually sound like they belong in your world.

That grind is fun sometimes, but sometimes I want to have help with it as well, and just explore what's possible. I also wanted something that holds every bit of info of my world in one place.

So I built something to handle it.

Chronicled takes a world you describe once — genre, tone, factions, whatever you've already got — and generates NPCs, enemies, items, faction lore, and portraits that actually sound like they belong to that world specifically. If your world calls its currency "scrip" and its soldiers "line-walkers," that's what shows up in what it generates, not "gold pieces" and "guards."

Mechanically, it's a short wizard up front: you set your world's identity, tone, and factions, and even define your own stat system if you want something other than a generic D&D-style spread. Then you generate content piece by piece from there. Everything gets auto-filed into a browsable wiki as you go, and new generations stay consistent with what already exists (referencing real factions, real characters, matching the vocabulary you've already established). I know it's a mixed reaction to AI, but underneath is mainly AI API calls for generating content! What started as something personal and niche, turned into a much larger project to be generalized for user use.

I'm mainly looking for honest reactions right now: does this sound like something you'd actually use? What's missing that you'd want to see? Anything about the concept that sounds more like it'd get in the way than help? All of that is genuinely more useful to me than compliments right now.

It's also in early beta and free to try. Doing limited user testing right now due to API costs, if you want to play around with a world idea or run it on a world you're actually working on, comment or DM me and I'll send the link to the first 5-10 who reach out and look forward to your feedback!

reddit.com
u/Pentant — 27 days ago