




Ubi's methods of making LTMs popular have failed. Yet the real solution has been right in front of them all this time.
Before the rambling starts. Credit goes out to the provided users. Their usernames are provided in the screenshot where possible.
Tldr for those not wanting to read a long wall of text, make the LTMs 2x XP, it's so simple.
As of the beginning of Year 10, Ubisoft has gone to various lengths to attempt to promote and encourage the playerbase to participate in the new/returning Limited Time Gamemodes (LTM). This includes:
* Making the event pass progression exclusive to the LTM (and partially through daily orders).
* Lock the gamemodes to PvP only (which they've since backed away from).
* Added limited time armour sets behind **NEW** LTM event passes.
These methods, while on paper sound solid, in practice are failures in taking and maintaining player interests. Locking event pass progress works but makes players feel like playing is a chore, and all incentive is removed upon completing the pass. PvP locking was an absolute and complete fuck up on Ubi's side. Shown how they immediately gave up on it ***a day*** after Wyverndale re-released. The new armour set has been the only working option, yet isn't even done for older events, thus not being applicable 60% of the time.
While Ubi is trying to make things work by making the system as tedious and forceful as possible. The solution is actually extremely easy, and has been in their face for over half a decade. **Make the LTMs have double XP**.
Wyverndale is a clear cut example of this. When the mode initially released alongside crossplay, the gamemode was further promoted with 2x XP. This made the event gamemode the most popular gamemode, even surpassing Dominon for an entire week, dropping it down to "high activity." When Wyverndale was brought back last season, it was PvP locked, and had no double XP. *The gamemode died in a day*. And Ubi immediately followed by making the gamemode PvE because no one could progress the event pass. A true fuck up
I even predicted this TWO YEARS AGO with the exact gamemode. It's too predictable.
Most LTMs are like this, I even found a post of TYM/DBM week 2 being dead because by then everyone's got the sets they wanted (or found out you didn't have to play the gamemode for it).
Bar the new event last season, which upheld popularity for a fair bit (due to the FOMO armour set). The last event to uphold such popularity was the return of the Jorogumu Halloween event, and guess what? It was only popular due to an XP exploit.
Ubisoft should already know this, they should already have the data for this. In my eyes they're simply being ignorant, choosing any and all anti-consumer methods as possible instead of just giving players what they really want. This isn't even exclusive to LTMs either, we have other permanent gamemodes not played for the same reasons (and other individual issues of course, but XP has always been the biggest dictator).
Maybe I'm just nagging, but I genuinely do enjoy the LTMs and wished they could stay active beyond the first 2 hours of existing. They're a refreshing experience, and yet Ubi seems to prioritise a singular day playercount over long term player retention.
In conclusion, I'm just sad I didn't get to play PvP on the DbD re-run, I logged on the day the gamemode came out and it was low activity within an hour.