
Why i'm building my game engine in Zig
Hey everyone!
I'm back with a new video, and it's the first devlog for my game engine written in Zig
If you've seen my other videos, you might know that I've been putting together a tutorial series on making a game engine in Zig, but I also want to make videos on where the latest version of the engine is
So in this video, I break down why I gave up on Rust and chose Zig instead, and then break down the existing state of the engine
Hope you all enjoy :)