Anyone else think Tide's shard is overtuned?
Tidehunter’s Shard feels way too strong for how easy it is to use.
It feels especially bad because there is no interesting interaction with it.
The worst part is that there does not seem to be much counterplay. You cannot dispel it, you cannot remove the anchor, and the “counterplay” is basically to stop playing your hero and hit the anchor while Tide kills you.
For such a simple ability, it feels way too rewarding and low-skill. I do not mind Tide being strong, but this Shard feels boring and overtuned.
Am I missing something, or is this just too strong right now?
6k MMR EUW