Please tell me about your game that IS a dark fantasy survival game
To be clear, if the one thing you always wanted to do in your life is not create a dark fantasy OSR-adjacent gritty lightweight survival horror RPG, more power to you, go ahead and live the game design of your dreams. I'm proud of you and please keep doing what you're doing.
It's just that, after reading the constant pitches of unique and innovative designs, I'm looking for something more familiar, something to rest my eyes on, and I want to see where the design space is heading. If you are currently making a Darkest Dungeon inspired game, I want to hear about it. If you are making a Goblin Slayer game? Tell me! An OSR game with a really unique and innovative encumbrance system? I'm all ears!
In particular, I'm curious most about how you handle the following mechanics:
- Encumbrance (Do you use slots? Actual pounds? How much money can a PC carry?)
- HP/Wounds/etc (Do you use straight HP? Wounds? A mixture?)
- Torches/Lighting (Do they do something else other than let you see? How long do they last? And so on)
- Equipment (Do you use piecemeal armor? Can I wear a special armor set?)
- Magic items and rewards (Are they random? Do I know about them as a player? Can I set out in search of the Holy Avenger or Flametongue?)
- Time/Recordkeeping ("You can not have a meaningful campaign if strict time records are not kept", so, do you use Dungeon Turns? World turns and so on? Or something else?)
- Scaling (Do you plan for the PCs to be low-power forever? Or, given enough time and cunning, can they escape the goblin-infested dungeons?)