u/PlayGlutamate

Anyone have any OSS UI packages they recommend for Swift?

If you’ve used SwiftUI for iOS development, they have a ton of really nice quality of life features for user interface where you don’t have to reinvent the wheel for anything related to button clicks, animations, dynamic scaling, rendered lazy load lists, and a whole bunch of stuff.

One thing that would be really nice for MonoGame is standardized UI helpers for fonts, scenes, transitions, accessibility support and that type of UI stuff.

Does anyone know of anything like this they recommend using?

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u/PlayGlutamate — 11 days ago

Who Else is MonoGame Pilled in 2026?

Hey I have been developing my last two projects in MonoGame and am a huge fan of it compared to engines like Unity or Godot.

As an engineer I especially like the full code set up so you can just "dotnet run -f net9.0" and test instantly, and set up CLI flags for running tests. The cross-platform everything is also totally awesome. I feel like Monogame is really slept on as a nice in-between from crazy custom C++ engines vs very rigid and heavyweight things like Unity or Godot.

Curious if any other game devs have been using it lately and their thoughts vs other engines or frameworks.

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u/PlayGlutamate — 12 days ago