u/Piercepage

[HOMEBREW] A more detailed Reputation system

I was dissatisfied with how global the RAW rep system is. Rep is said to be how likely people are to recognize a character for things they have done, but just because you are really well known by the Street Queens due to the events of your campaign, doesn't mean that the Aldecaldos have ever even heard of you. Sure, that whole neighborhood in Rancho Coronado is talking about how you helped them, doesn't mean that Maelstrom will give two shits about you. So I tried to make it more realistic, with individual groups having their own rep levels that affect a character's overall rep.

A lot of this is based on the vibes and "does it make sense that x amount of people would know this person" so any input is welcome.

There's basically 3 changes to the standard Reputation:

1. Factional Rep: Each group that a player interacts with has a different Rep level based on the player's actions with that group. Any Facedowns with members of these groups use their respective Factional Rep level (unless Street Rep level is higher). The Rep table is scaled down slightly to the group (so 10 would be the whole group knows you very well, instead of the world).

2. Street Rep: Determined by this formula: ([SUM of Factional Rep levels)/5] rounded down. This is used when interacting with anyone in a group your players have not interacted with before (or a random NPC you haven't thought too much about). If your players do something that the whole city would know about, you can of course add points to this value independent of any Factional Rep.

Any negative Factional Rep changes the quality of the Street Rep. So if you have negative Rep with most of the groups you have interacted with, your Street Rep will be negative, but if you have negative Rep with the Red Chrome Legion or something, that may be a good thing if you interact with the Iron Sights later.

3. Role Rep bonuses:

Nomad—For every Moto rank, you gain 1 Factional Rep point in a Nomad nation of your choosing. (This means that a max level Nomad will be recognized by most Nomads and have Street Rep 2, which makes sense to me.)

Exec—For every Teamwork rank, you gain 1 Factional Rep point in the Corp/group you work for. (Of course an Exec 10 would be known by everyone in the company. And this would probably extend beyond to some recognition on the Street.)

Media—For every 2 Credibility ranks, you gain 1 Street Rep point. (It makes sense to me that a media would be more easily recognized, especially since at Rank 10 it says "You are known worldwide.")

Rockerboy—For every 4 Charismatic Impact ranks, you gain 1 Street Rep point. (Less recognizable as a Media-max rank just says "Huge stadiums or international video"-, plus their whole thing is influencing people so I'm not gonna boost it too much)

Lawmen—For every 2 Backup ranks, you gain 1 Factional Rep point in the group you are connected with. (I would consider changing this to be the same as Nomad and Exec, I just don't know of many cops, even high ranking ones, so it felt like it should be weaker)

Fixer—I feel like a fixer should get a Rep bonus... but nothing feels right so far because just because a Fixer knows who to know, doesn't mean that they are recognized at the same level as a Media. Please give me suggestions, but here's my thoughts so far: 1. Same as Rockerboy/Media, 2. For every 5 Ranks, you gain 1 Street Rep point (max Fixer would have Street Rep 2, which feels kinda low), 3. For every 3 Ranks, you gain 1 Street Rep (this will have a max at 3 which is higher than Exec/Nomad/Rockerboy, but lower than Media)

In Game Example

One of my players is a Media, so at Rank 4 he starts out with Street Rep 2. He had an interaction with a group of Tyger Claws who will remember him, but they probably won't talk to anyone else about it which falls under the "Anyone who was there at the time knows" and gives him Tyger Claw Rep 1. He then had an adventure at the Port of Night City shipping Yard where he put on an EL-F4-NT linear frame and brawled a Cyberbear, which I think would fall under "Stories are all over the local area" and gave him Aldecaldo Rep 4. On that same job, he successfully protected a shipment with the Deadwoods who would have talked about it under "Stories have gotten around to immediate friends" and gives him Deadwoods Rep 2.

So the math for that is ([TC1+Alde4+DW2]/5)=Street Rep 1. Add that to his Media Rep and you get a total Street Rep 3.

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u/Piercepage — 1 day ago

Why would it be overpowered while stationary?

A while ago I had my KS 16xs on and leaned up against a wall. As I'm sure you know, if it isnt perfectly balanced it will start trying to ride away, well, I could hear it start doing that but it got stuck on something on the wall and was just torquing itself. Before I got to it, it killed the gyro, started yelling this at me, and I heard something rattling around inside. Now it will randomly just cut off. I took it apart and found that the rattling was the screws that hold the axel(?) in the main casing, and they had torn through the blue battery housing, but everyone said it was fine: Here's my post asking about the battery

Any ideas on what it could be or how to troubleshoot it?

u/Piercepage — 5 days ago